Your wishlist (SUGGESTIONS) for Jurassic World Evolution

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I have 180+ hours played on this game now, and with 180+ hours believe me when i say I did everything and tried everything.

But this got boring and repetitive 100 hours ago. I loved the hell out of the game - until there was nothing else to do. Only reason I kept playing this game was to justify me spending $60 on it. I once made 100 parasaurolophus and 1 raptor and watched that raptor kill EVERY. SINGLE. ONE. Like there is no more joy left in this game. If i knew how to check how many ppl still play this game from launch, I wouldnt be surprised if more than half of them stopped playing it.

AS OF RIGHT NOW you dont need to add more dinosaurs. You could add a thousand more dinosaurs and skins, it still wont change the core of the game, it gets boring fast. I read these posts for about an hour and saw posts of ppl wanting all these different dinosaurs and im like what?? no, stop wasting ppls time with that nonesense. i read a guy give a review but said he hasnt reached the final 2 islands yet, WUT??? hey I only watched the first hour of Sixth Sense but imma give my review right now, im 100% sure I know what the movies about.

You dont need to add different killing animations, although the indoraptor looks stupid when its biting into a carcass that is 6ft away from its mouth.

You dont need to add more buildings, although having to make a restaurant/bar/arcade/clothes shop near every single viewing platform annoying as hell. And who would go to an arcade or bowling alley in Jurassic Park??

All these can and should be added later, sure Id like more building customization and be able to plant single trees. Make it a real park, how I imagined it as a child since I saw the first JP in theaters. you know -like how the park looked in the announcement trailer right before it fades to black and says "BUILD YOUR OWN JURASSIC WORLD." What it shouldve said is "Build Your Own Jurassic World, but not like the one you see on screen because there are no tall fences, amphitheaters, beach coasts, and the building constrictions wont even let you do half the things shown on screen, but pay $60 and you can name a raptor thatll die in a few hours." seriously, go watch the announcement trailer and tell me thats not the game the consumers want, the game the consumers thought they were paying for.

you can add killable workers and self sustaining feeders later, those are just vanity and convenience items, just like many of these repetitive posts are asking for.

----------WHAT THIS GAME ACTUALLY NEEDS RIGHT NOW is a bigger sand box and herding/pack killing.

I dont even know what the developers were thinking, have they not played the game? has not a single one of them said, "hmmm feels kinda small." Or even worse did someone say its too small but a superior said "Nah, its a good size. You dont know what youre talking about." Was it a performance issue?? I need to know the answer to this. What is the point of the quality setting??

Like i paid $60 to watch build a park and watch dinosaurs behave like how I imagine dinosaurs would, not to build a park and watch predictable zombies. If you ask me, "could a fully upgraded T-Rex kill 4 fully upgraded triceratops?" ill respond with "yes it would kill 20, cuz its not 4v1, its 1v1 1v1 1v1 1v1 even with no healing in between." I hate that i know the answer to that question. I want to able to respond with " OHHHH LETS FIND OUT BRUH!" The AI mechanics in this game is horrible. Why wouldnt the triceratops gang up on the T-rex? I want to know how many triceratops a trex can kill b4 hes overwhelmed, not how many triceratops it can kill b4 it passes out from thirst. I want to see a herd of herbivores chase away a carnivore, and I want to see that carnivore starve then go 'screw it I gotta eat, lets see if I can slaughter them', then get rekt, or maybe not, maybe itll prevail. Add personalities or something please. passive/aggressive/territorial/curious/bold/pack leaders something/anything.

Whats the first three thing you think of when I say velociraptors: dinosaurs, jurassic park, and pack hunters. lol like omg no kidding. one of the main correlation to jurassic park raptors is that theyre pack hunters, someone plz go tell Frontier. One fully upgraded dilophosaurus will purge your raptor pen of all 6 raptors if theyre not upgraded. lol whyyyyyy. Why doesnt my gallimimus herd together like in the movies.

The only jurassic park thing about this game is how the dinosaurs look, actors, music, and the logo-not the gameplay. If you take all four of those things away, this game could be called 'DinosaurSimCity' and to me thats just sad. Seriously, if you took those 4 things away and changed some of the designs of buildings, island names, removed some dinosaurs and released the game, Universal Studios couldnt even win a lawsuit Frontier for likeness or copyright infringement. The judge will play the game and be like "naw Mr. Spielberg this aint nothing like Jurassic Park. Claim denied."

