Well, sitting in an SRV, doing nothing except driving around, doesn't feel like blazing anything either.![]()
Our current WP on DW is only 10LS from the star, its quite blazing
Well, sitting in an SRV, doing nothing except driving around, doesn't feel like blazing anything either.![]()
But imagine if we had stores to go to at these stations. I'm sure we could kill a few hours going there to look at some fancy weapons, module catalogues for our ships, meeting engineers etc...
Some people do not see much use for a player base.
But that is fine.
You would be the people that would not build one.
Many others would.
There is stuff in the game I have no use for either.
I currently have no use for Wings without the option to wing up with NPC.
Neither do I have use for ship crews without the option to have npc crew.
Neither do I use CQC, as it is not my thing.
I do not pirate, so I have no use for piracy mechanics.
etc.
For me that is no reason not to have those things in the game.
Of course we need to have stuff added to the game to give a player base mechanic a bit of meat on the bones, but that is true for everything in the game. I believe in the coming years of development this will slowly improve.
I hope to get NPC wingmen and crew in the near future for example.
This would totally crush thier database, and there would suddenly be five hundred million bases on Pluto or whatever.
This game really hasn't been designed with this in mind.
This would totally crush thier database, and there would suddenly be five hundred million bases on Pluto or whatever.
This game really hasn't been designed with this in mind.
Nah, they could make it work in a number of ways. For example, have them require maintainance, so you and your group could only have so many at a time, have too many, and you'd end up spending all your time maintaining the bases. And how many bases would each player or group need max?
They could make them destroyable as well, cheapish, but if someone finds, they can blow it up... with others inside... muhawahaha.
Actually that sounds amazing. Think how PVP will evolve around it.![]()
A station should also be controlled by a guild or player made faction and unless you're a member you can't land.
i would love to... but i think it should be tied to our save and stored locally on our machine, that way there are not bases popping up all over the show and FD do not have to store the info on their servers.As we have gotten Planetary Landings would you like to build your own base anywhere you want. This could be an excellent credit sink and also include crafting and loot. Some base modules you buy and some you craft. If you have played ARK you know what I mean. If I had a base somewhere in the Elite Dangerous universe I would use more time on it, and many others would to.
What do you think?
Building a base on the ocean floor and diving down to it in a Moray Star boat on a water world. Then swim out of your ship inspecting your base while sharks swim around. Well, there is no limit to the fantasy![]()
Right now I am building an elevator in ARK. Do I need it, nah, but its fun.![]()
No, Elite Dangerous is about being a lone pilot finding your way in a massive galaxy. The day they allow player bases is the day I stop playing.