Would You Explore More if Return Was Easier?

I'm going to rely on CQC to stave off space madness and impatience the next time I get the itch for a long exploring trip.
 
I would explore if the mechanics were A LOT MORE COMPLEX. I dont get it why so many people explore with something so boring and dull.

It is boring and dull, but that is a challenge in it's own right. To me it is very similar to trading, it is an efficiency thing. When I am doing neutron scans I want to see how fast I can jump, scan, plot, and jump. Sometimes I will start a stopwatch and see if I can shave off even a second or two. When jumping 1000Ly it is the same thing, can I jump, scoop/honk and jump as fast as possible. Is it faster to scoop a little each time or wait till I am low and scoop once for longer? Can I control my speed enough that I can finish scanning a planet just as I zoom by at a 1-2C?

I do wish there was a more interesting mechanic, I have a couple in mind even, at least for scans. I don't honestly get the point of waiting for the scan, I mean, it isn't like having no scan time would make exploration incredibly profitable and it isn't like I have to get close enough to actually see the body (quite the opposite, unless it is exceptional I want to be nowhere near it's gravity well), so either give the scan time a purpose other than to make an already incredibly huge time commitment bigger, or cut it out and set a fixed distance at which time I scan the planet, or give me a mechanic I can work with that makes it interesting.
 
Yeah after all getting to the rim and scanning a system should be rewarded rather than getting all the way out there and coming back to be offered 20k, I went 1000ly out and was offered the same creds for a system that was 20ly away.

Why would you get paid more for scans made further away from civilisation? Which systems are most likely to be exploitable by others, those 100ly away or those 10,000ly away?

Anyway, exploration definitely needs some love but the one thing it doesn't need is reduced travel time and ships with huge jump ranges. We don't need anything else in this game trivialised, been enough of that already.
 
Why would you get paid more for scans made further away from civilisation? Which systems are most likely to be exploitable by others, those 100ly away or those 10,000ly away?

Anyway, exploration definitely needs some love but the one thing it doesn't need is reduced travel time and ships with huge jump ranges. We don't need anything else in this game trivialised, been enough of that already.

Scientific information can be of more value than just "well, now let's go to that planet".
 
I don't typically resurrect an old thread and if it gets closed or locked I'm ok with that too, but how do some of you feel now that this was actually added to the game in the form of engineered FSDs with longer jump ranges and some ships jumping 250+LY with neutron star boosts? Obviously the boosts are limited and location specific, but the engineered drives are permanent (as long as FDEV says they are). So now you have ships that will do twice what they would do when this thread was created. Do any of you who said you'd be against it actually now have engineered FSDs and if so, how has it affected your exploration?
 
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Flying far and beyond, and by that it takes days to get out there and back, is the only true personal accomplishment left in exploration.
It's the only thing which makes it truly dangerous. Mess up once, and days of work may be wasted.

There's nothing quite like the thrill of returning to the bubble after months of exploring, with 100s of millions of credits on the line. It makes one very cautious.

That makes sense, however I don't mean it's one or the other. If you had the ability to jump 500 light-years would you choose what you're doing now instead?

Do you believe adding longer Lightyear ability would harm exploration?

No, it would simply speed my journey through areas that are not interesting.
 
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I won't waste my time on the neutron star jumps, exploring has nothing to do with leaping across a galaxy and seeing nothing, it's a fan boy thang, and no. I do not want it easier.
 
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I won't waste my time on the neutron star jumps, exploring has nothing to do with leaping across a galaxy and seeing nothing, it's a fan boy thang, and no. I do not want it easier.

What I like about neutron star jumps is that it can be exciting and it breaks up the monotony of jump, scoop, scan, and repeat. Also, they do allow you to reach areas which are otherwise unreachable, like when I went on the Distant Stars Expedition.

