Game Discussions Bethesda Softworks Starfield Space RPG

Every single space game before launch: This will kill ED! This is going to be the best game ever! It has everything!
Also every space game after launch: We hate it! We're back to tell you how much ED sucks!

Strange how it's the same people who overhype all the games and then are disappointed eh?
 
I see the cope pills already working 😇 🍻
Doesn't matter much to me either since I've always been aware of exactly what I'm buying into...a Bethesda RPG set in space and not a space sim...am I using copium as well then? 🤷‍♂️

Hyped...surely...but then again, I was just as hyped for Morrowind, Oblivion, Skyrim and Fallout 4. None of those disappointed as far as I can recall... as for Starfield being set as competition for any of the other space games, it's not being advertised as that...just as a Bethesda RPG...
 
Last edited:
Doesn't matter much to me either since I've always been aware of exactly what I'm buying into...a Bethesda RPG set in space and not a space sim...am I using copium as well then? 🤷‍♂️

Hyped...surely...but then again, I was just as hyped for Morrowind, Oblivion, Skyrim and Fallout 4. None of those disappointed as far as I can recall...

I cant say it doesnt matter to me, because in ED i kinda like to skim the surface in my ship - which is not possible in SF, but i always was quite skeptical about planetary exploration so i'm not really disappointed 🤷‍♂️

👇

Exploring whole planets confirmed...
I'll wait for confirmation from the Circumnavigations Club after the first one happens and is fully documented.
 
Hyped...surely...but then again, I was just as hyped for Morrowind, Oblivion, Skyrim and Fallout 4. None of those disappointed as far as I can recall...
Hyped is fine - I'm looking forward to it as well, having played other Bethesda games.

There are a few doing their usual 'this will be the best thing ever!' dances: they're setting themselves up to be disappointed even if it is great. They do the same before every ED update too 🤷‍♀️
 
I cant say it doesnt matter to me, because in ED i kinda like to skim the surface in my ship - which is not possible in SF, but i always was quite skeptical about planetary exploration so i'm not really disappointed 🤷‍♂️

👇
I like to do the same in star citizen...or spacebourne 2...or ED come to think of it. That doesn't mean I ever expected the same experience from an RPG based in space...any more than I expected to do the same in Mass Effect.
 
Hyped is fine - I'm looking forward to it as well, having played other Bethesda games.

There are a few doing their usual 'this will be the best thing ever!' dances: they're setting themselves up to be disappointed even if it is great. They do the same before every ED update too 🤷‍♀️
As much as I don't normally hype games up past my own expectations...I honestly think that Starfield will be something a bit special...if for nothing else, it'll be played and enjoyed by many thousands of casual gamers outside of the usually niche space game genre players like us 🤷‍♂️
 
As much as I don't normally hype games up past my own expectations...I honestly think that Starfield will be something a bit special...if for nothing else, it'll be played and enjoyed by many thousands of casual gamers outside of the usually niche space game genre players like us 🤷‍♂️

Hopefully it will be so
In the mean time it seems that BG3 really hit a lot of marks - and i definitely ignored it simply thinking they cant outdo BG1 and BG2

Looking forward to how many marks Starfield will hit, but from the leaks, it seems that mr Todd was not exactly on the spot when he said "Everything will do..."'
So now i have even more doubts than i had when i said that i'm looking forward for Circumnavigation reports and i kinda want to see how the flight model looks like
 
Hopefully it will be so
In the mean time it seems that BG3 really hit a lot of marks - and i definitely ignored it simply thinking they cant outdo BG1 and BG2

Looking forward to how many marks Starfield will hit, but from the leaks, it seems that mr Todd was not exactly on the spot when he said "Everything will do..."'
So now i have even more doubts than i had when i said that i'm looking forward for Circumnavigation reports and i kinda want to see how the flight model looks like
If you're looking for a flight model that isn't distinctly arcade, atmospheric flight...or any of the things you seem to like in ED...Starfield definitely will be a disappointment. 🤷‍♂️

The only game 'similar' to Starfield at all is Spacebourne 2...that's in Steam early access at the moment.
 
If you're looking for a flight model that isn't distinctly arcade, atmospheric flight...or any of the things you seem to like in ED...Starfield definitely will be a disappointment. 🤷‍♂️

The only game 'similar' to Starfield at all is Spacebourne 2...that's in Steam early access at the moment.

Starfield, ED, SC do have many overlapping features. Such as the still unfinished Squadron 42 story campaign, walking inside spaceships, ship customization, exploring and interacting with NPCs in scifi cities, FPS and space combat, flight models, aliens, POIs on planets, space travel in star systems. So Starfield will deliver on numerous things which are lackluster or non-existent in SC and ED. They are competitors even though Starfield is not a (heavy) simulation, but a space themed RPG.

People say few would walk in one direction for 40 minutes to reach the zone boundary. That's true, because it's a waste of time on foot. However, they would do so with vehicles. Bethesda did not add atmospheric flight because it's difficult to develop and players would feel the artificial limitations of the zone in a few minutes. ED and SC are far superior in this regard. It's about the freedom of exploration to get into your ship, manually control it, fly anywhere across a planet, land anywhere, discover POIs or just enjoy the vista. That is in my opinion critical for the ultimate immersive space sim.



Why does ObsdianAnt use the same background song for 30 Starfield videos.
 
