Odyssey would be amazing if it had ship interiors.

2. ship swapping at the shipyard terminal is way more immersive than just plopping from one ship into another.
Now imagine having each ship in a different bay / landing pad and either walking, taking a lift, or riding a speed belt to the ship of your choose (or if in a super hurry, teleporting directly to the bridge). I don't have to image this, because I do it all the time in X4, and it never gets old.

X4015.jpg

Want some dessert? Imagine walking alongside your VIP passenger to escort them to your ship before departure!
 
Exactly. That 6 million a week hurts, but its worth it. I also do it 50% of the time at stations if it counts, 100% of the time if on a carrier.

... If the space mission board was accessible from station interiors it would be 100% of the time. Bit frustrating that it isn't.
6 million is a doddle. I made 196 million this evening alone and have 13 billion in the bank.

I did not bother with shipyard on my carrier because nobody out as far as I am in the black, that wants to buy a ship. Your idea of using the terminal sounds better than using the ship menu system, but only slightly. I shall have to come back to an admin system to upgrade my carrier and give it a try.
 
Id personally be happy if ship interiors were single player only (ie, you couldn't see into someone elses interior from another ship) but if they did manage something like carriers.. i bet all the "gameplay" people would be squealing in delight after telling everyone they didn't want it because suddenly they could see their friends in the cockpit when gameplaying.

Wait does that work now? Never tried any form of multi crew. I only had the chance once ever during horizons, and we didn't get past the rubber banding to try anything more interesting.
 
Now imagine having each ship in a different bay / landing pad and either walking, taking a lift, or riding a speed belt to the ship of your choose (or if in a super hurry, teleporting directly to the bridge). I don't have to image this, because I do it all the time in X4, and it never gets old.


Want some dessert? Imagine walking alongside your VIP passenger to escort them to your ship before departure!
Exactly. Interiors with a purpose (however small) rather than just eye candy. And a shortcut too. Though I do find the X4 NPC take too long to get anywhere. I'm forever screaming "Come on, hurry up".
 
PS. Still playing odd even after a week or two, which i want to leave a post about since for 1 year and 51 weeks i literally called it unplayable.

The skybox looks absolutely AMAZING in odd now. I really love it and it brings me joy. I can't believe they left it broken for 2 years.. that's extreme defectiveness somewhere.

Yes i like the idea of plants for OOB exploration trips.. as nothing more than a way to pay for your now expensive carrier interior upkeep, thumbs up. But that's it.. the experience is material gathering from horizons, but this time its for credits not upgrades.

Suit shooting and upgrades couldn't be more invisible to me.. 3 years of waste to this user here as it completely missed the mark. I know maybe a few people like it, so im fine with that feature being not for me. Sadly it makes salvaging a bit pointless also as they only reward materials really, but i guess i don't have a problem with srv salvaging so they seem to have just done the same. Huge feature to academically fill a spot on the mission board.

Yep. Well, i've always looked at elite a bit differently, because just like everyone else, i came to elite expecting it to be normal and it didn't work. The "gameplay" is just an excuse to be in space. I think a yamicks rant at double the extremity if i expected elite to provide "gaming".. its a simulator with some fairly deep basis to go simming in. I'm playing other games for gaming and they prove the point every day.
 
Exactly. Interiors with a purpose (however small) rather than just eye candy. And a shortcut too. Though I do find the X4 NPC take too long to get anywhere. I'm forever screaming "Come on, hurry up".
It's doesn't matter what purpose you can come up with. If it's not technically possible to add them, than the discussion is over.
You can fantasies as much as you like, but at the end you will be setting your self up for a huge dissapointment, and than blame Frontier for not living up to your unrealistic expectations.

Frontier is very cloak and dagger - they are not going to come out at say: "we can't do this, this and this". But what they did is showed you what they could do. And that was Fleet Carrier interiors.
And what did they do? Few tiny rooms with a view, in a massive carrier ship. That is their extand of what they can do in a stationary object. Now if you want to add the same to a moving object - it would be a million times harder, specially in an Online game. Network hickup, and you are outside doing EVA. That just to name the surface of the difficulty that they would need to face.
 
It's doesn't matter what purpose you can come up with. If it's not technically possible to add them, than the discussion is over.
It's pixels on the screen - 0s and 1s. There is nothing "technically impossible" about adding ship interiors, that's just a strawman dressed as the Grim Reaper in a weak attempt to win an argument.
 
Before you abandoned Legacy, please move your fleet carrier to an uninhabited system! ;)

Not just yet... thought about this just yesterday.. im playing odd to let the experience really set in and become the given, then planning on getting back to legacy to see what the real review is. Definitely aware of my carrier though, and if i go will definitely spend a few days unloading then decommissioning it... or will leave it around selling tritium for the lowest possible for anyone who wants it, something like that.
 
It's pixels on the screen - 0s and 1s. There is nothing "technically impossible" about adding ship interiors, that's just a strawman dressed as the Grim Reaper in a weak attempt to win an argument.

