I'm over 4.6 million LY travelled and received no such message.
There will be a few people around who have passed 10 million and I've never heard of anyone receiving such a message.
Thank you for this! Yes currently I am only using the flac audio file from Canonn's page. If you can share some small 1-2 minute clips of those variants that would be great I plan to get back into the game at some stage to explore more of these interesting clues. First I need to get my theory structured to make any sense.
I can see differences in the low frequency imaging (the red/white band) as well, indicating that it likely also forms part of the Signal.
To clarify the 'heartbeat' is only in the low frequency range. There are many layered aspects to this audio (likely deliberate to obfuscate something) - so hopefully this might help others dissect the different features for their own independent analysis. In this diagram pay close attention to the Hz ranges.
View attachment 379145
I have attached the sub-200Hz audio that I separated out from the Canonn audio file and applied noise filtering to.
This audio is sped up by 3.5x (which increases the freq to around 600Hz). View attachment 379146
The real test will be to see if this is unique to the LS or if it is just a repeating sample used by the audio designer. I'm leaning towards unlikely to be a repeating sample, because all the other aspects of the audio are unique and well blended across the entire audio clip.
Here you go. This link is my latest recordings. It's quite big, almost 4gb. There's a text file in there to explain what each track on the audacity file is and where it was recorded.
From what I've seen so far it's pretty typical of the general span of recordings, I'm still trying to get a 'top quality' recording, but maybe that's not possible, who knows.
As per my post recently. In the DJ interview that everyone cites for the "it's in the Milky Way, but I can't tell you were at this stage, it's a journey that everyone has to travel for themselves." quote, a few minutes later Brookes says "You still have to do the journey though" when talking about travelling to Sagittarius A*.
Therefore it's very likely Brookes meant a physical journey - since he used the same word a few mins later relating to travelling 22kly.
I also agree, and he said it in the context of the journey to SagA being challenging with the risk of a mistake costing you a big chunk of time such as running out of fuel etc. He also made reference to certain ships being better suited to that journey to Sag A* saying "anything else would be madness unless you've got a fully kitted Anaconda or something".
As for the Raxxla hint, I can only assume what he meant by "everyone...themselves" is that the community as a whole has to figure it out. The only other viable option would be that it is a bespoke procedurally generated sequence unique to each player. If that were the case, it would still need a common starting point - either physical location, or a performance benchmark we reach to activate it.
Today I got The Ragthorn by Robert Holdstock - and have finished reading it already!
It has changed the way I think about what we have in game.
We have a representation of many myths, not only the works of Robert Holdstock, with an Yggdrasil resting upon Axis Mundi and an Otherworld or Underworld in its roots, with triad goddesses and many other things but, having now read this story, I do not think the tree is Yggdrasil (or not only Yggdrasil): it is the Ragthorn tree!
To not spoil the plot I'll use spoilers as I set down my thoughts.
I think we are looking for something buried (perhaps literally) amongst the roots of the tree, where the pointers in the Codex have been directing us, since
in the story, the Ragthorn is a tree that resurrects people if they are buried in its roots in strict accordance with a ritual.
Early on in the story there is an ancient ruin discovered in a crater:
it was a temple with eight standing stones and four stones across the top of those, with four altars aligned east-west. There had once been a thorn tree in the middle of this structure. The altars were ascribed to being aspects of the Hunter God. Three were the usual: youth, king, wise ancient and, as the temple was about resurrection, the fourth was youth again.
With Michael Brookes setting his novel Elite: Legacy in Artemis, I wonder if he was giving us one of these altars for free... .
There is also mention in the book about a doorway
the person who first discovered the ruin took a stone, that had four sides with writing on each side in cuneiform, and used it to make part of the doorway of his house. The narrator asks if this is symbolic and a divide through which one passes from one world to another. He realises that the stone is not the marker of a tomb as he had thought but the tomb itself.
To me, that is getting awful close to a 'place that isn't a place, the key'.
This makes me think that, if Raxxla is a Robert Holdstock Easter Egg, then we are looking for a tomb of some kind, very possibly in a crater. Whether this is a gateway to somewhere or holds the key to immortality, or both, I have no idea.