Also its stupid to see carnivores just killing non stop, even when theyre not hungry, again bad AI. Most of the large carnivores info sheet says "exist...alongside...other species" what it should say is "can only live with raptors, dilos, deinos excluseivly, or long necks"

At least for the love of god, add an option to remove comfort level from the sandbox. If fences can be unbreakable, this shouldnt be a problem either. I like to shove a ton of herbivores into an enclosure but its not fun to watch them walking around literally moaning.

I mean this is mostly angry ranting- however, it’s also completely correct.
 
I'd like a Jurassic park DLC with a jeep safari with a couple skins to choose from like the safari jeep from the original movie or the JW ones like the white and blue Mercedes and the jeep seen in the gallimimus part. I'd also like to see a Hammond visitor center modeled after the JP visitor center. Maybe a museum. I'd also like building exibits like an aquarium, or small animals building that could be researched. Also maybe a petting zoom? I was thinking small premade enclosure with a setting to adjust the type of petting zone like you can adjust the shops and gyro spheres. Like you could have an option for gallies, baby triceratops or baby apatasaurs. An aviary would be kind of cool, again another building exhibit. We don't have to physically put dinosaurs in everything. I always like on RTC3 you could build a zoo with a reptile exhibit, Aquariums, animal shows and other stuff. Could maybe do a mossasaur show that's a building placed on water.
 
i wish a working filter for the "new discussions/activity stream" so i don't have to see tons of jurassic content that doesn't interest me. without sugar, thanks!
 
I have 180+ hours played on this game now, and with 180+ hours believe me when i say I did everything and tried everything.

But this got boring and repetitive 100 hours ago. I loved the hell out of the game - until there was nothing else to do. Only reason I kept playing this game was to justify me spending $60 on it. I once made 100 parasaurolophus and 1 raptor and watched that raptor kill EVERY. SINGLE. ONE. Like there is no more joy left in this game. If i knew how to check how many ppl still play this game from launch, I wouldnt be surprised if more than half of them stopped playing it.

AS OF RIGHT NOW you dont need to add more dinosaurs. You could add a thousand more dinosaurs and skins, it still wont change the core of the game, it gets boring fast. I read these posts for about an hour and saw posts of ppl wanting all these different dinosaurs and im like what?? no, stop wasting ppls time with that nonesense. i read a guy give a review but said he hasnt reached the final 2 islands yet, WUT??? hey I only watched the first hour of Sixth Sense but imma give my review right now, im 100% sure I know what the movies about.

You dont need to add different killing animations, although the indoraptor looks stupid when its biting into a carcass that is 6ft away from its mouth.

You dont need to add more buildings, although having to make a restaurant/bar/arcade/clothes shop near every single viewing platform annoying as hell. And who would go to an arcade or bowling alley in Jurassic Park??

All these can and should be added later, sure Id like more building customization and be able to plant single trees. Make it a real park, how I imagined it as a child since I saw the first JP in theaters. you know -like how the park looked in the announcement trailer right before it fades to black and says "BUILD YOUR OWN JURASSIC WORLD." What it shouldve said is "Build Your Own Jurassic World, but not like the one you see on screen because there are no tall fences, amphitheaters, beach coasts, and the building constrictions wont even let you do half the things shown on screen, but pay $60 and you can name a raptor thatll die in a few hours." seriously, go watch the announcement trailer and tell me thats not the game the consumers want, the game the consumers thought they were paying for.

you can add killable workers and self sustaining feeders later, those are just vanity and convenience items, just like many of these repetitive posts are asking for.

----------WHAT THIS GAME ACTUALLY NEEDS RIGHT NOW is a bigger sand box and herding/pack killing.

I dont even know what the developers were thinking, have they not played the game? has not a single one of them said, "hmmm feels kinda small." Or even worse did someone say its too small but a superior said "Nah, its a good size. You dont know what youre talking about." Was it a performance issue?? I need to know the answer to this. What is the point of the quality setting??

Like i paid $60 to watch build a park and watch dinosaurs behave like how I imagine dinosaurs would, not to build a park and watch predictable zombies. If you ask me, "could a fully upgraded T-Rex kill 4 fully upgraded triceratops?" ill respond with "yes it would kill 20, cuz its not 4v1, its 1v1 1v1 1v1 1v1 even with no healing in between." I hate that i know the answer to that question. I want to able to respond with " OHHHH LETS FIND OUT BRUH!" The AI mechanics in this game is horrible. Why wouldnt the triceratops gang up on the T-rex? I want to know how many triceratops a trex can kill b4 hes overwhelmed, not how many triceratops it can kill b4 it passes out from thirst. I want to see a herd of herbivores chase away a carnivore, and I want to see that carnivore starve then go 'screw it I gotta eat, lets see if I can slaughter them', then get rekt, or maybe not, maybe itll prevail. Add personalities or something please. passive/aggressive/territorial/curious/bold/pack leaders something/anything.

