Game Discussions Star Citizen Discussion Thread v12

Source: https://www.youtube.com/watch?v=mtKzFBMsMvg


Some patches ago, you could see easily lights of ground vehicles from space.
That's cool. I don't believe you could do that in Elite, but I think the reason for that is more to do with the instancing limits. I guess in theory Frontier could expand the instance boundary to incorporate things such as this, though when you have a wing beacon on, you can indeed see the other player moving around on a planet's surface and through the entire system.
 
Oh, i just remembered, first instance of a playable mini-game when a game is loading something....

It was either C64 or Spectrum, while waiting for the game to load from tape, you could play a small game of something like space invaders. 1980s tech.
Invadaload, I remember it well. The Amidar one was my favourite though. Players Software, I think it was.
 
Why is he complaining? Isn't being sent to jail one of those fidelity things that fanboys think is a great idea? His session isn't over at all! He just needs to enjoy the experience of being in jail. He can do the mario jumping game to get out and get someone to collect him, or work off his jail time by mining rocks, or just wait around for the fidelity timer to expire.

This is the experience they wanted!
He was upset because he thought that jail was still bugged and he literally would not be able to get out (and at the same time his other main account is not working). Luckily for him, he was able to get out of jail in a few minutes. :)
 
Ok, NMS is mediocre, ED is mediocre, EVE is mediocre, GTA V is mediocre, Cyberpunk is mediocre, RDR2 is mediocre... ok, but at least they are mediocrely real... not an eternal dream.

I leave you, I'm going to play for a while with the mediocre Stellar Forge that a CIG intern can program in 2 hours but he's too lazy to do it...
 
After an entire week of failure....

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😨
 
Hurston has a diameter of 2000 km. Just with this info, you absolutely cannot know which reduction ratio is used for this planet.

If I tell you a planet in a game has a diameter of 2 200 km, this planet has a reduction ratio applied or not ?
I get it, how long is a piece of string? How big is a planet really? In Elite, there are many planets and moons that are smaller than the one's contained in SC's static system, but there are many that are bigger, Earth is to scale for instance. I like that, it matters to me. It's one of the things about Empyrion that bugs me, but I still enjoy it as it doesn't crash and there's lots to do, including many different systems, and the crafting system and progress tree is very cool. You should give it a try, seeing as planet size isn't of great importance to you. You can even dig your own caves.
 
Stellar Forge is elementary. Just randomly generate 400 B colorful balls, or something:

Code:
balls = []
for b in 1 to 400000000000:
    balls.add(Ball(
        x=random(0, MAX_X)
        y=random(0, MAX_Y)
        z=random(0, MAX_Z)
        color=random_color
        type=random([STAR, MOON, PLANET])
        size=random(1, MAX_BALL_SIZE)
    ))
It took a pukka astrophysicist (Dr. Kay Ross) to help work it out and make it all function though...a simple fact that cultists seem to overlook. The Stellar Forge ain't the painting by numbers stuff employed by Ci~G ;)
 
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The only place i can think where maybe they are doing nested physics grids might be stations with the station on-foot interiors and the stations themselves, but as i've theorized, they could actually be doing that with having interiors as being a separate map with the windows just being viewports into the other instance. I'd be interested to know which way they are doing that.

Ghost Giraffe is clipping outside of the station interior and going for a ride on a ship. Let me know what you think is going on here.
 
The grids are connected already by nested coordinates (which is the main thing required to have nested grids in ships interiors). See my exemples above. Instancing is irrelevant. Grid nesting happens even with just one player. Your location on a planet surface grid, even if you stand still, is moving in the star system reference grid. Your planetary surface grid is nested in the star system one. You do not need to experience the physics of another grid (different gravity, surface collision meshes, celestial body motion speed etc) until you transition to it or exchange info with it. Same in Star Citizen. Having said that, you can indeed also get data and info from across other grids in Elite, such as wing beacons, unknown signals, wake signals and the like. The grid connection and info exchange is all there, just at cosmic scale and different type of gameplay compared to Star Citizen of course.
Here's an experiment that might (or not) prove something... The pink stars have those white hot flare that pop up on their surface and are visible from a closely orbiting body, if there were two people in separate instances on two separate bodies, like a binary pair orbiting that star, could both viewpoints be streamed to show whether those flares show up in the same point at the same time? Or be used as a triangulation point?
 
