Your wishlist (SUGGESTIONS) for Jurassic World Evolution

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I would like to propose that the large carnivore class be split into medium and large carnivores. With dinosaurs such as ceratosaurus, majungasaurus etc going into the medium category and creatures such as T-Rex, Spinosaurus etc being retained in the large carnivore class.

I consider it slightly silly for Majungasaurus which whilst still quite large compared to a Raptor is classified as a large carnivore alongside T-Rex or the Indominus and therefore able to engage in rival fights with it when in reality a creature scarsely half the size and less than 1/4 of the mass would run for the hills rather than even consider facing up to it.

The newly created medium class dinosaurs would exert themselves over small carnivores and attempt to flee from large carnivores.
 
I'd like to see more sophisticated genome modifications that would change stats and behaviour of dinosaurs. For example:
- It would allow to make certain dinosaurs more docile/social and it would allow to keep more dinosaurs of the same kind together in the one pen. It'd also decrease the chance of animal eating/killing a visitor if dinosaur escaped from the pen. The disadvantage of it could be lowered dinosaur rating for carnivores, less resilient to diseases due to more direct interaction with park's staff and they would more expensive by 25-35%. The disadvantage for hebrivores is that they could be less resilient to diseases, because very docile hebrivore would allow visitors for direct interaction that exposes it to human related diseases, they could be more expensive by 25% and have shorter life. The advantage is they would have higher rating and it would attrack more visitors to their pens.
- It would modify needs and tolerance of the animal. For example. It would be able to tolerate lack of forest or grassland more than it used to in exchange of making another stat worse by reasonable value.

I'd like to see more skins that I could apply to my dinosaurs. Currently the variety of skins is quite lacking. I'd be great to see Blue, Charlie, Delta, Echo patterns for velociraptors, as far as I know there is an information from what animals those patterns came from in JW, so you could add a mission to unlock them in Research Lab or through Divisons missions.

You need to improve landscaping tools significantly, because they do not allow to modify terrain enough to take advantage of very limitied space that was given to a player. Current tools are quite irritating, because when you flaten the area and there is a difference in hight between one place and another, landscaping tools make 45 degree slope that takes away a lot of space. Also, flatten tool ought to affect placement of buildings as well.

You should add different types of visitors. 1. That like thrills (he loves carnivores). 2. Nature enthusiast (he loves watching different species of hebrivores together) 3. General visitor that likes both types of dinosaurs. The player would have to take in consideration what group is mejority in the park and adjust attractions accordingly.
 
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Where is the challenge?

Please change, revise or tighten the financial system as soon as possible. You can also just increase the difficulty, but something should happen in this area.

I am losing motivation in the game, though it has been the most anticipated game for me this year.

The story is complete, I've rebuilt Sorna and Nublar is also built. There is nothing left that could offer a new gaming experience because so many other things are missing.

I really hope that it will not take months until the next update, because small things like the ability to set individual trees or extend the terrain tools by 1-2 (sand, redwood, etc.) would show the community directly, that you hear us.

Thank you
 
Simple-to-implement Sandbox Options
First of all, as a Jurassic fan since the age of eight, I want to thank Frontier for doing such a fantastic job with this game! It certainly has a lot of potential, and I just wanted to post a few easy-to-implement features they can add to the "Sandbox options" that would improve the game with minimal programming on their part.

For those of us who have completed the campaign, sandbox mode is where we will be spending our time, and the more we can tailor the experience to our personal preferences, the better.
Whilst I agree that the addition of these options would "make the game too easy" remember... this is Sandbox mode we are talking about. Making a 5 star park is not difficult by any means and some players (such as myself) sometimes want a relaxing experience and just focus on building and enjoying their park without being hassled by constant, nagging busywork.

Easy-to-implement Sandbox options

Most Important:

Dinosaur Ageing: Slow/Normal/Fast/Off
For me this is the most important option to add. Frontier gave us neat dinosaur customisation and the ability to name your dinosaurs. However, I don't bother with any of that stuff - it just doesn't seem worthwhile when they die in only an hour or two. Personally I would very much like the option to disable death by old age.

Feeder Depletion Rate: Slow/Normal/Fast/Off
Refilling the feeders is a frequent annoyance (in my opinion) and something I could gladly do without.

Less Important:

Comfort Requirements: On/Off
The ability to switch this off would be nice, would allow more flexibility and creativity when building enclosures and more about building how you want rather than how the game says you have to. Perfect for Sandbox.

