Do you want ED 2 or an Expansion?

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The difference is that I don't pretend to hate threads like these.

If you hate these threads as much as you say, why participate in them? All you need to do is add a couple people to your blocklist, and you'll have your "Hotel California" for all the topics that bother you so, seeing that it's usually the same small group of people who start these threads.

I just think you like being a "white knight" (the term you've used in the past) way more than you admit. There's no shame in in that, embrace it! I happily embrace being a defender of the things I love, be it certain games, or certain content creators (I'm definitely a Knight of Obsidian Ant's Roundtable), etc.

But to your point, YES, I "live for threads like these", because I enjoy the discussions they generate, with the caveat that I do as I preach - use the ignore function to "Hotel California" those few who would ruin my enjoyment of these otherwise civil debates.
why? are you still here on EDO forums, i fought you retired and went to SC or is it SF now! i not buying it for you!
 
The difference is that I don't pretend to hate threads like these.
Another difference is that I'm still playing the game. ;)

If you hate these threads as much as you say, why participate in them? All you need to do is add a couple people to your blocklist, and you'll have your "Hotel California" for all the topics that bother you so, seeing that it's usually the same small group of people who start these threads.
I don't think I said that I hate them, I just said that I'd draw a breath of relief if the topic of ship interiors was put away like the IMO equally tedious open/pg/solo topic. It seems clear to me that Frontier stated no ship interiors at the moment, so IMO it gets tedious to have the subject brought up again and again. However seeing the topic of this thread, it's certainly pertinent to the discussion unlike many of the other threads.

I just think you like being a "white knight" (the term you've used in the past) way more than you admit. There's no shame in in that, embrace it! I happily embrace being a defender of the things I love, be it certain games, or certain content creators (I'm definitely a Knight of Obsidian Ant's Roundtable), etc.
Well I was accused of being a white knight on a couple of occasions, and I suppose that I have to admit that being offended by the never ending doom spread by some and wanting to defend a game I like actually makes me a white knight.

Sure I take a certain pleasure in arguing with you lot, but I'd really prefer if the discussion was on a slightly higher level than Frontier bad, lazy devs, ship interiors when, the share price has tanked, game is dedd, etc, etc, ad nauseam.

To be honest I've considered writing a farewell letter, but to the forum and not to the game. The biggest reason I haven't is that I could never keep it.. What would I do while in supercruise if not trolling the forum...

BTW, what happened to discussing the post and not the poster? ;)
 
I think that's too optimistic - the key is that it's not possible at all.
Somebody should have told David Braben this when he made that infamous kickstarter video. Seriously, I agree with you (at least for now, as who knows what the future may bring with better silicon coupled with AI), but many people tend to reply to that with "We're not asking for anything that wasn't promised in the beginning!"

I am actually amazed that Horizons was able to achieve what it did, with a planet starting off a a spec in the stars, slowly growing in size as you approach, with details of craters and valleys and other features smoothly resolving, all the way down to the surface of that planet, with individual rocks and geological features, all at amazing framerates on older hardware. The programming behind that blows my mind to this day. I would have said that "is not possible at all" until I saw it in action.

But yeah, as amazing as Horizons is, the jump from airless empty planets to earth-like worlds with sprawling cities and life is one that I just don't see being achievable anytime soon. Things like ship interiors, on the other hand...
 
why? are you still here on EDO forums, i fought you retired and went to SC or is it SF now!
Another difference is that I'm still playing the game. ;)
The topic of this thread is who would be interested in Elite Dangerous 2.0, which nobody is playing right now. Since I would indeed be interested in ED 2.0, then my participation in this thread is both logical and permissible. Now if you feel the thread itself does not belong in the forum, well that's a different issue.

BTW, what happened to discussing the post and not the poster? ;)
Fair enough, I'll leave you alone. As the kids say, "My bad!" (sorry, mods). I'll go back to discussing the various topics that interest me (which includes ship interiors).

Take care, Jack!
 
Most of the players moved to other games, because 99.9% of people don't play one computer game for ten years.

There is no real "ED killer" on the market. Doesn't mean most people dont eventually get bored of it. When they release something new, some will play it a bit again. Meanwhile I will be more interested in BG3, Forza Motorsport, MSFS, Starfield or whatever shiny new thing catches my eye.

