Your least enjoyable Elite activity?

It used to be different. Sure ppl shortcutted by doing donation missions spending all the millions they cheesed off the game god knows how. But the standard average player experience was rather "stagnation". It didn't help much that constant reworking left players clueless what were efficient ways to "level". 500 hours played. My ranking was almost entitrely done for the feds. Still couldn't buy a bloody FGS after all that time (I had the money, but only because I cheesed smuggling missions. Which were pretty fun, btw, but FD doesn't really understand what fun is, imo, else they might have kept them.)
I think all the exploits popping up all the time - they are symptoms of the game design goiing wrong. Players seek to shortcut excessive repetition while FD designs its game around that repetition. It's two mindsets colliding and I find it is close to a miracle ED did so well with all that.

I think its the grind people inflict on themselves that causes burnout, as soon as you start talking about the most efficient way to play a video game you are sort of missing the point.

Space billionaire with all the stuff and still enjoying the game purely by messing about here.
 
You know how it is - always tempting to salt a positive thread, so I thought why not gather some salt separately in a proper container.

So my least enjoyable ED activity - no it's not engineers, I can just ignore them. Not really, but I do and that pits me against bulletsponged enemies in combat. Combat is my least enjoyable activity - I blame the powercreep for that. I used to do a lot of it before they notched up the NPC HP so much, but it simply didn't pay nor yield a fun experience anymore. Ships flying reverse as fast as they can fly / accelerate ahead adds in to the mix. My tolerance for nonsense is actually pretty big, but I just couldn't stomach the combat anymore.

So what's yours? Operating the FSS? Outfitting? Hitting "J" all the time? Alt-tabbing?

Has to be NPC interdictions - they are really no challenge and just so unbeleivable I'm instantly reminded I'm not in a sci-fi world I'm in a game again...
 
as soon as you start talking about the most efficient way to play a video game you are sort of missing the point.

Depends on the motivation of the player. Finding the most effective way to complete a task is part of the challenge for Achievers. So is the accumulation of assets.
 
I think its the grind people inflict on themselves that causes burnout, as soon as you start talking about the most efficient way to play a video game you are sort of missing the point.

Space billionaire with all the stuff and still enjoying the game purely by messing about here.
I think doing a milestone review after 500 hours assessing progress to total content unlock is a completely viable way to judge whether the time has been worth it. And the only way I got together 500 hours was to play more "unintended", progress-starved stuff like BGS and driving buggies around. It wasn't even playing for the "Anaconda" or "Grade 5" - it just didn't pay out well.
 
Has to be NPC interdictions - they are really no challenge and just so unbeleivable I'm instantly reminded I'm not in a sci-fi world I'm in a game again...
It used to be the total opposite with unwinnable interceptions. When I played good practice was to just submit and not bother with impossible minigame. And that went on for years.
 
It used to be the total opposite with unwinnable interceptions. When I played good practice was to just submit and not bother with impossible minigame. And that went on for years.

It very much depends on your ship of choice. Some ships have a hard time escaping interdictions, others are so agile that you have to sleep on the controls to ever fail.
 
I think doing a milestone review after 500 hours assessing progress to total content unlock is a completely viable way to judge whether the time has been worth it. And the only way I got together 500 hours was to play more "unintended", progress-starved stuff like BGS and driving buggies around. It wasn't even playing for the "Anaconda" or "Grade 5" - it just didn't pay out well.

If I wasn't having fun I'd not get past five hours, doubtful I'd make it that far. You seem to have had your moneys worth at least.

G5'ing a ship takes a couple of hours if you gather as you go, pin the right blueprints and don't try to engineer an entire fleet in one go.
 
Exploration. My one time fav activity is dead.
The game is dead to me now too.
Silver lining; I'm hanging out with Bazmeson.
 
If I wasn't having fun I'd not get past five hours, doubtful I'd make it that far. You seem to have had your moneys worth at least.

Yea. In case of doubt, check the ticket price at the cinema and how long movies usually are. Then consider what you spent on ED and how much time you played it. You basically ripped FD off. Badly. :D ;)

And that's still just the cinema, so a rather cheap activity. When done there, calculate cost per time for a skiing weekend, a day at the paintball field or an evening at a Rammstein concert. :D

G5'ing a ship takes a couple of hours if you gather as you go, pin the right blueprints and don't try to engineer an entire fleet in one go.

I can second this. Without the endless random-of-random gone and replaced with a more predictable system, you can estimate how much materials you need. It's not the endless pit of material destruction any more. If you keep collecting materials just when they cross your path (and visit the material trader once a while to exchange those which are near or at the storage capacity limit for others which you are short of) you automatically build up a stack of materials.

For my last ships I didn't go collecting at all. I merely used what I had stored. It's really not as bad as it once was.

That was due to a bug that tied the minigame to frame rate.

Uh? Interesting. I didn't know that. Guess I was on the lucky side then.
 
It very much depends on your ship of choice. Some ships have a hard time escaping interdictions, others are so agile that you have to sleep on the controls to ever fail.
It didn't depend on ship of choice. It was just unwinnable, except for the occasional outlier. It was universal consensus that it just wasn't worth trying and just submitting was the best way.
 
If I wasn't having fun I'd not get past five hours, doubtful I'd make it that far. You seem to have had your moneys worth at least.

G5'ing a ship takes a couple of hours if you gather as you go, pin the right blueprints and don't try to engineer an entire fleet in one go.
Definitely, it's just that I would have liked continuing to have my money's worth instead of seeing my time investment crapped on like that.
 
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I can second this. Without the endless random-of-random gone and replaced with a more predictable system, you can estimate how much materials you need. It's not the endless pit of material destruction any more. If you keep collecting materials just when they cross your path (and visit the material trader once a while to exchange those which are near or at the storage capacity limit for others which you are short of) you automatically build up a stack of materials.

For my last ships I didn't go collecting at all. I merely used what I had stored. It's really not as bad as it once was.

Yep buy a new ship and lift off from shinrarta mostly G5'd. Just a few quick trips to grab the experimentals and you are done, which thanks to having already G5's the jump drive isn't exactly taxing.
 
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