1 - paying customers are never the mob. They are the people that enable people like DB to create their own dreams and pet projects. Sometimes customers are very troublesome, sometimes very wrong, but they are enablers of business. not mobs.
2 - any company that 'slapped the mob (sic) \paying customer would be out of business very shortly as customers tend to not like that sort of thing.
I would say that an offline rewrite of the game is unlikely for the future.
I could be misinterpreting here, but I strongly suspect that the offline mode in its (apparently now final) iterations was looking essentially much the same as what we are seeing in beta 3, but with more systems. There was a pretty vocal amount of backlash on the forums about how dead the game feels. Multiple long-winded threads on the subject in fact.
I strongly suspect this led to internal discussion that resulted in the devs agreeing with the sentiment that without the server end dynamic the game would be insanely poor quality AND require a lot of development hours that could be (providing those conditions existing) better spent developing the dynamic universe, which is the game the developers wanted to make from the beginning.
I still feel the communication was lacking however.
Yes, I saw... to try and make a tenuous connection between things that are actually not related at all... as I pointed out.
two things. (all IMHO, to me, my perspective only)We have always said the way to play the game is online - indeed it says so in the quote of me being circulated. The choice was develop the game in the way we wanted, or not. Trying to make it offline would have made both experiences worse than we were willing to tolerate. We had to make the decision and have done so. I would say that an offline rewrite of the game is unlikely for the future.
Michael
Its not too expensive ,it is just not possible ...
your example is horrible, not have no one connection with the mine:
forgive my bad English but I am not mother tongue, the use of some terms may be inappropriate to, but please try to interpret my words in well.
The market offers only yellow car, 99% of shoppers loves the yellow and then the big producers to maximize sales produce only yellow car.
One day a person speaks on kickstarter to 1% of buyers who want the cars in green and pink. From this 1% of consumers on the kickstarter person raises millions to produce 18 green cars and 2 pink cars too.
During production of the car you realize that it is possible to produce 18 green cars, but it is too expensive to produce only 2 exemplars of pink car. Then years after harvest and used the money of the people who wanted the pink car ... you communicate to them that they can not have the car pink, but green.
Now I have nothing against you or your company ... but do not give to the people what they paid for ... it's bad behavior morally and legally.
So at this point it may be legitimate for the people who wanted the pink car asking for their money back.
FOR YOU I AM A MOB? AND I MUST GO KICKED AWAY? i havo no word to explain who are you as a person.
How about you stop the politician-speak and tell us the real reason for cutting offline mode, and exactly when that decision was really made?
Oh, and an apology for cutting this feature? That would show a better attitude than what has been demonstrated thus far, by you and your company.
I also think that Pioneer also will be alive and kicking - long after ED have been put down.
http://pioneerspacesim.net
Spending time on an offline mode is wasted if it doesn't provide the game that we've set out to make - which is the case here. For us the game needs the richness that the online galaxy gives us. Without it there is no game.
Michael
stop to spam please, all of you that spam want only hide the voice of reason in the previous post. A refund is sacrosanct.
stop to spam please, all of you that spam want only hide the voice of reason in the previous post. A refund is sacrosanct.
No, I'll be busy playing this excellent game. See you in space though![]()
As I said it's not simply the data although that is certainly an issue. Remember you don't just have the start point of the galaxy, you have any changes that are applied to it. The decision making processes for gameplay within the galaxy are also cloud based and it's not a simple job to transfer these over. The vision for how the game works has necessitated a much more encompassing online structure than we'd initially thought. We've not just said - let's not do offline. We've investigated the different ways we can do it and the simple answer is that we can't - not without compromising the game we're trying to make.
Michael
I highly doubt that.
I've actually been playing pioneer quite a bit instead of beta 3. Which i find kind of sad in itself but I struggle to see the game in beta 3. I was holding out hope that there was a lot more to come in gamma/release. That hope has been badly shaken now.
All this talk of a rich evolving universe just doesn't match anything I've seen to date in ED. If its there then its functionally the same as a much simpler random generation system. It shows no depth, NPCs are just randomly flying around, you can't talk to them.. I mean... I don't know, there is nothing that couldn't be done easily offline (and done 100 times better) in beta 3. Maybe there is some incredible server side stuff that's just not been turned on yet. I guess we'll have to wait and see.
But for sure if you were a fan of Frontier (the game) or FFE check out pioneer as a nice updated version.