There is a weakness to this ship about which I'm usnure - twice now I've taken damage to the power plant. Despite it only being a small hit, it reduces the output enough to render weapons inoperative. I suspect that this is because the power levels are borderline due to the reduced output of the G5 enhanced low power mod. I might reconsider armoured G5 with thermal spread instead, or perhaps only go to G4 low power with the next iteration.I tweaked the build to make it run cooler (and heavier). The key changes are:
The ship idles at 14% heat, touching 17% briefly while under acceleration. I mapped the heatsink launchers to the same trigger as the AX missiles and guardian nanite torpedoes. Boosting pushes it to 24-27%, but with plenty of materials to synthesise heatsinks, it was always easy to just disappear.
- Swiching the power plant to G5 enhanced low power with thermal spread.
- Switching the thrusters to G5 dirty drives with thermal spread.
- The removal of the thermal vent beam laser - while they do cool you down, they also serve to annoy the Titan and cause Glaives and Interceptors to engage you. I watched my wingmates take significantly more damage, although they were in Kraits and a Python Mk. II and gained more bonds due to the higher damage they were doing to the Titan.*
- Switching to two heatsink launchers with extra ammo.
- Switching to one caustic sink launcher with extra ammo.
- Removal of the docking computer and supercruise assist. They sully an otherwise perfect ship.
The hull has 4829 hit points, enabled by the removal of the flight computers.
Build here.
* I was actually the only one who survived out of the wing in our first run, and I'd never done Titan bombing before today.
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