What's next in Elite Dangerous?

positioning is pretty rare in the gaming world as well
Just my thought. What game dev house offer hand-crafted scenarii that span over months if not years (some of which would downright qualify as paid expansion elsewhere) instead of scripted "quests", regular updates, skins, handcrafted news feed, WITHOUT any monthly subscription on top of the initial purchase, and two massives paid expansions literally revolutionizing the game, some of it still ongoing nearly a decade after the initial launch?
People needs their gravity boots on, really.
 
Wasn't it a "ten-year development plan" at that time?
There were two separate sources giving similar numbers - one quote from around the Kickstarter saying they had enough ideas for ten years of development [1] - and one from some of the financial reports setting the accounting period for certain ED income (LEPs, mainly) to release+7 or release+8, because you have to pick a number for tax purposes: that was picked on a "prudent" basis (i.e. "the longest we can have extremely strong confidence in")

Either way, since the 10 was counting from the start of development, and the 8 was counting from release, they ended in 2022 and 2021 respectively. (You can Nostradamus the 10 year count to be referring to Legacy, of course)

[1] The theory that ED might end because they ran out of ideas - the cheapest resource in game development - before anything else was always one of the stranger ones.
 
Just my thought. What game dev house offer hand-crafted scenarii that span over months if not years (some of which would downright qualify as paid expansion elsewhere) instead of scripted "quests", regular updates, skins, handcrafted news feed, WITHOUT any monthly subscription on top of the initial purchase, and two massives paid expansions literally revolutionizing the game, some of it still ongoing nearly a decade after the initial launch?
People needs their gravity boots on, really.

Hello Games for one...
 
[1] The theory that ED might end because they ran out of ideas - the cheapest resource in game development - before anything else was always one of the stranger ones.
I dunno man, given the quality of the ideas on show. ;)

There was an IGN review of one of the Jurassics and the usual repetitive, grindy, disconnected critique got repeated and I couldn't help but chuckle knowing who had moved there. :p
 
The only option left is to play the game as it is.
Everything else is speculation, whether optimistic or pessimistic.
Personally I am finding it increasingly difficult to find any motivation to play the game that, until recent events, I have enjoyed immensely.
Trade, explore, fight, more than enough over 400 billion star systems, even on foot combat in Odyssey. Now all you hear about is 'The War'
FDev decide to expand on Thargoids, fair enough as they have been part of the background storyline since 1984 but the interstellar war scenario has left a galaxy in pieces with no logical way to expand further. If we win or lose this war makes no real difference as we will lose that background element of random interaction with an aliens species shown in the initial novel 'The Dark Wheel' with Thargoids, Tharglets and Oresrians (deadly enemies of the Thargoids that we have yet to see or hear about).
The game does need to evolve and improve but I cannot see how decimating half the known galaxy which can have only one outcome given the ferocity of the Thargoids leaving little to explore in the bubble can be an improvement.
A missed opportunity maybe considering the possible expansion of trading of illegal goods or interaction with an ally against the Thargoids but players want 'ship interiors' (really) and 'all out pve war' (isn't there enough PVP without that storyline).
They do say 'Be careful what you wish for' as admiring your pretty interiors as you explore the unknown outer rim where, once again, any interaction with Thargoids will be minimal may be all you end up with.
 
Doom threads actively impair Elite capabilities to attract new players, just as promoting Legacy does and discourage existing players.
It is playing against its own team, shooting down your squadron mates, blowing up your own SRV or throwing a grenade at your own foot if you're the kind that thinks Odyssey is only a botched FPS.
Toxic fandom* does just as much, if not more, to keep me away from a product as someone expressing their "not perfect" opinions about said product. I'm always suspicious of romanticized reviews and commentary proclaiming perfection. Nor do I see it a patriotic obligation to offer my undying fealty to any product in order for that product to succeed. All products should succeed (or fail) on their own merits.

* I'm using this as actual terminology, not as a flame.
 
ofc your complaning even before they are out lmao ....

cant wait for them to do on foot thargoids and everyone is just gona hate for hating to get that adrenaline pumping . them fdev is gona be sad and they arent goan realse new stuff because of it lol
My complaining has been evolving from ED was launched, I just don't see anything worth getting excited about, I've been on this train for a long time pre launch (kick starter) actually, they promised a lot and delivered very little.
 