Yeah, not technically impossible, but whether it's financially worthwhile and practical is something only FDEV really know. We know it's technically possible because Star Citizen does it, but even a game built apparently from the ground up to have ship interiors is having problems. But that's still neither here or there, the decision in the end is FDEV's, and they may indeed decide to do it, or not as the case may be, but they aren't telling is and I think that's what causes so much angst amongst the ship interior fans.
 
I think that's what causes so much angst amongst the ship interior fans.
Some say it's bc it was "promised" (envisioned) almost two decades ago.

Personally i think it's bc that non-functional non-game has it and they want it in elite because elite is a good (subjectively) and playable game.



It's also why i quite early on thought of adding more social activities to carriers as a stepping stones in order to test the waters to see what floats wrt player interactions.
Honestly fdev where is that trophy wall for the carriers, are you holding out on us? :D
 
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Yes, ship interiors would be nice. Consider the present iteration of onfoot mechanics the platform upon which other onfoot aspects will come. For me, being able to walk around has become an essential and integral part of the Elite experience. I have no desire to go back to being bolted to a cockpit chair.
It is unfair that I did not read the other 8 pages of this entry, but I had to comment to this in particular.

I'm a VR player, and the Odyssey FPS did not interest me. It "bolted" me to the cockpit chair and SRV chair. Landing at planet bases to complete "cockpit" missions left me drooling at the VR look at guards patrolling and skimmers patrolling wishing I could partake in the "mercenary" missions, or on foot poo-poo we others call it. It looks awesome, until I "disembark" and have my VR immersion ruined. So I just look out the cockpit and wonder, when will they allow this wonderful expansion called Odyssey foot missions be available to VR players, because after two years of updates, it still sucks. Okay, Odyssey is great for VR as well (ignoring foot and lighting and so on), but until they address VR, it is totally ignored.
 
It's pixels on the screen - 0s and 1s. There is nothing "technically impossible" about adding ship interiors, that's just a strawman dressed as the Grim Reaper in a weak attempt to win an argument.
Oh really? if it's just 0s and 1s, explaine why Fleet Carrirer interiors is so tiny?
Why when i visit biggest Odyssey settlement on the ground vs Smallest one, the FPS difference is almost 50%? Even those this Settlements are still tiny tiny.
Why all Space stations interiors are also so tiny tiny compared to the size of the Space Station?

Maybe it's time to face the reality, it's not that you think that Fdev are incompetent that lead to this minimalistic approach of doing things, but it's simply technically impossible to do something of such larger scale.

And if someone here thinks that you can fix everything with money, here is a wake up call for you: https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/page-3139
10 years and biggest game budget in history of all games. And still they can't make it work. It's not about money.
 
Oh really? if it's just 0s and 1s, explaine why Fleet Carrirer interiors is so tiny?
Why when i visit biggest Odyssey settlement on the ground vs Smallest one, the FPS difference is almost 50%? Even those this Settlements are still tiny tiny.
Why all Space stations interiors are also so tiny tiny compared to the size of the Space Station?

Maybe it's time to face the reality, it's not that you think that Fdev are incompetent that lead to this minimalistic approach of doing things, but it's simply technically impossible to do something of such larger scale.

And if someone here thinks that you can fix everything with money, here is a wake up call for you: https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/page-3139
10 years and biggest game budget in history of all games. And still they can't make it work. It's not about money.
Fleet carrier interiors are tiny because it is the minimum required to satisfy the current game play. The limitations are there so that the tricky implementations do not need to be done.

Why these limitations and constraints? because it is not financially viable to add them in according to FDev. We are discussing here all the things we would like. That's great. I would like to win the lottery. The only way that I can see we could persuade Fdev to implement them is:
  • Its added as a DLC that we have to pay for.
  • We can persuade them that by adding extra gameplay would attract more people to buy the game.
They won't add it it to keep those who have paid up happy. They won't do it to appease the doom sayers and whingers in the community who, quite frankly, are very rude to them. We have seen that FDev have added stuff based on community comments, but its done when they spot an idea that will continue to make the game a money spinner, not because it makes a partial part of the community happy.

They are fully aware of the limitations of the Cobra engine. They may even have identified the problem. However they have reached the "That will do" stage. Sure they could spend more money on improving it, but would it be financially viable. Why add interiors that would bring it from "That will do" to "that is not good enough"? Why improve the FPS when it brings in no kore money and does not cause too many players to leave. I suspect there are tweaks happening, but they will be hidden. FDev don't want to continually bring up the low FPS topic. They would rather tinker here and there without talking about it.

Let's keep suggesting the game play that interiors would add that would bring in more players, rather than going on about the eye candy that cannot compete with games that have a better financial model (albeit a bit dubious).
 
Not just yet... thought about this just yesterday.. im playing odd to let the experience really set in and become the given, then planning on getting back to legacy to see what the real review is. Definitely aware of my carrier though, and if i go will definitely spend a few days unloading then decommissioning it... or will leave it around selling tritium for the lowest possible for anyone who wants it, something like that.
I could use some Tritium!