I don't typically resurrect an old thread and if it gets closed or locked I'm ok with that too, but how do some of you feel now that this was actually added to the game in the form of engineered FSDs with longer jump ranges and some ships jumping 250+LY with neutron star boosts? Obviously the boosts are limited and location specific, but the engineered drives are permanent (as long as FDEV says they are). So now you have ships that will do twice what they would do when this thread was created. Do any of you who said you'd be against it actually now have engineered FSDs and if so, how has it affected your exploration?

I've engineered my AspX to get up to 56 lyrs, when completely stripped for exploration. I'm much happier with my ship, even though I'm currently trading in the bubble with a jump range of 35-48 lyrs.
 
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Exploring doesn't hold much interest for me. I've taken the requisite initial trips, Colonia, Sag A*, plus Palin's run and then the final push for the elite tag.

Unless there is a compelling reason to go out of the bubble, I'm staying close to base.

I'm glad others enjoy it though, shows a variety of game play.
 
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I won't waste my time on the neutron star jumps, exploring has nothing to do with leaping across a galaxy and seeing nothing, it's a fan boy thang, and no. I do not want it easier.


Have you had your FSD engineered for longer jump ranges?

The intent of the OP was to ask people who do not explore much if they would explore more if they didn't need to make so many jumps just to get outside the bubble (depending on where you are when you being the journey). Instead, it was interpreted as "do you want extended range FSDs for exploring?" do which many explorers took issue with. Now I wonder if they have longer range FSDs and if so, has it negatively affected their desire to explore?
 
Have you had your FSD engineered for longer jump ranges?

Now I wonder if they have longer range FSDs and if so, has it negatively affected their desire to explore?

Yes, no. I love the longer jumps and the excitement of neutron star jumps.

What's affected my desire (negatively) is that the repetition got to me. I achieved Elite Exploration about a year ago and I haven't done any serious exploration (1 month or more on a single trip) since. I'm waiting for something new to pique my interest. Perhaps the next Distant Worlds Expedition will entice me.
 
You guys are exploring too far if you feel like exploring your way back is a pain.

Every world you explore, be it 1 ly or 100.000 ly away, is a new discovery. Keep the exploring to a specific area or don't. Keep exploring near the bubble or don't. But if you go far, prepare for the realization that the way back will be equally far or more.

The further away from civilized space you explore, the more dangerous it becomes. The aliens become more dangerous, criminals more abundant up to the border of the bubble, harder to stay hidden from, harder to beat and the damage from radiation, heat and micro asteroids gets more intense in some areas. Or so it should be. It should be like diving into an endless abyss of water, the pressure rises the further from the surface you get. But not evenly distributed, more like a patchwork of areas with different traits. Unable to repair everything, you will eventually have to turn back for "air".

Also, age limits the time you can stay away from civilization. You must return to contribute to the memory banks of human kind. In reality, we would have to increase our lifespans to infinity to be able to explore space for real. It is one of the limits we have to break out of as a space faring species.

We must evolve resistance to radiation, resistance to fatigue ( mental and physical ), efficiency in recycling our own waste, making our bodies a small Earth with all its niches to provide all nutrients and energy contained in the same. Perfect regeneration using protected DNA keys checked and reproduced by comparing every cell to these keys to make sure everything is kept as it should. Ability to change our DNA on the fly to suit new environments, making our bodies adapted for special conditions, such as high gravity or low gravity, more radiation or more heat etc. It would change the nutrients requirements and would make us alien to our origin.

The being that returns from the Great Black to the civilized Bubble would not be human any more, but that state could be reversible, yet not always desired.

If in fact, we would go out to travel the stars, aging to millions of Earth years in our bodies, the bodies we return as would be alien. If we return to Earth just to find out that our old civilization was destroyed and replaced by man-apes called Homo Sapiens, we would have to be careful not to reveal our existence. We would have to start adapting our bodies back to a hybrid state that would fit that new species, blend in, to be able to return to our beloved origin of Earth. With our infinite lifespans, time is on our side. We can just sit and wait for our induced evolution to meet us half way. Controlling them. Leading them to fit our path over time.

