Horizons Would you like to build your own base in Elite Dangerous?

i would love it , but hate to hurt the feelings of some forum members here.

Any question about proposed features around here breaks down into, "Yes please, I love broccoli!", "No, thank you, I don't care for broccoli", and "BROCCOLI IS AN ABOMINATION AND TAKES AWAY VALUABLE COOKING TIME FROM CHOCOLATE CHIP COOKIES AND ANYBODY WHO LIKES BROCCOLI SHOULD GO AWAY AND LIVE WITH OTHER BROCCOLI-LOVING SWINE!!!!" Consideration for others' feelings is commendable, but beyond certain limits it can lead to excessive tongue-biting.
 
I've decided. I want a portaloo on a raft on a 100% water waterworld.

Building a base on the ocean floor and diving down to it in a Moray Star boat on a water world. Then swim out of your ship inspecting your base while sharks swim around. Well, there is no limit to the fantasy :)
Right now I am building an elevator in ARK. Do I need it, nah, but its fun. :D
 
only if the "base" is really a huge trade transport (capital ship sized) or if you have enough credits your own small personal station thats jump capable and ancient.

this would be extremely extremely extremely expensive and really would only let you move your small personal fleet and hoard cargo/modules repair and rearm. and only you or your wing/friends can drop out of super cruise and dock.

while you can move your cap ship to warzones, outposts, or stations a personal station wont move past its arrival jump point.

moving your cap trade/battle ship into war zones/ stations can lead to its destruction (so no troll beating newbies.)

you must be docked with your cap ship/station to move it via galactic map/system menu

drop ships are the biggest ships that can dock with cap ship.

before building cap ship you choose how its to be loaded out once the ship is built you cant refit it. you can only have one cap ship or one station.

/feel free to build on this.
 
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As we have gotten Planetary Landings would you like to build your own base anywhere you want. This could be an excellent credit sink and also include crafting and loot. Some base modules you buy and some you craft. If you have played ARK you know what I mean. If I had a base somewhere in the Elite Dangerous universe I would use more time on it, and many others would to.

What do you think?[/QUOTE

I definitely would like to build my own base in ED. I can see it would throw up problems for the devs... Like who can see it, is it vulnerable..etc. The biggest problem for them is base spamming and stupid naming. Both can be solved.... The game is so big base spamming is unlikely to cause problems.

Any ways I totally get what you mean and love the idea of building an outpost on some distant world.
 
No, Elite Dangerous is about being a lone pilot finding your way in a massive galaxy. The day they allow player bases is the day I stop playing.

Lets implement a galaxy wide lottery and say all the profits go to education....now that would be silly and cause me to leave the game because obviously frontier has gone mad....:D
 
NO - play a different game for that.

Which one? There isn't one!
And just because you don't like the idea doesn't mean nobody else should be able to do it. If you don't like it, you don't have to engage in that activity - but why should everyone else be deprived of it just because you think it's not something that should be in Elite Dangerous?

To be more explicit: People like you are the reason Planetside 2 is dying. "No don't put <feature from previous game> into PS2, PS2 is not PS1"

Or at the very least, if you believe that having player buildable outposts would ruin even the game of those who just don't do it, then explain your reasoning.

Just saying "NO" is not even an opinion, it's just a knee-jerk reaction.



Oh and to those who say they'll stop playing the day this feature is implemented: Bye.

Seriously, who gives a toss as to whether YOU stop playing because the game allows you to do more things now? For you stopping there'll be 10 other people, me included, who will play this game for another 400 hours. If adding functionality and variety to a game is a dreadful thought to you, then just don't use said functionality.

Or just stop playing. Because statements like those are what kills games. You'll eventually stop playing anyway, bored of the game, and then the game will be dead. I've seen this happen countless times. Planetside 2 is the best example. All the people who cried against adding nanites and combat engineering construction have now stopped playing PS2 because it's boring. Now finally, the devs are adding these things because the whiners have left by now. But really, it's too late for that game now. They should've done that 2 years ago.

Don't let Elite Dangerous become the next Planetside 2, held back by people who can't stand the thought of adding things that make the game attractive over the long-term.
 
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LOL WHAT?!

Elite Dangerous is technically a MMO with the option of solo play. The day Frontier forgets that and caters the game to just solo play is the day I'll stop playing. Seriously what is the point of a frigging galaxy if it's just YOU and NPCs. Forget that....
I think you misunderstood what he means.
Elite Dangerous is about you, the Pilot in your ship. It is not an empire building game.
Having said that I would like to store stuff. But that's about all that should be added in that regard.
Yes its an MMO, if you build it, I will destroy it when you are not there.
 
I already have a home base, and I didn't have to build it, lucky me!
Also the P2P instancing wouldn't work with base building, maybe if FD implemented an OPEN only server even then the overheads would put to much of a strain on the network.
It's struggling already now in open play, especially for players such as myself that can only get 3G in my area.
 
