Thargoid invasion - Next target systems?

About on how to focus on what system, I just thought that if it wouldnt be better if we have somewhere to write and talk to put out an effort for the whole group of players helping. Like a discord group or something like that.

On the other hand, Im trying to unlock the engineers as fast I can to be able to engineer some ships to help deliver cargo or taking people away from the stations. I just dont know where to start when it comes to that, where I would hope one of us had made such thing as I mentioned before. Meanwhile, I also not sure if I can still support indirectly, like if it still counts if Im able to transport cargo to the rescue ships near the front. Like medicine and food.
If you're wanting to get stuck in, just chin off the engineer grind.

I've been flying a vulture (and an eagle) in the lower intensity CZs with AX weaponry and over the counter modules and am not having too many problems splashing scouts.
 
Could we have info on what to bring to [Imeut]
It's making good progress, about 55~60% now.

It is! I was updating the main list just now, and Imeut was at 60%. The only non-abandoned port is Levi-Strauss Hub, an outpost with significant damage, which you can help if you have a medium pad cargo starship for transporting critically wounded escape pods away. With no active ports, there appear to be no conflict zones (at ports or otherwise), so all you can do is drop somewhere and await a Frame Shift Anomaly. They will come!

In theory we are still on course for ten Invasion systems this cycle, though the Thursday reset could cause enough Commanders to pull away and result in taking only eight. Ildano and Modigi join the fight, and some curious Commanders have been poking around enough at the HIP 23593 uninhabited Alert to give it a point of progress. Note that Combat at signal sources is the only option for the latter, where the Orthrus appears at the lower-threat locations.

Top of the list looks like this (at 00:50 19th December 3308):
Imeut Invasion – 60%
Lahua Invasion – 52%
Muruidooges Invasion – 26%
Obamumbo Invasion – 22%
HIP 20527 Alert – 18%
29 e Orionis Invasion – 16%

I am mentioning 29 e Orionis here because it took a sharp surge from 8% to 16%, which is a bold move given knowledge of the list and how the Thursday reset works.
 
What kind of missions or activities move the bar most or are otherwise the best use of time? I have a FC, ax ships and tons of cr so can do pretty much anything just wondering what matters the most to the war effort. o7
The question I seem to have on my mind more often than not these days!

I am currently running missions in/for HIP 20527, but I am willing to relocate to wherever effort is the MOST useful. I have no need for credits either, so that's not on my mind at all.
 
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Can't get into the mission boards ATM but I think Wakata has its normal economy, not repair.
Agreed - just arrived here a few minutes ago and they're back to needing 1071, 90, 792 units of Onionhead, but there are a number of other items like tea, mineral extractors, domestic appliances (can't LIVE without my toaster oven), water purifiers, performance enhancers, animal meat (seems to be the biggest "need" - can't fix stuff without a belly full of Bubba Burgers), power generators, explosives and argonomic treatment. Small potatoes compared to the demand for Onionhead.

What's NOT on the list today: Beer! 🍺 Go figure.

Just purchased cargo racks and will set up shop here at Wakata so I can also jump over to other locations with passenger cabins where needed. Will call the python and my Krait Mk II before logging off so I have all three utility ships here, all have the new enhanced AX guns (both 2 and 3 size).

I'm keeping an eye on this thread and can switch ship configuration (and ships) as needed.
 
...Imeut was at 60%. The only non-abandoned port is Levi-Strauss Hub, an outpost with significant damage, which you can help if you have a medium pad cargo starship for transporting critically wounded escape pods away. With no active ports, there appear to be no conflict zones (at ports or otherwise), so all you can do is drop somewhere and await a Frame Shift Anomaly. They will come!

In theory we are still on course for ten Invasion systems this cycle, though the Thursday reset could cause enough Commanders to pull away and result in taking only eight. Ildano and Modigi join the fight, and some curious Commanders have been poking around enough at the HIP 23593 uninhabited Alert to give it a point of progress. Note that Combat at signal sources is the only option for the latter, where the Orthrus appears at the lower-threat locations.

...(at 00:50 19th December 3308):
Imeut Invasion – 60% ...
Been shipping at Imeut for about 2.5 active hrs, best option would of-course be a python, with about 200 cargo and 24 E passenger (Coz if you go full cargo, sometimes the mission don't spawn enough people to ship).
The only combat option at Imeut is signal / interdiction / wait at station and scout & interceptor might come, it'd be a long waste of time to do combat at Imeut atm, would strongly suggest combatants move to other systems.

I'd assume the frontline is pushing with adrenaline, this can't last for months, too repetitive.
 
