Least enjoyable Elite activity...hrm...
- Besides waiting for announcements with concrete information
- Besides spending more time in forums than the actual game
- Besides playing NMS and wishing half the stuff it has was in Elite (emphasis on half, not all)
In seriousness...
Two items, actually, because one is self-imposed and one is not...
I despise the grind towards Combat Elite, but desperately desire it as a natural completionist. That said, the stupidity of said grind is incredibly annoying. All the ranks are, really. It's an enormous wasted opportunity for narrative missions between ranks, unique objectives and milestones, or reason to visit famous/important locations throughout the bubble (or beyond, in the case of Exploration). Instead, it's a credit grind easily finished for two of the ranks...and a massive timesink that
kills any joy of fighting for Combat. Top that off with the 'efficient route' of mopping up Thargoid Scouts endlessly still taking eons to complete...yeah. Least favorite
but self-imposed.
Not self-imposed? Also known as an actual answer to OP?
Fleet management, which is why I make the NMS joke. It's been made more-or-less clear that Fleet Carriers will be a substantial investment and generally targeted at an end-game crowd. That's unfortunate, because NMS does it the other way around: gives you a powerful fleet management tool early on, before you can even fully take advantage of it...
which allows you to grow with it. It also allows me to collect various ships and easily access them with insta-warp to my current system, no fuel needed. So when I get tired of trading for a few days, or decide I'm ready to just blast pirates for an afternoon in my favorite combat ship...
Boom Cool warp-in-effect (of which I'm sure ED will have that, too) and voila...
Fleet Carrier ready to assist me in transitioning play style
instantly.
Does it give me a credit advantage? Nope.
Does it fight for me? Sorta, but not effectively in NMS.
Does it look cool but that's about it? Yep.
Does it make playing the game more fun? Absolutely.
Fleet Management in Elite
sucks.
- Pay to taxi ships based on their value and distance? That's dumb. Flat fee by size, thanks. I should be in the ship taxi business...right after the SLF pilot waiting in the lounge while my contractor explores in a DBX so I can collect millions for doing nothing.
- Can only taxi to where I am? Wait, wait, wait...I'm paying you HOW MUCH and you can't read a damn map!? GO HERE YOU GARBAGE SCOW!
- Unified module storage? Nope. It's wherever you left it. Heaven forbid you'd have a unified module storage solution. That might make sense.
- Did the wittle commander accidentally shoot a station while defending it and get instantly transported hundreds of lightyears away to a prison? In your corvette with 17ly range!? That's too bad. It's ok, you can taxi a different ship to your location to help with getting back in a reasonable time. Then taxi your corvette for an ungodly sum, too. Or just suck it up and hyperspace grind. It's not that bad, right?
Fleet Management
suuuuuuuuuuuoooooooooookekeks....
It sucks. Bad.
This alone is why I'm excited for Fleet Carriers...and terrified, too. What is the point of a multi-hundred million...or worse...capital ship if it can't resolve the most basic fleet management issue: access. Go the NMS route: free warp to your location, have to fuel it to get that sweet 500ly or more range. Forget 'lore' and 'that doesn't make sense'...it's ED. Little makes sense. A combat corvette designed for 'long range patrols' can't get it up over a Type-9.
Ok, there's my salt OP.