Even a perfect FD cannot churn out content faster than I can consume it, so I will always just drop in and out at times.
Wow in another couple of years I will be in the top 0.1% of players.
 
Things like ship interiors, on the other hand...
Even that would require a full rework of the game, which is currently setup and balanced around the idea of spaceships being completely functional with just one person sat in the cockpit. That's both very unrealistic and not really possible to do with paid DLC (unless we got actual NPC crewmates to fill in the gaps for those without the DLC, probably just leaving them with a neutered version of the "full" game). Not to mention other basic errors in scaling and whatnot. Otherwise, you're stuck with the minimal implementation of ship interiors where it's basically just eye candy attached to the actual ship in the cockpit.

I'm reminded of a certain quote from a David Braben about how they were building the game from the ground up to support ship interiors in the future, but evidently his statements are not to be trusted as others have already said.
 
and nothing else.
Not quite.

Dual Universe is a persistent MMO environment with spaceships flown in a reasonably realistic scale solar system (and pretty much every feature from the "I wish ED had that" threads besides - base-building, more types of ship, ship interiors, crafting, player economy, client-server architecture, outsourced commercial engine, thicker atmosphere landings, open-only, you name it it's probably got it ... so long as it isn't a feature ED already has). It certainly hasn't been a runaway success since it released a year ago ... but it's still there, for now.

If you take out MMO-style multiplayer as a requirement (which I think is fair - ED makes the multiplayer side so optional already) then the X series also provides an alternative - with again, a different focus to ED or SC or NMS or KSP, of course.

Your general point that there aren't many and they all focus on very different interpretations of "spaceship flying game" is certainly true, obviously, no disagreement there.

Somebody should have told David Braben this when he made that infamous kickstarter video.
Oh, of course. Optimism about what's possible (or desirable) goes beyond just the players - I'm sure there's plenty of less public stories from elsewhere in the industry about big initial ideas that got scaled down a lot by release time. And people need to at least try to make the big ideas work because sometimes they do, but that's not the same as marketing on that basis.

In fairness to Frontier, they've learned a lot about overpromising in the last ten years and stopped doing it. So the complaint now is that there's not enough hype - where's the comforting marketing about what's endlessly around the next corner?
 
I'm sure there's plenty of less public stories from elsewhere in the industry about big initial ideas that got scaled down a lot by release time.
Alternate Reality game... In 6 episodes, got to 2, the starter area and a small expansion...
Such is life, it doesn't always follow the 'promises'
 
Dual Universe is a persistent MMO environment with spaceships flown in a reasonably realistic scale solar system (and pretty much every feature from the "I wish ED had that" threads besides - base-building, more types of ship, ship interiors, crafting, player economy, client-server architecture, outsourced commercial engine, thicker atmosphere landings, open-only, you name it it's probably got it ... so long as it isn't a feature ED already has). It certainly hasn't been a runaway success since it released a year ago ... but it's still there, for now.
Both Dual Universe and Starbase were huge disappointments. They are perfect examples of:
Optimism about what's possible (or desirable) goes beyond just the players - I'm sure there's plenty of less public stories from elsewhere in the industry about big initial ideas that got scaled down a lot by release time.

I really wanted those games to be what they promoted themselves as. Their vision was captivating, but the execution is "clunky" if not outright broken. Though even before they released, I had my doubts that they could pull off everything they were promising, because the scale was just "too big" to be technically feasible.

It does prove your bigger point of the extreme difficulty to make an "everything" game. I'm one of the few who criticize Odyssey for taking Elite in this direction, diluting the core gameplay of flying spaceships and adding unnecessary complexity and subsequent performance degradation, bugs, etc. in an attempt to make Elite more of an "everything" game rather than a "fly your spaceship" game. If there is an ED 2.0, I hope it returns to that core tenant and leaves EDO as a separate game for those who it.
 
Some months back, I looked a bit into Hello Games' financials, see this post: as it turns out, the power of massive marketing (financed by Sony) was such that they made enough money that even if all income was cut afterwards, they could have kept developing the game for over ten years. I don't think that all those copies sold were based on the state of the game at launch, because really, it was quite the debacle.
So, sure, they developed the game quite well over the years, but they did so at practically zero financial risk, and an original reception that was poor enough that they could really only go higher. It's a good thing the developers kept at the game and improved it over all the years, of course.