Whats the first three thing you think of when I say velociraptors: dinosaurs, jurassic park, and pack hunters. lol like omg no kidding. one of the main correlation to jurassic park raptors is that theyre pack hunters, someone plz go tell Frontier. One fully upgraded dilophosaurus will purge your raptor pen of all 6 raptors if theyre not upgraded. lol whyyyyyy. Why doesnt my gallimimus herd together like in the movies.

The only jurassic park thing about this game is how the dinosaurs look, actors, music, and the logo-not the gameplay. If you take all four of those things away, this game could be called 'DinosaurSimCity' and to me thats just sad. Seriously, if you took those 4 things away and changed some of the designs of buildings, island names, removed some dinosaurs and released the game, Universal Studios couldnt even win a lawsuit Frontier for likeness or copyright infringement. The judge will play the game and be like "naw Mr. Spielberg this aint nothing like Jurassic Park. Claim denied."

Also its stupid to see carnivores just killing non stop, even when theyre not hungry, again bad AI. Most of the large carnivores info sheet says "exist...alongside...other species" what it should say is "can only live with raptors, dilos, deinos excluseivly, or long necks"

At least for the love of god, add an option to remove comfort level from the sandbox. If fences can be unbreakable, this shouldnt be a problem either. I like to shove a ton of herbivores into an enclosure but its not fun to watch them walking around literally moaning.

It may seem like critical rant...but he does have some valid points... WE DON'T NEED ANY NEW DINOSAURS or SKINS.... It NEEDS deeper comprehensive AI work....Herding/pack Hunting....I think he nailed it on the head when he said "The only Jurassic park thing about this game is how the dinosaurs look, actors, music, and the logo-not the game play." It would be much more entertaining to see a rex actually chase down and single out a gallimimus like we see in the first film. In JPOG the animals somewhat herded. In the trailer the Brachiosaurus was seen rearing up on its hind legs as it did in the first JP film....that behavior wasn't implemented into the game as well.... which was disappointing.... I KNOW and BELIEVE Frontier can really do this and implement these things so we can play this game for another 14 years. :)
 
frontier would like to see in the ps4 console the language in Portuguese just like the steam has.
I think it's very bad the Brazilians who play on the console have to choose the Spanish language when there is our own language in the game
 
"Life finds a way" DLC. I'd pay a fair bit more for something like this, and would love trying to set up semi-sustainable dino ecosystems. :)

I did like the idea of Biomes this video brings up. You can see in each Dinosaur's profile a section about paleoecology and the type of environment it inhabited originally millions of years ago, but there is no mechanic in game that would translate that information into exhibit design. The only real thing on offer is meeting the forest and grassland demands, which is incredibly boring and tedious - ESPECIALLY early on when most dinosaurs are happy with whatever paddock you put them in so long as it is reasonably sized. Later game dinosaurs are a bit more fussy, but again it really is only a question of a large enough paddock. A Spinosaurus doesn't demand more areas of water in its exhibit, Raptors don't demand less water (being originally from a more arid climate), etc.

I understand not every biome is possible on a Costa Rican island, but some attempt can at least be made to accommodate different biome preferences - for example, tall grass for Raptors, swampland for Spinosaurus, conifer forests for Jurassic and Early Cretaceous dinosaurs, etc. And where it is not possible to properly replicate a biome on a tropical island (i.e. the Raptor's dry Asian desert), then there might be associated health problems with such a thing. Raptors might frequently suffer from respiratory tract infections - and that's just a thing that happens to Raptors from time to time due to the humidity, with no real way to prevent it. Maybe some herbivores get scale rot or something if there is too much water in the vicinity. Biomes shouldn't be 'comfort go down because paddock isn't exactly to dinosaur's preferred standards' like it currently is, but should instead have other effects on the Dinosaur's health. Consider the sick Triceratops in JP1; it didn't go on a rampage when it had flora that was toxic to it, it just ate the toxic flora anyway and eventually collapsed from the toxins. And maybe biomes shouldn't be something you are considering when you first design paddocks, but rather something that unlocks later as you research each dinosaur's specific needs. Biomes shouldn't be like Zoo Tycoon where you basically have to design an exhibit based on exactly what number of rocks or mud tiles makes the animal happy or starts making the animal sad; but rather based on what is worth it to the player to attempt to recreate the dinosaur's long vanished habitat. Maybe a dinosaur is given a more naturalistic paddock will have a slightly lower comfort threshold (so when comfort does go down, you get more time to deal with whatever is causing that) or doesn't get semi-unique diseases quite as often or, maybe, will start breeding on its own. Maybe at the very least, herbivores in large exhibits would naturally tend towards certain areas rather than others, resulting in social-demanding herbs to stop getting seperated accidentally and having no way to link up back with the rest of their group as well as create interesting sections of a single exhibit for separate viewing galleries or along a gyrosphere route. Of course, this only matters for really large exhibits, but I think that's what players expect to build. The paddocks in JP1 and JW were far and beyond the average size of JW:E's paddocks, and that's not to say that small paddocks should be impossible but rather that there should be ways to encourage larger paddocks with diverse groups of dinosaurs without it just becoming a disorganized mess.

