I'm not holding my breath on any of this, though. They seem far more interested in adding new enemies and new hurdles for us to cross.
In some ways that makes sense. There wasn't a general problem with destroying Scouts or Interceptors prior to U14 - though obviously it was a skill and took time to learn. Then U14 added a bunch of extra things - higher-end AX weapons, the internal reinforcement modules, etc. - which got criticism from some of the AX vets as taking the skill out of it, of course.
Even more effective anti-Thargoid guns probably isn't the requirement here, artificial as some of the limits are - killing them isn't a problem with the existing weapons, and also a higher-grade research limpet controller would be the big war winner anyway. More scenarios (and finding a way to reliably bring back the Invasion ones [1]) would probably help more.
I think the lack of any information wise lately has made people less enthusiastic about the updates . Maybe that is intended as anything new now will be a great surprise ? And we won't have our high hoped dashed ? Who knows ??
It's been particularly quiet before the last one and this one. There was a decent amount of chatter about Update 14, when they introduced the Thargoid war, and the Maelstroms were still just Stargoids travelling toward the bubble.
Yes. They didn't hype up U14 in advance - which was probably the right strategy, if people had had time to dissect the idea of a Thargoid war before it arrived it'd all have been complaints about it not matching imaginations - but they had the Maelstroms coming in making it obvious that
something was going to happen, there was the whole speculation after the end of the well-run Azimuth storyline about "what next", and so on, and then "entire new Thargoid war layer, hundreds of systems falling, new scenarios and variations and finally getting to defend a port in real-ish time rather than having the Thargoids quietly take it out over the weekly downtime.
U15 and U16 they've done more to trail the content in advance out-of-game with streams and partner exclusives and so on ... but
in-game Galnet has been mostly dead, the war has settled into a fairly stable pattern, and U15 itself didn't contain much on day one (certainly, there were gradual reveals throughout it that it had to provide the assets for, but there's no point in hyping up U15 as an event if the actual
content to get excited about is four weeks out still) so there's not much expectation that day-1 U16 will be anything much different either.
[1] Simplest solution: inhabited systems within a certain distance of the Maelstrom go straight to Invasion rather than Alert.