Meanwhile, we will hide in hidden orbital cities, like a hollow moon or something. Watching, waiting, adapting. And eventually, we would realize that keeping the new sentient species ignorant of our existence would be for the better. We would want to keep our space faring adaptations instead of making us more human. Especially if we see that the humans are trying to reach our adaptations to space, making our reversing process unnecessary.

We would realize that even though we long to return to our original mother, we have matured and no longer fit the vom. Nor would we really want to stay there. We are space now, no longer imprisoned by barriers, forever blessed or doomed to travel the cosmos forever. Using the same DNA method to store and produce our technology as we do our bodies, it all, even our vessels, becomes indistinguishable from our very selves. Organic the artificial way, which is our natural way. And thus, just plain natural. Our space ships are born, not manufactured and grow by themselves by the instructions of our own inner selves.

We would occasionally interact with our old world, hiding in places the new Sentience have yet to go, like underwater or deep within the Earth. There we can study our world without being seen. If we are caught by the Sentience eyes, we would pretend to be some religious entities, beaming with light to hide our true selves to their eyes. Like shining a flashlight into the eyes of a perpetrator. They are blinded and we can carefully return to the shadows from whence we came. Sometimes we use hallucinogenic drugs on them to ease our escape back into oblivion. ( A fairly cheap trick and a natural defense to dazzle anyone who may otherwise attack or reveal us. )

In daylight we would do the opposite. We would hide as shadows or as a trick of their minds. There would be occasions where we trip over some hardware, revealing our location by sound, or caught as a glitch in our armor on video camera feeds. But as long as these occasional hiccups are kept to an absolute minimum, they would have a hard time reproducing any such event with us. We just lay low for a while until the interest of our "poltergeist phenomena" subsides.

We would not be able to hide from Infra-red cameras pointed at the sky, because the energies involved with moving through space and time is hard to keep hidden. But luckily, almost no humans have good IR cameras facing the sky. We just simulate the heat streaks of meteorites and we are fine anyway.

But I digress: Lets go explore the stars again, once our curiosity about Earth dissipates.
 
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Would You Explore More if Return Was Easier?

Like the thread title says, if you could return to your system with stations and outposts easier, faster and such, would you be more inclined to set off on a 1000 Lightyear plus mission of exploration? What stops me from going that far is the fact that I have to turn around and come back. I would like to have a Lightyear jump in excess of 500 light years to get back. I would probably only jump a few light years on the way out so I can explore all of the systems.

I am wondering if that will ever happen. I don't understand the need to restrict jump range except for trading purposes. I would like to have a ship that will jump a long distance it would be fine if it does not carry cargo.

I realize some of you prefer the realism of the return trip. Some of you go out there for months. I would not mind being out a few weeks in fact as long as I was doing something new. I don't want to get stuck doing repetitive things just to get back.

I also understand the problem of fuel consumption. I disagree with it however just because the concept of faster than light travel requires about the same amount of fuel to get to speed regardless how far you go. That's why we can send satellites out of our solar system. Once you get up to speed the fuel should be used to stop you if anything.

So what say you? Longer Lightyear jumps with no cargo hold or is 35 light years enough? This isn't just another thread wanting more and more or having the ability to get to the end of the game faster. I don't want to make the Galaxy smaller, but realistically the large majority of it will never be visited by anyone.


No, I would start exploring seriously if I could access planets with atmosphere's and alien flora and fauna, gas giants, awesome volcanic areas etc. etc.
Currently I have only explored the core and a few not too distant surrounding areas. I will not go to the other side of the galaxy unless I will be entertained with much more than just different star types and a few black holes.
This is not criticism of FD. I completely understand that filling in the galaxy and opening up atmospheric planets is a huge and complicated task. I will wait patiently.

I want the return to the core systems to follow the same basic travel rules already established in the game. I do not want gimmicky fast travel.

I have always been against it, but perhaps FD could implement some kind of automated hyperjump mechanic to ease the stress of very long travels.
 
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