The question I seem to have on my mind more often than not these days!

I am currently running missions in/for HIP 20527, but I am willing to relocate to wherever effort is the MOST useful. I have no need for credits either, so that's not on my mind at all.
Would be nice if someone like axi could put out orders or something independent squadless cmdrs could follow. I can throw down several bil in aid easy, move tons with my cutter and use my fc for really big shipments. I was mainly wondering what moves the bar more: duking it out in CZs, mission running or passenger evacs.
 
Would be nice if someone like axi could put out orders or something independent squadless cmdrs could follow. I can throw down several bil in aid easy, move tons with my cutter and use my fc for really big shipments. I was mainly wondering what moves the bar more: duking it out in CZs, mission running or passenger evacs.
Yeah it a pain not to have a clear UI that shows progress.
Just have to see where AXI points at and where the majorities are on inara.
Copy paste the systems -> check what type they are.

Alert systems

Cargo delivery has a strong effect (source).
Passenger evacuation has a weak effect (source).
Combat is limited to hunting occasional signal sources, though is the only possible action if no starports are present.

Invasion systems

Nothing useful is possible at an abandoned port.
Cargo delivery to an active port has a moderate effect, and is best supported via Fleet Carrier. Inactive ports cannot receive cargo.
Cargo transport of the wounded from an active port has a moderate effect, limited by being few in number.
Cargo transport of the critically wounded from an inactive port has a strong effect. Look for the "significant damage" status.
Passenger evacuation from an active or inactive port has a moderate effect.
Combat is plentiful at conflict zones and at ports under attack.

Recovery systems

Cargo delivery is the only possible action.

Controlled systems

Combat is the only possible action.
First page is constantly getting updated by Aleks.
For invasions, shipping injured(cargo) out from attacked / burning station seems the most effective, while not knowing if combating weakens thargoid resource or not, we need to progress a few more weeks to feel the difference.
For alerts, shipping cargo into station is the choice.

Personal suggestion is to look at inara first, check the % of participation, look if it has an undamaged station providing L pads, either space or surface, then do what cutter does best :D
 
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Yeah it a pain not to have a clear UI that shows progress.
Just have to see where AXI points at and where the majorities are on inara.
Copy paste the systems -> check what type they are.

First page is constantly getting updated by Aleks.
For invasions, shipping injured(cargo) out from attacked / burning station seems the most effective, while not knowing if combating weakens thargoid resource or not, we need to progress a few more weeks to feel the difference.
For alerts, shipping cargo into station is the choice.

Personal suggestion is to look at inara first, check the % of participation, look if it has an undamaged station providing L pads, either space or surface, then do what cutter does best :D
Ty for putting all that in a concise easy for my caveman brain to understand post you are a gentleman and a scholar cmdr. Im triple elite, have every ship and just got done engineering a few new ax builds using salvation shard/plasma chargers so Im ready to go just wanted an idea on the best way to approach stuff. I use AXI and INARAs site all the time no probs I'll keep an eye out for who needs help the most. Don't care about cr and can afford to bleed several bil if it helps people hang onto their home systems. o7 and fly safe
 
Would be nice if someone like axi could put out orders or something independent squadless cmdrs could follow.
For any Cmdrs passing. The first post of this thread is being regularly updated with all that info.

The we has many roles, Combat, Heavy Fire Evacuations, Supply. There is also room for roles such as a supply ship full of repair and decontamination limpets in CZs as well as Anti Gank* support around Hospital Ships.


*Ganking is growing, for the first couple of weeks they stayed away - Thargoids would get them. Now they are finding places to skulk and pounce from. That said anything capable of outrunning angry Interceptors should not need to worry.
 
For any Cmdrs passing. The first post of this thread is being regularly updated with all that info.

The we has many roles, Combat, Heavy Fire Evacuations, Supply. There is also room for roles such as a supply ship full of repair and decontamination limpets in CZs as well as Anti Gank* support around Hospital Ships.


*Ganking is growing, for the first couple of weeks they stayed away - Thargoids would get them. Now they are finding places to skulk and pounce from. That said anything capable of outrunning angry Interceptors should not need to worry.
I have a bad habit of skipping the first page on stuff like this good to know. I'll definitely help out wherever I can been sitting around bored since migrating from ps4 glad to have something to do for a change. Sad that murderhobos are preying on people trying to help in the war what a total d¡ck move but that's par for the course with them. Petty egoes need petty wins to prop them up
 
I'd consider doing more wounded evac missions if the UI wasn't so rage inducing.
Yep, its a lot of clicking to load up, go to Rescue ship and unload missions of 4-10 pods, so I mix it up with some work Hauling for the CG's and AX Combat.
I found the best for both combat and then evacuate/wounded to be Invasion systems as opposed to Alert.
I take 24 Limpets in Cargo, so when these run out, go to wounded missions asyou cannot buy Limpets in these systems, so it breaks up the work.
 