Also the P2P instancing wouldn't work with base building, maybe if FD implemented an OPEN only server even then the overheads would put to much of a strain on the network.
It's struggling already now in open play, especially for players such as myself that can only get 3G in my area.

That is neither a server nor software issue, that is you playing on a network not intended for gaming. 3G was never meant to carry the load, nor provide low enough latency, for gaming.

Video streams get around this by buffering, which cannot be done effectively in a multiplayer game because the software cannot effectively predict player movements to buffer them.
 
Which one? There isn't one!
And just because you don't like the idea doesn't mean nobody else should be able to do it. If you don't like it, you don't have to engage in that activity - but why should everyone else be deprived of it just because you think it's not something that should be in Elite Dangerous?

To be more explicit: People like you are the reason Planetside 2 is dying. "No don't put <feature from previous game> into PS2, PS2 is not PS1"

Or at the very least, if you believe that having player buildable outposts would ruin even the game of those who just don't do it, then explain your reasoning.

Just saying "NO" is not even an opinion, it's just a knee-jerk reaction.

Ok, fair enough. I was getting ready for work when I posted, and did not have time for a drawn out explanation... First off, allowing players to add to the galaxy by building their own stations is just not in the scope of this game. The galaxy, as represented by FD, is their version of the future and allowing for a 1.4 million plus player base to make additions to the persistent server side galaxy is simply implausible. It's similar in scope to allowing for custom ship textures in E : D - it's just never going to happen for so many reasons (technically and ethically.) As for "play another game for that" - I was thinking along the lines of Fallout 4 and other games with robust crafting systems, not necessarily any particular space sim genre game. In the end - If you don't understand why you are receiving the reactions you are receiving from this topic, then there is just nothing that can be done and no amount of arguing will help. The bottom line is this. It's Just not that kind of game...
 
If you ask me, I'd say player Bases are already in the 10 year plan, along with player Space Stations.

I am still confident my idea of allowing players to tow players/their own ships/equipment will lead to ship-trains, and being able to buy external cargo and rear defences, and tow them, like Bertha and Gretta the huge WW2 German rail guns. Now those WERE rail GUNS!

This would mean players with huge ships can hitch to parts of a space station and drag it, perhaps 6lys per jump, along to a fresh system, where they can set up their own ecconomy by feeding the station and setting the prices. Players can make money in seconds but also lose money in seconds, while they are miles away, and this adds a huge element of risk to the game.

Of course this would work if the game allowed a semi-online mode, where all the online players ships are ghosted, as I really cant bring myself to play Open Play with all the talk of idiots and pee takers.

Then at last I can set up the bar at the edge of the galaxy, and charge a fortune for drinks! :)
 
I want a 50's type base complete with sexy women on rollerskates. Maybe a drive in at the back to watch old Sci Fi movies with my fellow pirates.
 
An absolute MUST from my point of view.

Be great to see HAB style environments with outposts which frontier pilots can rename to their own liking and also 'farm'. Produce produce and import and export. A litre like the Homesteaders in the US in the 1800s.
 
first let my player groups minor faction be able to expand and build its own colonies and bases first, then we can talk about player bases. Baby steps first
 
Ok, fair enough. I was getting ready for work when I posted, and did not have time for a drawn out explanation... First off, allowing players to add to the galaxy by building their own stations is just not in the scope of this game.

How so? This is a game, not a religion. The scope can be expanded at any point.

The galaxy, as represented by FD, is their version of the future and allowing for a 1.4 million plus player base to make additions to the persistent server side galaxy is simply implausible.

I disagree, not only is it possible - but we're already doing it. Granted, the way the backend works is quite cumbersome and not exactly updating things live, but it is definitely possible to add persistent settlements to the game.

It's similar in scope to allowing for custom ship textures in E : D - it's just never going to happen for so many reasons (technically and ethically.)

Two different things. And yes custom ship textures are possible technically, they'd just have to either be uploaded to their servers for distribution, or transferred on the fly during instance negotiation. Settlements are even easier, as it's just position data for assets, and a few bookkeeping variables.

In the end - If you don't understand why you are receiving the reactions you are receiving from this topic, then there is just nothing that can be done and no amount of arguing will help. The bottom line is this.

As I wrote above, I understand all too well, and I've seen this same line of reasoning ruin Planetside 2. It was people like you telling me how wrong I am for asking for more combat engineering, or nanites, or ANTs, or anything like that. Turns out, these people just didn't want anything to change. Now they are bored, they moved on to other games, and their resistance for change made sure that the game they eventually left is now essentially done for.

Worse, I see people on these forums say that supercruise was a bad idea, and that it should just be a magic autotravel warp button like in a certain other space game.

It's Just not that kind of game...

Correction: You don't want the current status quo to change in any way. Not because it's not possible, or unfeasible, but because you're afraid of change. Elite needs more long-term motivation. Powerplay unfortunately doesn't give us that, because ultimately we don't care about some pre-determined factions when the only reward is "credits" and "some special module". The reward for playing the game should be more and unique gameplay. Being able to eventually build your own/faction outpost is exactly that.
 
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