Spring dlc Speculation 2023

Nile crocodiles and saltwater crocodiles are near identical (the best way to distinguish them is by looking at the scales on the back of the neck), hence why the nile isn't really among my wanted crocodilian species (West African slender-snouted crocodile FTW). Cuban crocodiles however are distinct looking to me thanks to their significantly smaller size, brighter colours, slightly different head shape and more thickset legs, and they're also quite different behaviourally given they're more terrestrial and social.

Caimans being hard to distinguish from crocodiles seems a bit of a stretch to me though, they're not even part of the same family and have a very differently shaped head and patterning. But maybe I just have more experience with identifying crocodilians than most people.
I can differentiate them, the point was more about it also having the same colors and pattern.
 
A very cool idea that i have seen recently is an "Exhibit Animal pack". With an update that introduce us: nule exhibit glass, various shapes, forms and sizes for the exhibits and the possibility to take the iguanas in normal exhibits. Animals like the king cobra, the panther chameleon, the frill-necked lizard, the blue poison dart frog and others can come with this update. Also more animations to the exhibit animals, they are a bit dead for me (excepting the recent ones like the axolotl and the WE bats and butterflies). Not the most possible, but i think the exhibits deserve more love, counting that we have an entire jungle for a smoll cockroach
The best love exhibits could get is to make every single one thats feasible a habitat animal instead.
Alternativly, just being able to freely place exhibit animals like props that can die would propaply be a good solution
 
The best love exhibits could get is to make every single one thats feasible a habitat animal instead.
Alternativly, just being able to freely place exhibit animals like props that can die would propaply be a good solution
I love this idea being able to have them in either. While spiders and bugs wouldn't work to well letting your lizards and snakes roam free would be awesome.
 
Why stop at WE though? Those chunky buys are much larger then the habitat limitations. If they wernt exhibit animals nobody in their right mind would speculate them to come to the game as anything but habitat animals.
Iguanas simply got done major dirty by frontier and im honest looking back id rather have never gotten then to the first place with a chance to see them in a dlc then them being confined to those ty boxes till somebody mods them out
 
I've only seen iguanas in these boxes anyways. Never in open areas.

The boxes aren't too small. When you look at them in-game, 2 iguanas can stretch out in the terrarium.
I don't think they would ever have been habitat animals in the 1st place, but with the new WE, that's a better compromise, in my opinion.

I'd rather have them sitting around in larger enclosures than having them constantly move in a habitat with odd hitboxes
 
I've only seen iguanas in these boxes anyways. Never in open areas.

The boxes aren't too small. When you look at them in-game, 2 iguanas can stretch out in the terrarium.
I don't think they would ever have been habitat animals in the 1st place, but with the new WE, that's a better compromise, in my opinion.

I'd rather have them sitting around in larger enclosures than having them constantly move in a habitat with odd hitboxes
Who cares if they would be to small, no ofcourse not those things have the same capacity as cargo crates.
The fundamental problem of the normal exhibit boxes is that they dont actually add anything to the experience.
No gameplay is found here, no building, no management, no fun, only cheese and tedium.
If Planet Zoo is a 9/10 Game with exhibits, its a 9/10 Game without them.
Meanwhile if Planet Zoo had no habitat animals it would be whatever Sallands Adventure "Zoo" is, a good building game but not a zoo game.
The habitat animals are what gives identity to the amazing building system, meanwhile the exhibits fail to even engage with it by having any customisability what so ever. Allways the same shape, size and interior with some sliders for more or less interior and what to put as the walls. Oh and obviously the temperature and humidity sliders, the one time management "addition" they offer.
WE are a step in the right direction, because the interior is mostly customisable besides the enritchment items, but even it has flaws like those enritchtments and the fact that its one size comes all.
Meanwhile in a habitat, you dont have all these restrictions and unnessecary creative limiting, you can just build what you want.
Do i want my iguanas in a big open top habitat? I could do that
Free roaming in a tropical house? I could do that
Have elevation differences in my iguana habitat? I could do that
An isle? Easy
Water? Ofcourse
No path going through it? Also possible with habitats