Infinite Funds: On/Off
The game would keep track of your park's funds whether enabled or disabled, so when switching between the options, the game knows how much money you should have. I feel many players would like the additional challenge of playing with finite money.

Incubation Speed: Low/Normal/High/Instant
Is there any good reason we should have to wait ages to hatch dinosaurs in Sandbox mode?

Other possible options:

Build Speed: Slow/Normal/Fast/Instant
No reason we should have to wait to build things in Sandbox mode... not such a big deal though.

Power Output: Low/Normal/High/Infinite
Ability to produce unlimited power would be welcome, would allow more space for other buildings.


Dear Frontier, please consider adding these options to Sandbox mode! I just want to relax and enjoy my sandbox park without having to keep replacing dead dinosaurs and refilling feeders constantly!
 
know its been said many times, but Modding is critical if you want this game to have any longevity. Look at Cities Skylines for example. Absolutely thriving on user content.
 
Please, Frontier. Make these creatures look accurate in size.

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Just some ideas

First of all, I want to say that I've been an avid fan of dinosaurs, which started from watching Jurassic Park when I was 8-9 and I think Frontier has done an amazing job on Jurassic World Evolution
Sandox
I love the addition of Nublar as a sandbox, but for a sandbox mode, it's quite small. If it's a sandbox, shouldn't we be able to use the whole island, with the exception of Mt. Sibo (Like Sorna's layout). In addition, could we have more toggles in Nublar like "Aging- fast/normal/slow/off","Feeder depletion- fast/normal/slow/off", "Boundaries/Social/Population-on/off", "Incubation speed- instant/fast/normal/slow" to name some important ones for dinos or even "Build speed- instant/fast/normal/slow" or "Power output- infinite/high/normal/low".
Hybrids
]The concept of hybrid dinosaurs has enthralled me since Jurassic World and when I learned about Chaos Effect soon after, though I didn't know about it since I wasn't born till much later. When I found out that hybrids were going to come to Jurassic World: The Game, I was so happy. Then even more and more hybrids came in, and it was so cool. Also with Jurassic World Alive's even larger assortment of hybrids (even hybrids with hybrids), I was ecstatic! All that being said, I would love it if more hybrids were added to the game. A new building could be added like the "Hybridizing Center" or something where you get two dinos and mash them together. I think it should stop at 4 dinos in one, cause that could get hard to manage, although cool to see every dinosaur in the game (even dlc dinos) in 1. This could make a great DLC that I would totally get.
Multiplayer
This one is less important to me that the other two, but I think multiplayer would be so cool. It could be on every island, but it may be only practical on Nublar (with hopefully an expanded area...) since it's sandbox and no money is needed. Two people working on an island together, image the builds!
Thank you for reading!
 
I have another suggestion, a quality of life thing. Make storm damage indicators visible on the regular map view. Currently we have to go into our ranger menu to see where there is storm damage.

Edit: Thought of another one, have our hotels provide income based on how many guests are staying there. It's odd that they don't.
 
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Suggestions for Sandbox Island (Isla Nublar)

  1. An option for animals dying of old age ON/OFF.
  2. An option to resupply feeders automatically ON/OFF.
  3. An option to set storms ON/OFF.
  4. An option to start with everything unlocked by default ON/OFF.
  5. An option to create an island from scratch, similar to Operation Genesis.
 
Honestly the most important features to add ASAP is more sandbox options and its availability for all islands - that alone would add soo much! Dinosaurs etc can be added as DLCs anytime
 
I don't really feel the need to repeat the obvious stuff that has already been stated so much already. What I will ask for is some other more incidental things that maybe are not so critically important but would be fun and entertaining to me and make long-term playing a bit more interesting.

1. Failure animations: Mainly for dinosaurs, basically additional outcomes to certain actions in the form of fumbling. Like imagine a dinosaur chasing down someone and they end up tripping on accident, or they bite or grab someone and end up dropping them before doing any real harm. Maybe they can just lose interest, or even play around with a body, like imagine an indominus rex picking someone up, and just walking around with them and not eating them for whatever reason.

2. Intelligent dinos requiring enrichment: If you know how real world animals behave, particularly smarter ones like primates and some varieties of bird, a general rule is that the smarter it is the faster it becomes bored, the faster it starts making trouble to entertain itself. So dinos like the raptors, indominus rex, and indoraptor could have an extra layer to maintaining their comfort, likely in the form of a variety of "toys" or other amusements and contraptions (for example, having a food dispenser/container that requires solving a puzzle of sorts in order to acquire the food), maybe hiring trainers like Owen Grady to interact with raptors and indoraptor, that sort of thing.