The fact is right now there are next to no decisions to make when it comes to paddock design beyond its size and the grass to tree ratio. You can pretend that the Spinosaurus cares about the amount of water in a paddock or the raptors like the amount of shrubbery you're adding in, but none of it really matters at all. Herbs can't even do something as simple as rest in the shade because there's no sleep or rest animation. And trees don't block guests from seeing dinosaurs in exhibits either. Everything is simplified to the point of triviality, meaning the only real challenge to the game is the small map size that's so often complained about.
 
It's funny when you think about it that grasses and grasslands weren't even around yet during the dinosaurs, so there weren't even really grazing dinosaurs in that sense, though of course they likely ate something similar in the form of smaller plants and bushes, etc.

I just find it funny that grasslands are part of some of their needs in the game.
 
“feeder needs resupplying”

Please, Frontier. Let us have an option in Sanbox that would allow us to automatically resupply feeders!
 
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DLC INFO

Will there be more dlc's or atleast open the game to the steam workshop so modders can fix the game issues via terrain constraints and maps that are too small to do anything. The game is great but it could be amazing, but we know universal will never go for it they want there money. But please for the love of god make the building areas bigger.
 
It's funny when you think about it that grasses and grasslands weren't even around yet during the dinosaurs, so there weren't even really grazing dinosaurs in that sense, though of course they likely ate something similar in the form of smaller plants and bushes, etc.

I just find it funny that grasslands are part of some of their needs in the game.

Seems to me the grass itself is less important than the open space as opposed to the dense jungle.
 
Seems to me the grass itself is less important than the open space as opposed to the dense jungle.

No worries; it just gives me a bit of a chuckle when I think about it on a technicality side of things. Not sure how many people are aware of it though, so it kind of stands out to me as being kind of interesting too, sort of like an inside joke for those in the know or something pretentious like that. ;) On the other hand...

rVyHYjg.jpg

Birds not withstanding, of course.

We live in a different world now, so from our point of view, technicalities aside, I admit it does make some sense as a contemporary description of the relative environment.

Cheers. :)
 
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I did like the idea of Biomes this video brings up. You can see in each Dinosaur's profile a section about paleoecology and the type of environment it inhabited originally millions of years ago, but there is no mechanic in game that would translate that information into exhibit design. The only real thing on offer is meeting the forest and grassland demands, which is incredibly boring and tedious - ESPECIALLY early on when most dinosaurs are happy with whatever paddock you put them in so long as it is reasonably sized. Later game dinosaurs are a bit more fussy, but again it really is only a question of a large enough paddock. A Spinosaurus doesn't demand more areas of water in its exhibit, Raptors don't demand less water (being originally from a more arid climate), etc.

I understand not every biome is possible on a Costa Rican island, but some attempt can at least be made to accommodate different biome preferences - for example, tall grass for Raptors, swampland for Spinosaurus, conifer forests for Jurassic and Early Cretaceous dinosaurs, etc. And where it is not possible to properly replicate a biome on a tropical island (i.e. the Raptor's dry Asian desert), then there might be associated health problems with such a thing. Raptors might frequently suffer from respiratory tract infections - and that's just a thing that happens to Raptors from time to time due to the humidity, with no real way to prevent it. Maybe some herbivores get scale rot or something if there is too much water in the vicinity. Biomes shouldn't be 'comfort go down because paddock isn't exactly to dinosaur's preferred standards' like it currently is, but should instead have other effects on the Dinosaur's health. Consider the sick Triceratops in JP1; it didn't go on a rampage when it had flora that was toxic to it, it just ate the toxic flora anyway and eventually collapsed from the toxins. And maybe biomes shouldn't be something you are considering when you first design paddocks, but rather something that unlocks later as you research each dinosaur's specific needs. Biomes shouldn't be like Zoo Tycoon where you basically have to design an exhibit based on exactly what number of rocks or mud tiles makes the animal happy or starts making the animal sad; but rather based on what is worth it to the player to attempt to recreate the dinosaur's long vanished habitat. Maybe a dinosaur is given a more naturalistic paddock will have a slightly lower comfort threshold (so when comfort does go down, you get more time to deal with whatever is causing that) or doesn't get semi-unique diseases quite as often or, maybe, will start breeding on its own. Maybe at the very least, herbivores in large exhibits would naturally tend towards certain areas rather than others, resulting in social-demanding herbs to stop getting seperated accidentally and having no way to link up back with the rest of their group as well as create interesting sections of a single exhibit for separate viewing galleries or along a gyrosphere route. Of course, this only matters for really large exhibits, but I think that's what players expect to build. The paddocks in JP1 and JW were far and beyond the average size of JW:E's paddocks, and that's not to say that small paddocks should be impossible but rather that there should be ways to encourage larger paddocks with diverse groups of dinosaurs without it just becoming a disorganized mess.