Meanwhile with exhibits, even WE none of these very common and basic things are not possible
The iguanas have the potential to be so cool, but they are being held hostage by a bad system struggling for relevance in a game it doesnt fit in and doesnt add anything to
And ngl thats pretty sad
 
Who cares if they would be to small, no ofcourse not those things have the same capacity as cargo crates.
The fundamental problem of the normal exhibit boxes is that they dont actually add anything to the experience.
No gameplay is found here, no building, no management, no fun, only cheese and tedium.
If Planet Zoo is a 9/10 Game with exhibits, its a 9/10 Game without them.
Meanwhile if Planet Zoo had no habitat animals it would be whatever Sallands Adventure "Zoo" is, a good building game but not a zoo game.
The habitat animals are what gives identity to the amazing building system, meanwhile the exhibits fail to even engage with it by having any customisability what so ever. Allways the same shape, size and interior with some sliders for more or less interior and what to put as the walls. Oh and obviously the temperature and humidity sliders, the one time management "addition" they offer.
WE are a step in the right direction, because the interior is mostly customisable besides the enritchment items, but even it has flaws like those enritchtments and the fact that its one size comes all.
Meanwhile in a habitat, you dont have all these restrictions and unnessecary creative limiting, you can just build what you want.
Do i want my iguanas in a big open top habitat? I could do that
Free roaming in a tropical house? I could do that
Have elevation differences in my iguana habitat? I could do that
An isle? Easy
Water? Ofcourse
No path going through it? Also possible with habitats

Meanwhile with exhibits, even WE none of these very common and basic things are not possible
The iguanas have the potential to be so cool, but they are being held hostage by a bad system struggling for relevance in a game it doesnt fit in and doesnt add anything to
And ngl thats pretty sad
Speaking from a sandbox player, then yeah, I understand.
But if you play in franchise or challenge, it would have these weird specifications that would get hammered. Already people complain about the hitboxes and the high movement that lazy/lethargic animals have.

Personally, I'd prefer them as WE animals for those reasons. Enough space to move around but without the off hitboxes and/or too much movement. How often do you see an iguana roam it's enclosure? How often do you see an iguana in a huge enclosure, for that matter. The "tiny" boxes are bigger than many exhibits I've seen them in.
I still think that they'd be better in WE than habitat, and you won't be able to change my mind about it.

Also, just because you don't enjoy the terrariums doesn't mean other players don't. I myself enjoy them. Could they be better? Totally, but I'm satisfied with how they are right now
 
Straight up i see nothing to enjoy about the exhibits.
I know that that is my opinion, but i see nothing they do that a faux exhibit doesnt do better, not to mention actual habitat animals.
They are in every, single way inferior and i dont see a thingle thing that the exhibit do even equally as good.
Straight up anybody here, what about exhibits is better then habitats?
The only i could imagine is that an animal in a similar decorated habitat wouldnt be able to move, but guess what animals in exhibits do not move in the first place, shocker.
Exhibits are at their best on par with a buggy habitat animal that doesnt move, while also not being able to provide everything else that habitats provide, like gameplay, creative freedom and even more meaningfull management with things like guest sight lines
 
I don't understand why you have to put exhibits down everytime somebody mentions that they like them.

This is how they are in real life. Animals in exhibits don't move anyway, they're completely still. Comparing them to a buggy, non moving habitat animal is just harsh, man.
There are 2 sides to the game. Sometimes I enjoy plopping an animal down and not having to worry about it like I do with habitats.

Something they do better is generate income that habitat animals spend. I can earn a lot of money with them that would take me ×3 as much with habitat animals, so they're perfect for starters.

Also, you say they aren't creative? I disagree: I love figuring out ways to incorporate them into existing buildings and plants and rocks and faux pieces, thinking of different and creative setups when I don't want the headache of an unsatisfying habitat
 
I have a very cool idea for a possible exhibit animal pack:

Free Update:
1: Iguanas can be in WE
2: New sizes (small, medium and large) for exhibits
3: New forms and decorations for exhibits (only the normal ones, not WE)
4: New terrains and foliage for exhibit walls, roof and floor
5: New enrichment like shelters, little ponds and small feeding rocks