After an entire week of failure....

NScjljn.png

bPad5fe.png

pTxVmsG.jpg

FK19Tns.jpg

😨
Is that Deadpool?
Red mask/costume and twin pistol looks so familiar.
I get it, how long is a piece of string? How big is a planet really? In Elite, there are many planets and moons that are smaller than the one's contained in SC's static system, but there are many that are bigger, Earth is to scale for instance. I like that, it matters to me. It's one of the things about Empyrion that bugs me, but I still enjoy it as it doesn't crash and there's lots to do, including many different systems, and the crafting system and progress tree is very cool. You should give it a try, seeing as planet size isn't of great importance to you. You can even dig your own caves.
I remember a fight years back when CIG was rolling out its planet and talking about procedurally generating systems. Supportered were arguing planets would be accurate and correct size, it's have infinite points of interests and basically be the best planet in any game ever. It doens't looke like the planet had changed much but the dream crafting definitely have changed to justify reality.
 

Ok, so first off, i see the aerials poking through the wall, but as we know, they are not physicalized, you can see the same effect in space or on planets. They are not physical, just rendered models.

However, it does raise the question of whether then they are just viewports, because if they were viewports, they shouldn't render.

However, this doesn't mean nested physics grids, since ships themselves don't care about orientation, the players in the ships are stuck to their seats. What it could mean though is that stations (if this is a station, not an outpost) do actually rotate and as they rotate the players (and NPCs) do actually rotate along with the station.

Do we know if it is an outpost or a station? If an outpost, can the same be duplicated at a station?
 
Here's an experiment that might (or not) prove something... The pink stars have those white hot flare that pop up on their surface and are visible from a closely orbiting body, if there were two people in separate instances on two separate bodies, like a binary pair orbiting that star, could both viewpoints be streamed to show whether those flares show up in the same point at the same time? Or be used as a triangulation point?

Yup, that would work, because its still just models and effects, not physics grinds.

Now, whether FD do that, along with other effects, is a good question and something that could be done to test, but doesn't resolve the question of physics grids.
 
Why having 1:1 scale planet is so important ?
Immersion. Some gamers crave such intricate and immersive detail in their space games:
immersion
immersive
immersion
immersion
immersive
immersion, a sense of reality to the universe
immersives
immersion
immersive
immersion
immersive

Everything feel "fake" and gamey in comparison.
Very true, and not immersive.

Viajero explains it superbly:
A 1:1 scale galaxy, including real astronomic data and based on actual astrophysics principles, and that players can freely roam in, is huge for space game immersion and exploration gameplay, among many other things. And Elite is probably best in class.
 
Ok, so first off, i see the aerials poking through the wall, but as we know, they are not physicalized, you can see the same effect in space or on planets. They are not physical, just rendered models.

However, it does raise the question of whether then they are just viewports, because if they were viewports, they shouldn't render.
The foyer instance is not a viewport, it is definitely active as part of the instance in the game.

However, this doesn't mean nested physics grids, since ships themselves don't care about orientation, the players in the ships are stuck to their seats. What it could mean though is that stations (if this is a station, not an outpost) do actually rotate and as they rotate the players (and NPCs) do actually rotate along with the station.

Do we know if it is an outpost or a station?
It's an outpost.
If an outpost, can the same be duplicated at a station?
That's a good question, I'm not sure there's a way for players to glitch out of the coriolis station foyers and what would happen if they did in relation to the rotation correction etc. I know that the player will slide off the ship if they tilt too far so down is still down even though they are outside of the station, but what's interesting is that in another livestream, they glitched out to space and then jumped/glitched through the station to the landing pad that was upside down and ended up on the bottom of another players' ship that was parked there, the owner of that ship went to the landing pad and they were both able to see each other with them being upside down in relation to each other. So I'm not sure what is happening there in relation to the instance/grid/gravity etc.. I'm not in a position to find it right now unfortunately, but maybe someone else saw it can recall which video it was?
 
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