Your least enjoyable Elite activity?

Driving the SRV about where it needs careful control especially in guardian sites.
I end up ragging it about like I've nicked it, then ditching the damaged remains under the ship and flying off.

Also mining. I've tried to like it, can understand why others enjoy it and feel that the new updates make it better.. but I just find it dull.
 
You know how it is - always tempting to salt a positive thread, so I thought why not gather some salt separately in a proper container.

So my least enjoyable ED activity - no it's not engineers, I can just ignore them. Not really, but I do and that pits me against bulletsponged enemies in combat. Combat is my least enjoyable activity - I blame the powercreep for that. I used to do a lot of it before they notched up the NPC HP so much, but it simply didn't pay nor yield a fun experience anymore. Ships flying reverse as fast as they can fly / accelerate ahead adds in to the mix. My tolerance for nonsense is actually pretty big, but I just couldn't stomach the combat anymore.

So what's yours? Operating the FSS? Outfitting? Hitting "J" all the time? Alt-tabbing?
I agree, I'd concur that Fdev programmer's don't have an ounce of knowledge when it comes to the most basic laws of physics. However, that said, though I rarely get involved in human combative situations. After learning how to combat NPC's, human's which have to obey the laws of physics are considerably easier to deal with.
 
Travelling long distances. Super cruise, and Hyperspacing

There's nothing specifically -wrong- with it.

The problem for me with super cruise is the acceleration/deceleration when going into/out of signal sources. If this was quicker, then a lot of super cruises travel problems, for me, would be less problematic - I could drop into stuff along the way to whatever I'm doing and get some varied situations. As it is, it's too much of a commitment to stop for a signal source on the way to Hutton orbital.

Hyperspace - what I mean here is, when you travel from say, the bubble, to Colonia, there's not... a huge amount to do along the way (IN MY OPINION!)

Yes, you can use the FSS, and this, along with the other exploration changes (probes etc) have improved the situation by a good margin.
But still, landing on planets isn't that fleshed out, especially outside the bubble, and scanning a bunch of planets is ok, for a bit, but not for the kinds of distances we are talking about.

So, yeah, traveling.
I don't want to remove it... that would be mad, I like the galaxy is big.
I just want it to also be fun to make the long journeys.
 
Raw Mat farming. :sleep::sleep::sleep: I make sure to waste an evening maxing it all out from time to time just to put it off a long as possible in the future.

Guardian stuff is pretty soul-killing, but thankfully you don't have to repeat it like Raw Mat farming.
 
Least enjoyable Elite activity...hrm...
  • Besides waiting for announcements with concrete information
  • Besides spending more time in forums than the actual game
  • Besides playing NMS and wishing half the stuff it has was in Elite (emphasis on half, not all)

In seriousness...

Two items, actually, because one is self-imposed and one is not...

I despise the grind towards Combat Elite, but desperately desire it as a natural completionist. That said, the stupidity of said grind is incredibly annoying. All the ranks are, really. It's an enormous wasted opportunity for narrative missions between ranks, unique objectives and milestones, or reason to visit famous/important locations throughout the bubble (or beyond, in the case of Exploration). Instead, it's a credit grind easily finished for two of the ranks...and a massive timesink that kills any joy of fighting for Combat. Top that off with the 'efficient route' of mopping up Thargoid Scouts endlessly still taking eons to complete...yeah. Least favorite but self-imposed.

Not self-imposed? Also known as an actual answer to OP?

Fleet management
, which is why I make the NMS joke. It's been made more-or-less clear that Fleet Carriers will be a substantial investment and generally targeted at an end-game crowd. That's unfortunate, because NMS does it the other way around: gives you a powerful fleet management tool early on, before you can even fully take advantage of it...which allows you to grow with it. It also allows me to collect various ships and easily access them with insta-warp to my current system, no fuel needed. So when I get tired of trading for a few days, or decide I'm ready to just blast pirates for an afternoon in my favorite combat ship...

Boom Cool warp-in-effect (of which I'm sure ED will have that, too) and voila...
Fleet Carrier ready to assist me in transitioning play style instantly.

Does it give me a credit advantage? Nope.
Does it fight for me? Sorta, but not effectively in NMS.
Does it look cool but that's about it? Yep.

Does it make playing the game more fun? Absolutely.