Exhibit Animal Pack:
1: King Cobra
2: Inland Taipan
3: Emerald Tree Boa
4: Gaboon Viper
5: Panther Chameleon
6: Blue Poison Dart Frog
7: Strawberry Poison Dart Frog
8: Eastern Box Turtle
9: Northern Caiman Lizard
10: Cobalt Blue Tarantula
11: Tiger Salamander
12: Japanase Giant Salamander (Only large exhibit type)
13: Rodrigues Flying Fox (WE)
14: Queen Alexandra's Birdwing (WE)
-New WE animal: Dragonfly, snail and Ladybug- -New WE style: Marshland for dragonfly and snail and ladybug can be shared with butterflies-
15: Tiger Dragonfly
16: Beautiful demoiselle Dragonfly
17: Seven-spot ladybug
18: Garden Snail

19: Tuatara
20: Alligator Snapping Turtle


Exhibit animals shouldn´t be as complicated as the habitat animals to be introduced, so this quantity of animals should be ok, also, with 8 or 12 animals is ok too
 
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I don't understand why you have to put exhibits down everytime somebody mentions that they like them.

This is how they are in real life. Animals in exhibits don't move anyway, they're completely still. Comparing them to a buggy, non moving habitat animal is just harsh, man.
There are 2 sides to the game. Sometimes I enjoy plopping an animal down and not having to worry about it like I do with habitats.

Something they do better is generate income that habitat animals spend. I can earn a lot of money with them that would take me ×3 as much with habitat animals, so they're perfect for starters.

Also, you say they aren't creative? I disagree: I love figuring out ways to incorporate them into existing buildings and plants and rocks and faux pieces, thinking of different and creative setups when I don't want the headache of an unsatisfying habitat
Lol, I think this every single time people ask for the alligator snapping turtle as a habitat animal, which was prevalent especially before the North America pack. It's like....why? They almost never move.
 
Lol, I think this every single time people ask for the alligator snapping turtle as a habitat animal, which was prevalent especially before the North America pack. It's like....why? They almost never move.
I would love to see an alligator snapping turtle in an exhibit for a swamp zone, that would be awesome
 
I understand both arguments for and against exhibits which in itself are a niche gameplay element not that many people seem to utilize correctly and even less realistically. Everyone knows most of the exhibit animals are far too small, hard to see and little to no actual gameplay element centered around exhibit apart from trading out your mass numbers of 'invisible' static bugs. I however do love having snake exhibits as I am much more likely going to see a snake in the boxes compared to say a leaf insect on my zoo walkthroughs. This is my opinion of course, everyone differs

Let's look simply at the simple terms of the good and bad parts of exhibits, first with the good:
  • Representation of smaller species in zoos which add realism since zoos largely do not feature only habitat animals
  • Great for filling empty spaces with an exhibit box decorated correctly like a jungle themed boa constrictor exhibit
  • A well made reptile or bug house can be really fun to build especially adding in habitat animals like dwarf caiman. Advanced building brings exhibits to another level
  • Some people like an idea of a no maintenance animal which still brings in lots of profit. For example a 16 exhibit reptile house I made covered expenses for over a dozen habitat animals alone and I didn't have to do anything
  • Also the 'meta' starting mode for basically cheating franchise is having an exhibit farm to start off
  • Mainstream zoos with no snakes, small lizards, or bugs would just be plain weird
Now the bad parts:
  • Exhibit boxes are far too big for the majority of animals and too small for others. A modular exhibit system is desperately needed to combat this
  • Very little reward for a viewing pleasure unlike habitat animals as random static locations can be very hard to see from a single viewing window
  • Cannot choose plant density and no changeable interior for different styles of exhibits
  • Auto pathing when placing exhibits is a nightmare to work with
  • Frontier does not pay enough attention to improve the exhibit system and new animal additions
  • Requires a competent builder to make exhibits look good in a zoo
 
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I understand both arguments for and against exhibits which in itself are a niche gameplay element not that many people seem to utilize correctly and even less realistically. Everyone knows most of the exhibit animals are far too small, hard to see and little to no actual gameplay element centered around exhibit apart from trading out your mass numbers of 'invisible' static bugs. I however do love having snake exhibits as I am much more likely going to see a snake in the boxes compared to say a leaf insect on my zoo walkthroughs. This is my opinion of course, everyone differs