3. Additional dino behaviors: Mostly differenciating AI and behaviors unique to specific dinos, as an example having the spinosaurus or similar dinosaurs be able to wade in somewhat deeper bodies of water, indominus rex using its camo, indoraptor pretending to be tranqed and generally acting a bit more cheeky than one expects out of a dinosaur, etc.

4. Randomized AI "personalities": I think it would add huge replayability and entertainment if distinct behaviors and habits can appear with dinos that act as a modifier to the base Ai behavior. It'd be the sort of thing that makes players go over and actively follow specific individuals just to see what they are up to, and be able to recognize individuals just from a slightly off or specific behavior or reaction. For example, a normally social type of dinosaur being kind of distant, a dinosaur being afraid of cameras, or being remarkably interested in following around people, a carnivore who wants to eat more due to being sort of a glutton, etc.

5. Permanent scarring/injuries/status: A dinosaur who has fought so many times and been injured in the exchanges could develop scars, as well if it's been severely injured there could be a chance of a permanent limp, stuff like that. Older dinos could have their eye and scale color fade over time, maybe exhibit blindness or general slowness as they get older as a contextual/visual indicator of death approaching, but obviously with enough variance that you can't predict it.

6. Fighting expertise: A dinosaur that has survived consecutive battles could be made faster and deadlier, as well as more evasive against enemies in combat. Show that they are becoming more adept and experienced at defending themselves and killing enemies instead of it just being a number.

7. Birthdays: Have the ability to arrange a birthday celebration for certain dinosaurs (up to the player). it would be something you set and it ends up automatically happening. Most older, or particularly impressive/loved animals at zoos tend to get the birthday treatment. I can see it being a fun thing that will attract the guests' attentions and allow you to treat a specific dino for that special day.

8. Dinosaur age: This has already been said before, but in order for most of the stuff I am proposing to be worthwhile dinosaurs really do need to live longer. Make it less about constantly replacing them, more about keeping and treating them well. Maybe make exemplary conditions and happiness significantly improve their lifespan, while being stressed or otherwise unhappy reduces it.

9. In synergy with the other suggestions, it may be neat to be able to dedicate a statue or other thing to a particularly loved or memorable dino who died as a way to immortalize them, and you could write like a simple paragraph or few sentences for them.
 
A " carnivores" feature, like in JPOG : if you stay too much on their territory or if you troll them with the jeep's horn, they destroy your vehicle.

A vigilance feature could be funny but hard to do I guess because of the guards tasks : watching for where are the carnivores before entering their enclosure to avoid them trying to escape, especially the raptors, deinonychus, Indominus (would be the hardest if you give it his cammoflage ability) and Indoraptor. They wouldn't try anything if they're too far of course, or it'll be quickly annoying, but If they're at like 10 meters of the doors and you still want to enter quickly in "meh" mode, then they try to escape. Could add some difficulty to some species.

More scenery for enclosures like rocks, waterfalls, different trees like sequoias like in the T-Rex Kingdom and on Isla Sorna; etc

And more decoratives for the park, statues, skeletons, etc

PS : Sorry if some of my sentences sound , I'm not english ^^'
 
1. More combat and eating animation.
2.Ability to hit dinos or guests. I don't want the game to feel so restrictive.
3.More npc for your park. Security guards with electrified batons like in the latest movie.
4.More choices for landscaping. I want flowers and other things to make the park look beautiful.
5. Day/night cycle.
6. Better AI for dinos..
7.New structures.
8.Flying dinos.
 
Multiplayer
This one is less important to me that the other two, but I think multiplayer would be so cool. It could be on every island, but it may be only practical on Nublar (with hopefully an expanded area...) since it's sandbox and no money is needed. Two people working on an island together, image the builds!
Thank you for reading!
This is an interesting idea, I have also thought it would be cool. Something else that I have though of was being able to use the internet to travel to people's sandbox parks, and see what they did and perhaps get inspired to build something truly amazing.
 
How about a compass for the map view? (or am I missing it somewhere?)
Orientation can get confusing with large parks. It'd be nice to know which way is North!
 
How about a compass for the map view? (or am I missing it somewhere?)
Orientation can get confusing with large parks. It'd be nice to know which way is North!

that would be useful. I'd also like some directional cues in the jeep. I often get lost in my parks while trying to drive the jeeps around. It would be nice if I could at least pull up a map without exiting the jeep. Alternately, if nearby gates or dinos could appear on the compass that would help.
 
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