The Ragthorn tree is described as having seven branches and seven roots, each with seven times seven thorns. The number 7 is a repeating factor in the unfolding mystery. It is also described as a 'dream tree', from the word swefna, a 'wonderful tree' (syllicre treow) and a tree of victory (Sige-beam) and as symbolic of Christ's cross, the rood. It is also referred to as a bloodthorn. Perhaps there is one in the tomb?
The number seven is also utilised in the codex, ungrammatically!
There is also the textual obfuscation of the secret in Ragthorn, by surrounding it with the written rune for Thorn!
Þurisaz or Purisaz, is in game!
There’s also the reference to John Milton in the Ragthorn, one cannot deny a certain someone not getting excited about that association!
A place that is not a place; the Otherworld, a realm which exists outside our reality, in some cultures over sea or under or through a mountain, or a doorway made by Hawthorn…
Collectively I can see the re-use of contextual influences Holdstock utilised in his writings; remembering that ‘he’ created the myth of Raxxla not Bell nor Braben.
At a minimum it’s evidence that Brookes had skilfully and artfully replicated a Holdstockian Easter Egg in game of an immense scale.
Today I got The Ragthorn by Robert Holdstock - and have finished reading it already!
It has changed the way I think about what we have in game.
We have a representation of many myths, not only the works of Robert Holdstock, with an Yggdrasil resting upon Axis Mundi and an Otherworld or Underworld in its roots, with triad goddesses and many other things but, having now read this story, I do not think the tree is Yggdrasil (or not only Yggdrasil): it is the Ragthorn tree!
To not spoil the plot I'll use spoilers as I set down my thoughts.
I think we are looking for something buried (perhaps literally) amongst the roots of the tree, where the pointers in the Codex have been directing us, since
in the story, the Ragthorn is a tree that resurrects people if they are buried in its roots in strict accordance with a ritual.
Early on in the story there is an ancient ruin discovered in a crater:
it was a temple with eight standing stones and four stones across the top of those, with four altars aligned east-west. There had once been a thorn tree in the middle of this structure. The altars were ascribed to being aspects of the Hunter God. Three were the usual: youth, king, wise ancient and, as the temple was about resurrection, the fourth was youth again.
With Michael Brookes setting his novel Elite: Legacy in Artemis, I wonder if he was giving us one of these altars for free... .
There is also mention in the book about a doorway
the person who first discovered the ruin took a stone, that had four sides with writing on each side in cuneiform, and used it to make part of the doorway of his house. The narrator asks if this is symbolic and a divide through which one passes from one world to another. He realises that the stone is not the marker of a tomb as he had thought but the tomb itself.
To me, that is getting awful close to a 'place that isn't a place, the key'.
This makes me think that, if Raxxla is a Robert Holdstock Easter Egg, then we are looking for a tomb of some kind, very possibly in a crater. Whether this is a gateway to somewhere or holds the key to immortality, or both, I have no idea.
The Ragthorn tree is described as having seven branches and seven roots, each with seven times seven thorns. The number 7 is a repeating factor in the unfolding mystery. It is also described as a 'dream tree', from the word swefna, a 'wonderful tree' (syllicre treow) and a tree of victory (Sige-beam) and as symbolic of Christ's cross, the rood. It is also referred to as a bloodthorn. Perhaps there is one in the tomb?
Speaking of Artemis: the Brookes Galactic Tour, when reached the last place in Orion Nebulae finish by something like "you can find the start of the text in Artemis system".
In the past, did we have a serie of beacons where the last one point to the first beacon?
Maybe at the end of this "journey", we need to find/do something in Artemis
Hi guys i found a few bugs on this system... someting dosent seem right to me:
1-bug: was it only me that notice that all the passanger mission givers only offer around 300k credit to go to colonia? (to me this feels like a bug) ....but i see other options as well:
1.1- Ither NLTT 46621 was ment to be in Colonia reagion. and the system is buged due to that.
1.2- the nav system "thinks" colonia is nearby becasue there is a way to strait to there in this system (some portal or some way of fast travel)
2-when acepting pass mission, after selecting the cabin.. missions dont register on the nav menu, and if you go out of the station they disapear all together.
does this bug with the pass missions happens to you too?