The fact is right now there are next to no decisions to make when it comes to paddock design beyond its size and the grass to tree ratio. You can pretend that the Spinosaurus cares about the amount of water in a paddock or the raptors like the amount of shrubbery you're adding in, but none of it really matters at all. Herbs can't even do something as simple as rest in the shade because there's no sleep or rest animation. And trees don't block guests from seeing dinosaurs in exhibits either. Everything is simplified to the point of triviality, meaning the only real challenge to the game is the small map size that's so often complained about.

Wow that sounds like a really interesting and cool idea. I especially like the idea of unique diseases and on the other side comfort bonuses for biome accuracy. One idea that adds to this would be more diverse feeder types, e.g. live fish feeders that can be placed in water for spinosaurids or feeders for omnivores (ornithomimids) with fruit and insects (and the ability for herbivorous dinosaurs to survive without feeders of course).
 
ideas

Like other posters ...give a better AI ..Herds, Gangs , Hunting Squats ...
and with this my next point ...genmods thats have really more positive/negative effects ...a T.rex thats only hunting when hungry become the agressive genom thast make him to a Soziophatic Animal and more Lifespan ...Muscle Genom make it bigger and her must more become Feed..
Frog genom make Males/Femals and give the Chance to reproduction and all problems with his (overpopulation..) ..
Waterbassins and Aviariums thats can build from single parts with a Glass roof to seeing the Pterosaurs in it .

Prehistoric Plants and more Biome Textures for different Bioms and for a Good condition of Animals .Tree- Farnwoods (like it by Jurassic carnivors) ,Farn Prairies for jurassic Sauropods, Mangrove Bioms for Spinosauridae.
 
Actually, these would be a pretty simple simple to implement, but obviously not too high on the list:

- Fog
- Light Rain Showers
- Heat Waves
- Wild Fires

Of course these would pair well with a dynamic day/night cycle and could directly influence both guest and dinosaur behavior.

I also have an odd idea, that honestly may not work well with this game. But basically power stations and other facilities (until upgrades or modified) produces pollution that negatively effects the environment and dinosaurs.

Anyone who had worked fast food or been around industrial sites know how much garbage and just nasty waste these places produce in real life.
 
Pack dinosaurs should hunt in packs

PACK DINOSAURS SHOULD HUNT IN PACKS please...
Raptors should attack prey at once, then eat it together, and paras and other pack herbivore should also travel in packs
 
One thing that could be interesting is to have an expansion with side missions.

Something based off of the Dinosaurs on the mainland plots from the books and movies would be an interesting option.

For example, something based on the Rex in San Diego, a modified ranger vehicle (to look like Ian's car) with the trank rifle from the helicopters would be interesting. You have a mission with a time limit while you're in San Diego where you need to go dart the Rex and transport it away. Perhaps you could get some special DNA out of it (percentages based on how well you do) for a Rex specific skin of the Bull Rex.

Others could be in Costa Rica with some escaped dinosaurs that got to shore with a few maps set up where you might only have a ground or air vehicle to go track it down and haul it off. Having various "DNA" that is more of a research for skin unlocks.

Hell, post Fallen Kingdom missions such as the entire thing from Jurassic World: Alive would make for an interesting take on it, where you have various dinosaur breakouts in areas. You load into the map and only have vehicle control with the dart weapons (and possibly have other unlocks that can improve your rangers and ACU...perhaps gas grenades, higher powered darts, better turning or speed...

Perhaps even have a facility option on the global map screen with various buildings and upgrades that are for the missions.

I liked the various missions from OpGen, and this kind of thing would make for an interesting diversion into the game to make things interesting before going back to the grind of it.
 
Unlock mainland

Being able to unlock the mainland and start with a small area and in like all these type of games be able to buy and extend your territory.
 
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