Would be nice if someone like axi could put out orders or something independent squadless cmdrs could follow. I can throw down several bil in aid easy, move tons with my cutter and use my fc for really big shipments. I was mainly wondering what moves the bar more: duking it out in CZs, mission running or passenger evacs.

Exactly this is also a problem, though—many Commanders want an independent way for everyone for choose a target, and in the absence of having that directly I am giving updates which list which systems Commanders have targeted. This is along with what to do there, of course!

That said, I am interested in hearing about upcoming targets from any and all large groups or squadrons, so that independent Commanders at least have an idea of where to go immediately after the Thursday progress wipes. In that absence of that, the best we have at the moment—and actually, a good system in general—is to use the top few systems which were incomplete on the previous cycle.

The effort put into those systems is lost as far as Elite is concerned, but I am thinking that it would be nice to treat each point of progress as a vote for that system. In effect, it is backed by the actual efforts of Commanders, and enough others with a mind to reward that may consider operating there next cycle. There are a few problem-cases with that though, such as not knowing in advance where Alerts will appear, and Invasion systems in their final week where only combat will be possible next cycle. Speaking of which, given how the war states work, increasingly we will need Commanders to take up combat simply due to the growing number of Controlled systems.

Alternatively, I know exactly how I would design a system for letting everyone decide their preferences and ranking the results, although it occurs to me that some may not be happy with everyone being able to affect that list because it would include those with no interest in making any progress oneself.

In any case, for the moment I will do my best to report where actual effort is occurring at the top of the thread. This will follow the actions of large groups naturally as their progress is reported, while being independent of anyone's opinion about where to strike next.
 
Did a quick update, without checking for new efforts. There has been a massive surge at 29 e Orionis (26%), steady progress at Lahua (58%) and good progress at Imeut (80%).

Imeut has no more conflict zones, presumably due to having no more active ports, so combat is a case of dropping somewhere and awaiting a Frame Shift Anomaly. These to occur much the same regardless of where one drops to normal flight, although notably it can be good to use an abandoned port for this, just as a useful meeting place. Pay attention to System chat—many Commanders are inviting others to join if they have dropped somewhere and a sizeable battle has followed them. Otherwise, to get Imeut to completion, use a Python equipped with Cargo racks to run critically wounded escape pods out of the Levi-Strauss Hub outpost.

Lahua has two active ports, so it should be a more activity-rich location. It is not by M. Taranis, but please do not let its majority effort become lost. We have enough time to take all of the top five Invasion systems!

Targets at 09:50 19th December 3308:
Imeut Invasion – 80%
Lahua Invasion – 58%
Muruidooges Invasion – 28%
29 e Orionis Invasion – 26%
Obamumbo Invasion – 24%
HIP 20527 Alert – 20%
HIP 23716 Recovery – 18%
 
Another one with visible progress - Pegasi Sector IH-U b3-6 (uninhabited control system near Raijin, 2%)

One of AXI's pilots picked a random system highly unlikely to have anyone else fighting there (unpopular Maelstrom, uninhabited control system) and just killed Thargoids until the bar moved. No expectation that it needs any support this week, but it does suggests that Control systems might not be that difficult to retake in future weeks, so people might start targeting them.
 
I found the best for both combat and then evacuate/wounded to be Invasion systems as opposed to Alert.
I take 24 Limpets in Cargo, so when these run out, go to wounded missions as you cannot buy Limpets in these systems, so it breaks up the work.
I gave up on Imeut as no AX Combat there, as above, but I I found other Invasion systems with 1 or more ports give Combat followed by Evac/Wounded missions to Rescue ship, then the odd Hauling CG - I have found lots Combat at Obamumbo Invasion – 24% for example.
 
Another one with visible progress - Pegasi Sector IH-U b3-6 (uninhabited control system near Raijin, 2%)

One of AXI's pilots picked a random system highly unlikely to have anyone else fighting there (unpopular Maelstrom, uninhabited control system) and just killed Thargoids until the bar moved. No expectation that it needs any support this week, but it does suggests that Control systems might not be that difficult to retake in future weeks, so people might start targeting them.
Any idea on the numbers and type killed?
 
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