Wondering if there might be a tidal locked planet/moon, with a deep crater on the perpetual dark side, that we have to discover..
Within the 200ly bubble of SOL likely...
Wondering if there might be a tidal locked planet/moon, with a deep crater on the perpetual dark side, that we have to discover..
Within the 200ly bubble of SOL likely...
If we weren't able to land on things earlier in ED then I suspect it won't be tied to a surface location.
HOWEVER, that idea brings up an old memory I had of the classic space MMO Jumpgate. In it there were plenty of asteroids to mine from etc, and you traversed through different sectors via jumpgate portals. So the devs decided to have a laugh at the player's expense and stick a very dark asteroid right in front of the line-of-sight path to one of these gates. So if you weren't paying attention at this one particular sector, you would end up as a scorch mark on the side of 'Emma' the asteroid. She was a pain in the butt, just like 'emorrhoids
So one alternate option to the space structure idea could be that it is a uniquely dark asteroid - possibly larger than normal? - which may have something placed on it by the devs. Quite a tiny needle in a galactic haystack, but something to keep in mind.
If we weren't able to land on things earlier in ED then I suspect it won't be tied to a surface location.
HOWEVER, that idea brings up an old memory I had of the classic space MMO Jumpgate. In it there were plenty of asteroids to mine from etc, and you traversed through different sectors via jumpgate portals. So the devs decided to have a laugh at the player's expense and stick a very dark asteroid right in front of the line-of-sight path to one of these gates. So if you weren't paying attention at this one particular sector, you would end up as a scorch mark on the side of 'Emma' the asteroid. She was a pain in the butt, just like 'emorrhoids
So one alternate option to the space structure idea could be that it is a uniquely dark asteroid - possibly larger than normal? - which may have something placed on it by the devs. Quite a tiny needle in a galactic haystack, but something to keep in mind.
Does anyone recall from those distant Founder/Baker pre-launch days - all the memes and quasi-religious text about ‘the rock’. This stemmed from when FD - mainly Brookes , talked about asteroids. I always thought it amused him.
I've been inspired by Rochester to do some 3D mapping of the stars involved near the Landscape Search. Still getting to grips with this, but I needed a 3D representation that I can add lines and colours and stuff to!
Yellow are the stars identified by the IRH search:
It is thus concluded that the point of origin for the Landscape Signal is between the following 5 systems which if connected form a diamond around the source:
[A] JUENAE AC-B D1-10264 JUENAE PS-L A7-41 [C] JUENAE AJ-C C2-1768 [D] JUENAE ZI-C C2-3115 [E]: STUEMEAE GG-Y C4801
Green is the star closest to the signal source as identified by Canonn. The red dot is the coordinates where Canonn identified the signal originating from.
Canonn’s commander Seventh_Circle performed his own measurements of the signal and concluded that it was within a 0.2 ly radius sphere at Galactic Coordinates 14.889 / -25.061 / 25894.980. Using 4 measurements that were closest in value, he narrowed it down further to 14.971 / -25.043 / 25894.964 with a radius of 0.075ly
As you can see, there's a little bit of discrepancy there, but it's all very close (this whole area of space is only a few lightyears across).
Continuing to gather more data. My goal is to verify Canonn's point-of-origin research before anything else. In order to do that I needed to develop a better method of visualising the stars in 3D space! So far all my testing has verified that the signal definitely comes from somewhere around this area, and it seems likely that Canonn's point-of-origin is accurate.
Realistically if it's something even the size of a large planet, it's massively unlikely we can find it without better detection methods.
My current working theory is that Fdev have deliberately placed it outside any system so it can't be reached via supercruise. This is backed up by the attempts to reach Canonn's signal source location and the fact that the apparent source of the signal doesn't move in relation to distant stars (suggesting it's outside the system instance). This means that either:
1) The signal isn't mean to be reached. (so what's it for? a marker? a map?)
2) The signal is reached via Hyperspace like any normal star system. (How though without Galmap allowing a hyperspace lock?)