You also have to keep in mind that Hello Games are a small, privately owned, dev studio.
The owner can do whatever they want with their money. No pressure from investors or regulations like it happens for a PLC.
And i'd say, they got a lot of money from the initial sale of the game to keep funded their small dev team for many years.

Kudos to them for not running with the money after the initial launch of the game, but it's really so much easier to fund a 10-20 man team than what FDev has to deal with - that is putting bread on the table for 800 people while also being a PLC and being subjected to a rather stiff set of regulations
 
Do you want Fdev to make ED 2 or another expansion for ED 1?

ED is almost 10 years old and it has aged a lot. The graphics don't hold a candle to current gen space sims and space themed games. So it would be best for Fdev to keep the good features and learn from other space games for a sequel (Elite 5).

Update: gameplay and comparison, recommendation.
What I would like is for FDev to develop what Braben's videos promised in the ED Kickstarter. But that's just not going to happen, whichever way they go. If FDev do develop ED2 and it contains any of Braben's vapourware, they would have to either provide ED2 and its updates FOC to everyone who backed ED's Kickstarter, or face a class-action lawsuit.

So ISTM the Elite franchise has really run its course. ED updates are FDev's only route to market with this. However, for me, the fundamental problems with ED are the tediously-grindy, more-of-the-same nature. This likely wouldn't be solved either way by FDev.
 
Excuse me, what? lol.
"I don't want the company that created this game to have anything to do with the game they created, because imo they can't develop." is what I read from that.
And that's hilarious af.

On topic:
Expansion.
I agree with the poster you're mocking. FDev didn't create the original Elite, and with ED they developed a game that really needed 3rd-party tools which any futuristic ship would have had in its on-board computers, and therefore should have been built into the game.

FDev management showed contempt for their own customers, which doesn't engender brand-loyalty. Their own CEO sold promises they couldn't deliver. I am extremely avoidant about buying anything that FDev produce, because of how they behaved toward ED customers. This has nothing to do with ED per-se, it's about the culture of the company behind it.
 
The ED killer is Frontier. Such an amazing lineup of mediocre gameplay updates I have never seen before. The only one I actually really liked is Ody, and that tanked the game because they couldn't make it run well.
That's truth right there, the only ones that can bring them down are themselves. He we are on update 16 of the expansion with space legs, and the focus is still on ship combat. We have a bit of onfoot gameplay now, but it's still pretty focused on ships. Will the 17th update change that? When will they turn their attention to something different to add more variety to gameplay again? I'd say U17 and U18 are both going to continue to be Thargoid focused...after that will they look at other areas people find enjoyable?
 
He we are on update 16 of the expansion with space legs, and the focus is still on ship combat. We have a bit of onfoot gameplay now, but it's still pretty focused on ships. Will the 17th update change that?
I'd love it if it did, although the pessimist in me thinks that there will be no exciting EDO exclusive content, which is sad.
 
they would have to either provide ED2 and its updates FOC to everyone who backed ED's Kickstarter,
Given that's only about 25,000 people, who were mostly fairly old, and ED2 would be at least 15 years from now if it did contain all those features, based on the time-to-develop of similar games with those features and in the knowledge that they haven't already started ... giving a free copy to however few are still alive and contactable at that point might be considered an acceptable marketing expense.

or face a class-action lawsuit.
But this isn't a plausible outcome if they don't.

There are lots of reasons for that, but a straightforward one is that under the Limitation Act 1980, in the UK claims for breach of contract must be brought within six years of the breach, the Kickstarter was 11 years ago, and the delivery date for the relevant contracted items was approximately nine years ago.
 
Given that's only about 25,000 people, who were mostly fairly old, and ED2 would be at least 15 years from now if it did contain all those features, based on the time-to-develop of similar games with those features and in the knowledge that they haven't already started ... giving a free copy to however few are still alive and contactable at that point might be considered an acceptable marketing expense.


But this isn't a plausible outcome if they don't.

There are lots of reasons for that, but a straightforward one is that under the Limitation Act 1980, in the UK claims for breach of contract must be brought within six years of the breach, the Kickstarter was 11 years ago, and the delivery date for the relevant contracted items was approximately nine years ago.
Plus I don't think you can do a class action lawsuit in the small claims court.
 
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