It used to be different. Sure ppl shortcutted by doing donation missions spending all the millions they cheesed off the game god knows how. But the standard average player experience was rather "stagnation". It didn't help much that constant reworking left players clueless what were efficient ways to "level". 500 hours played. My ranking was almost entitrely done for the feds. Still couldn't buy a bloody FGS after all that time (I had the money, but only because I cheesed smuggling missions. Which were pretty fun, btw, but FD doesn't really understand what fun is, imo, else they might have kept them.)
I think all the exploits popping up all the time - they are symptoms of the game design goiing wrong. Players seek to shortcut excessive repetition while FD designs its game around that repetition. It's two mindsets colliding and I find it is close to a miracle ED did so well with all that.
I think its the grind people inflict on themselves that causes burnout, as soon as you start talking about the most efficient way to play a video game you are sort of missing the point.
Space billionaire with all the stuff and still enjoying the game purely by messing about here.