Further lines of inquiry:
I've collected a considerable amount of recordings of the signal now. It's longer and more complex than has been so far discussed (although I'm sure those involved in the search already know, I assume it's just not been posted on the forums). There are several features, which appear at predictable places every time, meaning that the signal itself is not random, or randomly assembled from parts, it's the same signal being repeated. There are a range of sounds that aren't part of the normal galactic background, the most obvious is the singing.
I've been trying to identify what the structures seen in the Landscape signal might be (if they are anything at all). To do that I'm attempting various filters and ways of cleaning up the signal, including compositing several of the strongest together to see if more features become clear.
I'm unclear if the signal "means" anything in itself. It might be there simply to provide visual markers since the audio component isn't as accurate for triangulation.
I have two broad question that I'm mulling over:
1) Is the signal deliberate? (in-game I mean, is someone/something beaming it out)
2) If it's natural, it doesn't match any known object, so what is it? (I have recorded stars, planets, black holes, asteroids, in real-space and in FSS, etc.)
In playing around I mirrored a particularly strong signal image just to see if it spelled out anything... I'm sure this isn't the solution, but I thought you'd be interested:
I almost immediately thought of the Arecibo message, but I don't think it's supposed to be anything like that. What's interesting though is that I'm pretty sure there's more in the spectrogram that we don't usually see. I've got dozens and dozens of these images now and I'm attempting to composite a complete image from the best parts of all of them.
I think maybe part of it is trying not to see the mountain because I think that tricks our brain into just seeing the mountain. I actually wondered it was lightning, or a river delta, lots of possibilities.
Not sure, lots of questions and ideas at this stage.
What's certain though is that Fdev put this here for a reason. I'm pretty sure that reason is Raxxla, but even if it's not, it's an interesting investigation
Hi guys i found a few bugs on this system... someting dosent seem right to me:
1-bug: was it only me that notice that all the passanger mission givers only offer around 300k credit to go to colonia? (to me this feels like a bug) ....but i see other options as well:
This is mostly intended behaviour (and documented, in various ancient patch notes and livestreams, too)
Inter-bubble missions only appear in Tourism economy stations - which are relatively rare in the bubble. Similarly if you're around Colonia, the Tourism stations there will have some missions to go to places in the bubble. You can also get data courier and sometimes long-range cargo missions on the non-passenger board.
There may well be a bit of a bug in that the pay for the passenger and cargo missions is less than for a short-range one (the data courier ones aren't too bad, though definitely balanced around taking a full stack of 20)
Just a quick image before I go out mandatory post-Christmas family stuff:
As before. The red dot is the signal origin according to Canonn. The black shape and yellow stars is the volume where the signal should originate from according to IRH.
Although Canonn's is outside the IRH's suspected volume - it's extremely close to the outer edge. From what LCU explained it seems like Canonn's method and IRH's method is different, but as you can see the results are very compatible assuming a small margin of error in either or both sets of results.
Purisaz. This keeps cropping up and it has been bugging me, so I took my multirole Anaconda, which has recently been re-engineered to tackle low CZ, out there and mapped all the bodies in the system (the planets are all 100+ KLs away).
One interesting thing happened, though it is certainly not unique: I picked up a Mission Signal Source Detected right after mapping the innermost planet (all three planets in the system are ringed gas giants and one has two tritium hotspots which is probably why there were a couple of Fleet Carriers out there). This led to a Trade Beacon with a T9 called Ariel and an anonymous contact offering 2 MCr or similar rewards in materials or reputation for me to deliver 45t of Bismuth to one of the Odyssey planetary ports in the system. It has been a long while since I last saw one and I usually ignore them since I'm doing other things but this seemed like an odd thing to happen in this system of all places to I popped back to Shinrarta Dezhra (1 jump either way even with the cargo) where there is a surface port with a Refinery economy selling it and I duly delivered it. I got a warning about people coming after me but was not interdicted, though I saw a message in chat saying they were after me. There was nothing special about completing the mission (other than what I think is a bug whereby you are fired on for landing in a ship that is a bit too big for the pad), sadly but at least I got 3 Biotech Conductors for my trouble.