Toxic fandom* does just as much, if not more, to keep me away from a product as someone expressing their "not perfect" opinions about said product. I'm always suspicious of romanticized reviews and commentary proclaiming perfection. Nor do I see it a patriotic obligation to offer my undying fealty to any product in order for that product to succeed. All products should succeed (or fail) on their own merits.

* I'm using this as actual terminology, not as a flame.
That's totally the problem here, you nailed it.
 
Well, if you don't require them to be good ideas they're even harder to run out of.
The problem (IMO) is that a lot of EDs development has painted FD into a corner, and not helped by lack of continuity between dev team 'eras'.

So the vision Brookes had was filtered by Sammarco, then went AWOL and subsequent choices have always been reactionary to the original setup. Because of that choices today often break many parts of the original design.
 
I really wouldn't mind if they took a year or two to polish the game up, fixing bugs, rebalancing engineering/economy, improving bgs/pp/c&p, etc.
The economy is hopelessly broken now. Tighten it back up and the latecomers will say "pulling up the ladder", not to mention some think it's fine that you can get a conda in 2 hours. For "justice" I guess you'd have to tank the bank balances of rich commanders so the "pulling up ladder" brigade might feel mollified. This is going to end well. :p
 
The problem (IMO) is that a lot of EDs development has painted FD into a corner, and not helped by lack of continuity between dev team 'eras'.

So the vision Brookes had was filtered by Sammarco, then went AWOL and subsequent choices have always been reactionary to the original setup. Because of that choices today often break many parts of the original design.
I wish David Braben had kept the keys to the "vision", rather than handing Elite over to the revolving door of developers who each had very different ideas for the game. I remember a .... I forget what it was called, some kind of yearly "Elite Fest" meeting ... from earlier on, back when David was still involved in those, and he was still giddy and excited about Elite and was sharing some vision he had, and I was amazed how the lead developer and lead CM basically "handled" him, as if they were in charge and not David. They basically put a cork on his enthusiasm, as if he was sharing too much for their liking. It was quite eye-opening to me as a newcomer to Elite and Frontier as a company. Well, at least back then somebody was in charge of Elite and enthusiastic about its future, LOL.
 
I wish David Braben had kept the keys to the "vision", rather than handing Elite over to the revolving door of developers who each had very different ideas for the game. I remember a .... I forget what it was called, some kind of yearly "Elite Fest" meeting ... from earlier on, back when David was still involved in those, and he was still giddy and excited about Elite and was sharing some vision he had, and I was amazed how the lead developer and lead CM basically "handled" him, as if they were in charge and not David. They basically put a cork on his enthusiasm, as if he was sharing too much for their liking. It was quite eye-opening to me as a newcomer to Elite and Frontier as a company. Well, at least back then somebody was in charge of Elite and enthusiastic about its future, LOL.
Its more about maintaining consistency for me- a lot of whats come after compromised what came before, undermining the core of the game.
 
I wish David Braben had kept the keys to the "vision", rather than handing Elite over to the revolving door of developers who each had very different ideas for the game. I remember a .... I forget what it was called, some kind of yearly "Elite Fest" meeting ... from earlier on, back when David was still involved in those, and he was still giddy and excited about Elite and was sharing some vision he had, and I was amazed how the lead developer and lead CM basically "handled" him, as if they were in charge and not David. They basically put a cork on his enthusiasm, as if he was sharing too much for their liking. It was quite eye-opening to me as a newcomer to Elite and Frontier as a company. Well, at least back then somebody was in charge of Elite and enthusiastic about its future, LOL.
At the beginning there was a clear vision, they even told us what would come, then something happened and they were all over the place, CQC, Power Play etc. no one asked for that, what DB described in the early days was what people wanted, what we got was a good flight model, the Galaxy 1:1 and that was basically it, it was like they could not go beyond that unless it was convoluted and extremely grinding game mechanics.

yes I know this horse has been beaten until a pool of processed meat, but the internet never forgets.



 
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