Fleet Management in Elite sucks.
  • Pay to taxi ships based on their value and distance? That's dumb. Flat fee by size, thanks. I should be in the ship taxi business...right after the SLF pilot waiting in the lounge while my contractor explores in a DBX so I can collect millions for doing nothing.
  • Can only taxi to where I am? Wait, wait, wait...I'm paying you HOW MUCH and you can't read a damn map!? GO HERE YOU GARBAGE SCOW!
  • Unified module storage? Nope. It's wherever you left it. Heaven forbid you'd have a unified module storage solution. That might make sense.
  • Did the wittle commander accidentally shoot a station while defending it and get instantly transported hundreds of lightyears away to a prison? In your corvette with 17ly range!? That's too bad. It's ok, you can taxi a different ship to your location to help with getting back in a reasonable time. Then taxi your corvette for an ungodly sum, too. Or just suck it up and hyperspace grind. It's not that bad, right?

Fleet Management suuuuuuuuuuuoooooooooookekeks....
It sucks. Bad.

This alone is why I'm excited for Fleet Carriers...and terrified, too. What is the point of a multi-hundred million...or worse...capital ship if it can't resolve the most basic fleet management issue: access. Go the NMS route: free warp to your location, have to fuel it to get that sweet 500ly or more range. Forget 'lore' and 'that doesn't make sense'...it's ED. Little makes sense. A combat corvette designed for 'long range patrols' can't get it up over a Type-9.

Ok, there's my salt OP.
 
You know how it is - always tempting to salt a positive thread, so I thought why not gather some salt separately in a proper container.

So my least enjoyable ED activity - no it's not engineers, I can just ignore them. Not really, but I do and that pits me against bulletsponged enemies in combat. Combat is my least enjoyable activity - I blame the powercreep for that. I used to do a lot of it before they notched up the NPC HP so much, but it simply didn't pay nor yield a fun experience anymore. Ships flying reverse as fast as they can fly / accelerate ahead adds in to the mix. My tolerance for nonsense is actually pretty big, but I just couldn't stomach the combat anymore.

So what's yours? Operating the FSS? Outfitting? Hitting "J" all the time? Alt-tabbing?
Docking. The whole process from start to finish is mind numbing repetition:
  1. Select station in contacts
  2. Head to station, line up gate in SC (extra kicks and glggles when station orbits too close to its host, which seems to be a common position)
  3. Drop on station, line up gate some more
  4. Set pips to 1-4-1
  5. Set throttle to 99 m/s
  6. Thruster on max, push through gate
  7. Find landing pad
  8. Thruster over to it
  9. Drop landing gear
  10. Throttle zero
  11. Thruster down to complete landing
  12. Pay fines for reckless flying
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This doesn't make sense.

ED is a game: it's optional; played for entertainment; giving no RL rewards. I play it because I like it. It's obviously impossible for it to make me do anything I don't enjoy. If I did something I don't enjoy, I would be embarrassed to admit how irrational I was.
 
This doesn't make sense.

ED is a game: it's optional; played for entertainment; giving no RL rewards. I play it because I like it. It's obviously impossible for it to make me do anything I don't enjoy. If I did something I don't enjoy, I would be embarrassed to admit how irrational I was.

😆
 
Mining. I just don't get it, but then, I guess some that love mining won't get exploring.

I'm not a fan of combat, but it is a necessary evil, whereas it's easy to dodge mining...
 
Mining. I just don't get it, but then, I guess some that love mining won't get exploring.

I'm not a fan of combat, but it is a necessary evil, whereas it's easy to dodge mining...

I enjoy mining, however I don't do it for the cash.

The Challenger is my mining ship enough hardpoints to vaporise pirates and carry all the mining gear, agile enough to wiggle into the rocks and scoop manually and you are full after maybe three cores so it doesn't get samey.
 
This doesn't make sense.

ED is a game: it's optional; played for entertainment; giving no RL rewards. I play it because I like it. It's obviously impossible for it to make me do anything I don't enjoy. If I did something I don't enjoy, I would be embarrassed to admit how irrational I was.

Eventually anything enjoyable can be turned into torture if pacing is off.

You may like mashed potatoes once or twice a month. The problem comes when you realise that with each spoon of it you start to see blue rectangles, try to reduce speed to 40 and hear the dingding of your cargo scoop.
 
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