I examined the Legacy Bubble using the Fleet Carrier filter on the galaxy map, and it's amazing how many fleet carriers remain in a game nobody plays.. Too bad, that, as otherwise it would be a good marker for where the 1% are active.
 
An exit from a ship may not take as long as the video, but the point I was trying to make was that whilst the example interiors given by the video look great the first time, repeating it over and over again would detract from the wow factor. There needs to be a balance between adding to the immersion of the exit/entrance and making it too excessive and prolonging the wait to get outside/inside where the activity you want to do awaits you.
My suggestion to expedite and make it a choice would be to have the elevator be the instant cockpit to airlock section that lasts as long as it currently is elsewhere, but also have a manual walk through the ship to the airlock option:

Express Lift copy.png


Selecting the passageway will take you to the corridor that allows you to freely explore the rest of the ship.


Your example of a group activity is exactly where ship interiors would have a purpose. Nice pic BTW.
THX :)

So in order to win over commanders who don't like the idea of ship interiors I think there would need to be several new appealing activities associated with the interiors and the ability to skip the scenic exit if you are in a hurry or repeating the process too many times (or make it roughly the same time as the fade to black mechanism).

In order to persuade Fdev to implement it the interiors would need to attract new players and or bring in new income. That is the only way to counteract the significant cost, time and resources needed to implement it. Just because commanders keep creating new threads in the forums saying "I want it" will not suffice. It did not work for all the console players who said they wanted Odyssey.
To be fair, the console situation is different in the sense that it was casualty of the initial lack of optimization of Odyssey which precluded the consoles from getting to the required performance to make the expansion viable for it, and the time/cost to make it work was not feasible in relation to cost/time. Ship interiors for PC are very much doable as an expansion option and are part of the greater development arc of the game, so at some point there should be a ship interior expansion.

There are far more activities that could be added to interiors or buildings, caves and alien structures where players would go specifically to partake in those activities, rather than the mundane getting in/out of the ship when a large proportion of players have no interest. I'm not saying that there aren't plenty of people who would want it, I'm saying that there is divide between those that do and don't want it.
Agreed, though I think if the focus was on the iterative aspect of it - which it is, then those expectations should be manageable. As players, we all need to understand that there are a multitude of things that could be developed further and/or added to the game, but resources and time is not limitless, and adjust our own expectations accordingly.

The ability to customise the interiors would be good too and may give the Fdev the opportunity to gain income.
I would like Frontier to lean more into customization options, though it's a balance. However, ship interiors would be a great source for color schemes etc.. However, I would prefer it if we could display exobiological specimens via collection rather than dlc.
 
Now imagine having each ship in a different bay / landing pad and either walking, taking a lift, or riding a speed belt to the ship of your choose (or if in a super hurry, teleporting directly to the bridge). I don't have to image this, because I do it all the time in X4, and it never gets old.


Want some dessert? Imagine walking alongside your VIP passenger to escort them to your ship before departure!
Looks cool, Old Duck, btw, have you bought all of the X4 DLC perchance?
 
Looks cool, Old Duck, btw, have you bought all of the X4 DLC perchance?
I have, but only because there was a really good sale that bundled Kingdom's End with the one I didn't have (ToA). I don't have ToA active, however, as it doesn't really offer me anything (except a nice yacht) that I'm interested in at the moment. I would not have bought ToA separately.

I've been playing Elite instead of X4 for the last week (or more), but I still sometimes expect to see a Teladi looking out at me from the windows of Elite's ATC towers, LOL. Oh how I would love these two games to marry and have a beautiful baby together!
 
My suggestion to expedite and make it a choice would be to have the elevator be the instant cockpit to airlock section that lasts as long as it currently is elsewhere, but also have a manual walk through the ship to the airlock option:

View attachment 356871

Selecting the passageway will take you to the corridor that allows you to freely explore the rest of the ship.

Actually the original game play videos had exactly that, so you could exit to the front or rear of the FC (I am assuming they were referring to the lifts at the docking area for rear and the lift at the private crew only area for the front), but that was never implemented in the final iteration, I am assuming either technical issues that made it difficult (don't really believe that) or game play issues. It's quite possible when testing before releasing to the players to trial that they found 99% of use was to go to the front lift and the rest of the FC was ignored, and that wouldn't surprise me at all. If they were going to put interiors in they were going to be "jolly well sure" players would walk through them!

To be honest that's one of the things about ship interiors worries me, if they give us ship interiors will they be also "jolly well sure" players would walk through them by making them compulsory? I mean a lot of the time hunting bio like bacteria I can basically land with the blue circle on top of the bacteria, so black screen, blue circle, scan, black screen and off to the next patch. It would be.....annoying....if they were to add an interiors time sink to that process, bacteria are a pain to scan now because they pay so little, that would just make it a skip every time decision.
 
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