Let's look simply at the simple terms of the good and bad parts of exhibits, first with the good:
  • Representation of smaller species in zoos which add realism since zoos largely do not feature only habitat animals
  • Great for filling empty spaces with an exhibit box decorated correctly like a jungle themed boa constrictor exhibit
  • A well made reptile or bug house can be really fun to build especially adding in habitat animals like dwarf caiman. Advanced building brings exhibits to another level
  • Some people like an idea of a no maintenance animal which still brings in lots of profit. For example a 16 exhibit reptile house I made covered expenses for over a dozen habitat animals alone and I didn't have to do anything
  • Also the 'meta' starting mode for basically cheating franchise is having an exhibit farm to start off
  • Mainstream zoos with no snakes, small lizards, or bugs would just be plain weird
Now the bad parts:
  • Exhibit boxes are far too big for the majority of animals and too small for others. A modular exhibit system is desperately needed to combat this
  • Very little reward for a viewing pleasure unlike habitat animals as random static locations can be very hard to see from a single viewing window
  • Cannot choose plant density and no changeable interior for different styles of exhibits
  • Auto pathing when placing exhibits is a nightmare to work with
  • Frontier does not pay enough attention to improve the exhibit system and new animal additions
  • Requires a competent builder to make exhibits look good in a zoo
Id honestly go further and put the high profit and low maintenance and the starting meta to the bad parts. The fact that their appeal and economic value is busted broken isnt a good thing imo.
The exhibits are practically cheating and cheesing the game, which shouldnt be the case in any well ballanced game.
+ the thing i actually put my time and effort in being objectivly worse by a lot for my economic gain then just popping down a few exhibits before i go afk shouldnt be the case.
Going afk shouldnt be the most effective way to start a franchise zoo
 
Id honestly go further and put the high profit and low maintenance and the starting meta to the bad parts. The fact that their appeal and economic value is busted broken isnt a good thing imo.
The exhibits are practically cheating and cheesing the game, which shouldnt be the case in any well ballanced game.
+ the thing i actually put my time and effort in being objectivly worse by a lot for my economic gain then just popping down a few exhibits before i go afk shouldnt be the case.
Going afk shouldnt be the most effective way to start a franchise zoo
We get it. You dislike the exhibits. That's a valid opinion.

I disagree, I love the exhibits, even if I wish they were more modular. But the constant negativity surrounding makes it hard to discuss anything exhibit related in a productive way.

There are better ways to conduct this discussion and I'd prefer it if we could either make it productive or move to other subjects. Plus, discussing the exhibits in general is off-topic for a sprong dlc speculation thread.
 
Straight up i see nothing to enjoy about the exhibits.
I know that that is my opinion, but i see nothing they do that a faux exhibit doesnt do better, not to mention actual habitat animals.
They are in every, single way inferior and i dont see a thingle thing that the exhibit do even equally as good.
Straight up anybody here, what about exhibits is better then habitats?
The only i could imagine is that an animal in a similar decorated habitat wouldnt be able to move, but guess what animals in exhibits do not move in the first place, shocker.
Exhibits are at their best on par with a buggy habitat animal that doesnt move, while also not being able to provide everything else that habitats provide, like gameplay, creative freedom and even more meaningfull management with things like guest sight lines
I kinda see your point, while I disagree that iguanas should be habitat species (sorry to the guy who used to make the drawings). One reason is that for many players - me included - habitat species take up too much power already. Having to calculate traversable area for such small, mostly sedentary, animals is simply not worth it. Another problem would be to prevent animals with that size and ability to climb from escaping. If you ever had baby gharials you may know the problem with that.

At the same time I do think exhibits are currently underwhelming and I would also like to see iguanas in more spacious areas as if they were free-roaming. The best solution to this IMO is to give 'regular' exhibits the same treatment as WEs. That is to allow us to make them fully boxless, thus allowing for more customisation. In addition, it would be nice if iguanas could be in WEs or if we get more customisability with regular exhibits, for instance by connecting them. This way, they could be used just like many people use the butterflies and bats now: as if they are free roaming while still being limited to a certain area. It will allow a lot of creativity while minimising calculations and lag.
 
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