Last edited:
One thing that would be welcome with the Creation Kit (...since... forever), would be a significant speedup...

When you've got these thousands-of-cross-referenced-entries listings, from an absolutely massive database, it can inevitably take a minute to just open a window, or apply a filter, or... anything, just to, say, change the HP of an NPC. Those minutes soon aggregate, and, at least for me, it really hampers your workflow, when you are waiting around for your tool all the time, instead of the tool waiting for you -- better go in with a step-by-step, beginning-to-end plan already in your head, and a full pot of tea, and then slowly execute the steps over the next half hour, like a good little robot under the command of your past self... :p
I admire those with the patience and focus of mind to work like that, but can easily see how it could contribute to quest-breaking situations never getting fixed.... :p

Man, back when 3D modellers got hardware-accellerated graphics to their interfaces, and you could turn your scene around and look at in real-time, instead of waiting several seconds for it to redraw in wireframe; Was that ever a game changer! :7
 
So, there is a rumour that if you walk far enough from your ship, a pop-up appears on screen i.e. an invisible wall, telling you to go back to the ship, or map. Supposedly this is after about 40 minutes of walking. This doesn't bother me as I had no plans to walk all the way around a planet anyway. Of course this might be all nonsense, but what are your thoughts...
Image on this page...https://www.aroged.com/2023/08/26/p...-have-invisible-walls-that-restrict-movement/

Edit: Cosmo beat me to the story earlier, so sorry for the repeat.
 
Last edited:
Starfield, ED, SC do have many overlapping features. Such as the still unfinished Squadron 42 story campaign, walking inside spaceships, ship customization, exploring and interacting with NPCs in scifi cities, FPS and space combat, flight models, aliens, POIs on planets, space travel in star systems. So Starfield will deliver on numerous things which are lackluster or non-existent in SC and ED. They are competitors even though Starfield is not a (heavy) simulation, but a space themed RPG.

People say few would walk in one direction for 40 minutes to reach the zone boundary. That's true, because it's a waste of time on foot. However, they would do so with vehicles. Bethesda did not add atmospheric flight because it's difficult to develop and players would feel the artificial limitations of the zone in a few minutes. ED and SC are far superior in this regard. It's about the freedom of exploration to get into your ship, manually control it, fly anywhere across a planet, land anywhere, discover POIs or just enjoy the vista. That is in my opinion critical for the ultimate immersive space sim.

It's certainly going to be interesting to see how it turns out when we're really playing the game. In Fallout or Skyrim, I can easily get side tracked, because I stumble across some POI. Instead of completing my quest, I suddenly find myself exploring a cave, a house and a ruin, before I remember why I actually walked in that direction. Suddenly face-planting into an invisible wall might be annoying, although I still think that a 40 minute walk into ONE direction is still a lot of ground to cover. That being said, it might also be frustrating to see some interesting POI on the horizon (e.g. a mountain range) and just before you reach that place, the game tells you "Stop". I wouldn't be surprised to see some form of atmospheric flight in SF modded into the game within a few months of release.

But as I said, we have to wait and see.
 
According to this leaker (source link): "They do have different biodomes on planets. But so far I've only seen it on Mars and it's been an icy cap. You can land there or land on more of the rocky desert areas. But like I said these things landing sites are completely separate from each other and not connected and from my testing they cannot be connected no matter how close you place the landing zones."

To summarize some important stuff:
  1. When you select a custom landing spot on a planet the game will procedurally load a tile. If you select a new landing location next to that It will generate a new tile. However, none of the tiles are connected. So from space we see a whole planet, but it does not actually exist as one whole on the ground level. I thought the planet geography would be hundreds or thousands of tiles that connect like a puzzle, but the tiles are quite random except e.g. desert, icy, forest. That's unfortunate, but it's to be expected.
  2. You can quick travel to locations on planets in the same star system if you've been there before. This makes the ship quite unnecessary except for landing the first time.
  3. There is quick loading when entering buildings. It's not seamless walk in and out.
  4. The economy, prices are not dynamic.
  5. The ship building is modular. You can stack modules and connect them to create big ships
  6. Each tile has 0 to 4 points of interest. Some have caves and special materials.
  7. The tiles are unique for everyone (except important locations such as cities). So if you find a cave in a specific location on a planet, there might not be a cave in someone else's game.
  8. If you choose to land next to an ocean or beach it does show in the procedural tile.
  9. There are multiple difficulty settings: very easy, easy, normal, hard, and very hard.
  10. You can land on Earth, but it's just a rocky desert.
  11. You cannot land on gas giants
 
Last edited:
I see the cope pills already working 😇 🍻
Nonsense, I don't expect Starfield to be better then ED or any other game I like, Starfield just ticks a couple boxes for me where ED never did.
It looks like a game I'm really going to like, I just pointed out that the zones don't bother me.
Zones would've bothered me in ED because it's a completely different game.
I also think that Starfield will probably offer a wider range of things I like to do then ED did.
ED has a flight model that is unrivaled in a space Sim to my knowledge, it just doesn't offer me the fun I had playing it anymore, after 4000+ hours that's not even a bad thing, for any game imo.

ED has always been a good game, the best game to me for years, it's just a pity that Frontier made certain choices that I don't like, it's their choice though just as it is my choice not to like it and stop playing.
I play on console, if ED had gotten further development as the pc does I probably would still be playing.
 
Back
Top Bottom