You are mot alone in your hunt for the missing part..My x55 arrived yesterday. I ordered the thing semi-hesitantly with comments out there regarding quality issues, etc. I enjoyed using my very old (but in perfect shape) MS sidewinder force feedback 2 stick + keyboard. I just wanted a better throttle and more buttons. Plus it feels nice to not use the keyboard.
My thoughts.. its construction is just fine. It is high quality, but it certainly isn't industral strength. Its a darn game stick. It feels great to fly with. If you need a good stick combo, its worth it. Don't do what I did when swapping out the spring the first time before use. BOING! the retaining ring flew up into the air and landed somewhere in the room. My new stick in hand, and I can't even use it. 40 minutes of searching, and I finally found the part under my desk behind the computer. LOL
The throttle 'thumb mouse' thing (that little black mouse ) is darn quirky, effectively useless. I'd much rather have had a third gray button. All other buttons and switches seem plenty high enough quality. I can live with it just fine. Plenty of other buttons, switches, etc.
I set up using VoiceAttack with the HCS (1.6.1) pack, and the included x55 profile. It works well.. but I'm wondering if there is a better button arrangement. Rather than reinvent the wheel, I'd rather check out what others use and emulate the config from there.
I'm open to suggestions.. i'll pour back through this thread, hopefully I can find and settle on an arrangement that I like.
The throttle 'thumb mouse' thing (that little black mouse ) is darn quirky, effectively useless. I'd much rather have had a third gray button. All other buttons and switches seem plenty high enough quality. I can live with it just fine. Plenty of other buttons, switches, etc.
In the Saitek software, you can program it to do other things than mousing, although it's super sensitive and frequently will trigger up, say, when you want to go right. I've had some success mapping one axis of it to next UI panel/previous UI panel in the user interface using the bands, with a giant (like 60%) dead zone in the middle.
Another option that might work would be to set every direction on it to the same key, again, with a large deadzone. Something like Boost or Hyperdrive where you just need another button under your thumb, but you don't really care about left vs. right or up vs. down.
And now that I think of it, you could actually do something really slick using the randomness: set each direction to a juke macro, such as "thruster up for 1 sec, thruster right 1 sec, thruster left and down 1 sec" or something, with each direction being a different order of thrusting. Then just tap the stick in any direction in combat to jink a bit if someone's shooting at you.
Hi guys,
new to the forums, I just picked up the X55 to get into ED, do you guys program the stick in game or using the saitek software?
I did it using the Saitek software, because I'm also running VoiceAttack (in preparation for future use with an Oculus). If you program the stick in-game, then you can easily map commands to "joystick button 42" or some such, but I haven't found a way for VoiceAttack to send joystick commands. Instead, I've mapped every command to the keyboard, then set the Saitek software to simply send the corresponding key. That way, I can have a physical button for Boost (for example) as well as also being able to say "Boost" in the microphone and have it trigger. Programming the stick took maybe 10 minutes in the Saitek software.
It also lets you program the mousenub to send keys, as mentioned above.
Do you use an Ecustom bindings that is only key presses and then configure the HUD software to generate those key presses? Are there any analogue joystick/throttle settings that you are binding to ED or are you linking them all via (digital) keypresses?
I'd like to use the HUD software and the Mode switch on the throttle, which ED does not recognise. I'm thinking that I'd like different modes depending on whether I'm in or out of station for example, though it is possible to do that already in a limited fashion without the Mode option. MAybe a mining mode, exploring/trading mode, and a fighting mode. Haven't quite thought it through, but yeah, that's what I'm thinking.
Yep, thinking something quite similar for the modes, maybe remapping the stick for controlling the galactic map or station UI. Can't try those yet since I only have access to the tutorial
Thanks for clarifying.
FWIW, I have the castle hat bound to the UI 'sub panels' with the fire button the select. I use the Bottom Hat H4 on the throttle to select the Target Panel (Up) the System Panel (Down) and the main panel tabs (Left and Right). The other 2 panels (radar and Comms) are assigned to TGL2.
Been thinking about that too. I've noticed people putting "jettison all cargo" on a toggle, and that'd freak me out. Particularly if the goal is to eventually use an Oculus and not be able to see which toggle my fingers are on. Even being able to see them, having a command that you want to use frequently (like, say, toggle cargo scoop) with a command you almost never, ever want to use on the same switch, with the possibility of accidentally triggering on a bounce would be scary.I'm thinking it might be good to have a 'text' mode too with lots of switches and toggles sending preset messages to the comms window. Not sure whether the comms panel accepts key presses that way though, not tried it yet.
I'm using a TrackIR for looking at the panels, so have the bottom hat H4 controlling thrusters digitally. I find it's easier to hit that in combat than to use the analog dials, and I've got enough buttons to play with that I don't mind having them everywhere (I'm also using the POV hat on the stick for thrusters.)
Been thinking about that too. I've noticed people putting "jettison all cargo" on a toggle, and that'd freak me out. Particularly if the goal is to eventually use an Oculus and not be able to see which toggle my fingers are on. Even being able to see them, having a command that you want to use frequently (like, say, toggle cargo scoop) with a command you almost never, ever want to use on the same switch, with the possibility of accidentally triggering on a bounce would be scary.
But yeah, a "follow me" or "incoming" quick message on a toggle would work well.
Found any uses for the two rotaries on the throttle?
>Been thinking about that too. I've noticed people putting "jettison all cargo" on a toggle, and that'd freak me out. Particularly if the goal is to eventually use an Oculus and not be able to see which toggle my fingers are on.
Thanks! Here's my setup (also attached: View attachment 2541). I think RTY3 and 4 are inversed, as mentioned in my message.
A few notes on my setup that doesn't show up (not jgm's fault):
- The mouse nipple is useless, however H4 (next to it) does a decent job if you really need a mouse cursor. So I used Saitek's tools to set that up.
- Galaxy map navigation was vastly improved for me in the Oculus using the POV hat and the witch hat on the joystick (so I have 6DOF with these two hats)
- The rotary dials set for thrust are really useful in a fight to randomly assign drift to the craft (and hence increase difficulty to get hit). Also can be used for fine tuning positioning. They have about 33% deadzone and a "stop" in the center. Unfortunately the throttle does not... (see below)
- My throttle is set as continuous (push forward, pull reverse) with about 25% deadzone. This is really useful for flipping around using FAoff/reverse in a fight, but is tricky for landing (thinking of setting some landing overrides)
- I have redundant controls for some stuff depending on what I am doing, and just because I can
- I have the bottom push button on the throttle (G3) set for Ventrilo
I concur, a cool set up that's given me some ideas, though I'd probably stick to my mini stick and the pinky spin/rocker for mouse use, and the slide switch to change from normal to reverse thrust (it's set to Caps Lock). I can pretty much play the game without my keyboard now, except for any comms, but I'm hoping one day VoiceAttack can support speech-to-text input for text entry so I won't even need that.