There was nothing interesting showing up as a result of my mapping everything, so I proceeded to the nearest system, Didavas, and will explore the other close by systems - in The Ragthorn, the thorn rune surrounds interesting passages, as a marker, so perhaps I am supposed to look in a system nearby. The closest uninhabited system is Crucis Sector EL-Y c18, 9.40 LY away.
Purisaz. This keeps cropping up and it has been bugging me, so I took my multirole Anaconda, which has recently been re-engineered to tackle low CZ, out there and mapped all the bodies in the system (the planets are all 100+ KLs away).
One interesting thing happened, though it is certainly not unique: I picked up a Mission Signal Source Detected right after mapping the innermost planet (all three planets in the system are ringed gas giants and one has two tritium hotspots which is probably why there were a couple of Fleet Carriers out there). This led to a Trade Beacon with a T9 called Ariel and an anonymous contact offering 2 MCr or similar rewards in materials or reputation for me to deliver 45t of Bismuth to one of the Odyssey planetary ports in the system. It has been a long while since I last saw one and I usually ignore them since I'm doing other things but this seemed like an odd thing to happen in this system of all places to I popped back to Shinrarta Dezhra (1 jump either way even with the cargo) where there is a surface port with a Refinery economy selling it and I duly delivered it. I got a warning about people coming after me but was not interdicted, though I saw a message in chat saying they were after me. There was nothing special about completing the mission (other than what I think is a bug whereby you are fired on for landing in a ship that is a bit too big for the pad), sadly but at least I got 3 Biotech Conductors for my trouble.
There was nothing interesting showing up as a result of my mapping everything, so I proceeded to the nearest system, Didavas, and will explore the other close by systems - in The Ragthorn, the thorn rune surrounds interesting passages, as a marker, so perhaps I am supposed to look in a system nearby. The closest uninhabited system is Crucis Sector EL-Y c18, 9.40 LY away.
This is random POI that appears when you stay too long inside a populated system.
"Ariel" (npc name) is always there, offering "better prices than regular ones".
IIRC, it is a dead end, just an alternative scenario of trading.
If Purisaz is not arbitrary and is an international reference to Ragthorn my initial interpretation was to suspect Is it a literary clue, to look out for a pattern replicating what was in the book.
My initial thought was to look for systems, bodies or ports named after species of thorn trees… in Ragthorn the rune of thorn surrounds the centre word, to both highlight it, but also protect it.
My thoughts on Ragthorn immediately made me think of the Raxxla logo, are there certain systems that surround Raxxla that have a shared naming convention about thorns, find these and maybe it identifies a common centre?
Is it limited just to the thorn?
In Celtic mythology there existed the mystic triad of trees; the Oak, Ash and Thorn.
And in relation to Purisaz could such systems likewise be intentionally alternatively named or misspelt? It could be thought that Purisaz is a Shibboleth?
If Purisaz is not arbitrary and is an international reference to Ragthorn my initial interpretation was to suspect Is it a literary clue, to look out for a pattern replicating what was in the book.
My initial thought was to look for systems, bodies or ports named after species of thorn trees… in Ragthorn the rune of thorn surrounds the centre word, to both highlight it, but also protect it.
My thoughts on Ragthorn immediately made me think of the Raxxla logo, are there certain systems that surround Raxxla that have a shared naming convention about thorns, find these and maybe it identifies a common centre?
Is it limited just to the thorn?
In Celtic mythology there existed the mystic triad of trees; the Oak, Ash and Thorn.
And in relation to Purisaz could such systems likewise be intentionally misspelt? It could be thought that Purisaz is a Shibboleth?
I agree about the interpretation of the Raxxla logo here, though being a 3D symbol showing a cube with something at the centre, so perhaps surrounded on six sides.
There is an Ansuz system in game, which could represent the rune for oak or ash (or heathen god). There is also Berkanan (birch) and Ehwaz, which might be a Shibboleth for Eiwaz (yew).
It is not only trees that have runes in-game but perhaps the others are obfuscation? (So I won't list the ones I'm aware of here to focus on the trees for the moment).
There is also potentially Askr, the first man in Norse myth, literally also can mean 'ash'. Which in game is interestingly very close to Uror of the Norns…