Please don't presume to tell me what I want - or other people for that matter as per your other responses. I didn't say I wanted base building, I just gave a couple of scenarios which involve base building.
On the contrary, I'm not presuming anything.
In your case, I'm not telling you what you want; I presume your example was entirely fictional, since you threw "What if I..." on the front. So
if you wanted X, then you want X, not base building. If it's not open for me to respond to your fictional scenario
to you, why say anything at all? That's not how these sorts of discussions work...
As for the case writ-large, I'm still not telling anyone what they want. I'm simply parroting what they said, and for some reason that's getting people's noses out of joint... and these conversations are, tbh, quite insane.
"I want a Tesla!"
"Why do you want a Tesla?"
"Because I want an electric vehicle!"
"Right, so you want an electric vehicle."
"No, I want a Tesla!"
This is exactly what happened with Odyssey...
"I want space legs!"
"Why do you want space legs?"
"So I can EVA out of the ship and have fun salvage wrecks!"
"Ah, so you want better salvage activities?"
"No I want space legs!"
And we sure as heck got space legs, with no sign of EVA'ing on the horizon (Unless ofc, that's the feature update). I for one would love better salvage gameplay... whether or not that requires getting out of the ship or doing it from the ship I don't particularly care... but we sure as heck wasted a whole bunch of time getting legs only to not get either of those functions. Which leads neatly to...
Just because you don't like it or can't imagine why people would want to arrange several buildings with connections and different purposes on the surface of a planet, does not mean other people might not want or enjoy that.
Please don't presume to tell me what I want... because I sure haven't said I don't like or can't imagine why people would like to build things. I love a host of games with base building at their core; I currently have a large project in Valheim where I'm building a fortified tower with an entrance hall, dining and throne room, war room and personal quarters. It's taken weeks so far.
I think there's a lot of good suggestions in there... none of them necessitate base building. So, if you think I'm simply opposed to base building because I don't like it, you're dead wrong.
Even just for the aesthetic enjoyment of arranging buildings or challenge of getting as many mining machines on a resource patch, or placing solar panels to generate sufficient power to drive it all. None of those would be applicable to stations or fleet carriers. They involve having a variety of buildings and being able to choose where to place them and how to connect them. To me those are all what I think of as "base building", not just expanded mining or decoratable space or base management.
Meanwhile, to someone playing the BGS, bases are something to spread across the galaxy to exert influence over the BGS.
Meanwhile to someone playing the trading game, they want to spread a network of bases across the galaxy providing immaterial services to the local populations for profit.
Meanwhile to someone playing the exploration game, they might want to have an expedient base with a scanner to detect locations of all bio sites on a given planet and within a certain range.
For a variety of buildings to exist, a reason needs to exist for them. Introducing my favourite poster today:
If base building = surface FC , then no thank you.
This is exactly what base building will be, without the addition of
other things which are the "why" of people wanting base building. Emphasis on those things not existing, nor any reason for them to exist because that's not how a base building system is designed. Rather, a base building system is either:
- At the core of the game design and loops, to begin with; or
- Unifies the extant mechanics into a system that allows players to stamp-out the things they want and need, to fulfil extant needs
The first is out, and the second is the only option here. Of course, you could also tie new game loops to the base building... and if you do that, you end up with a disjointed and incoherent experience... much like what happened with Odyssey. EVE is actually a great example of this too, with it's Planetary Interaction; the base building system for mining and industrial automation for the generation of goods which are used in further space-based manufacturing. It sucks, hard, because it's bolt-on and barely integrated with the rest of the game, even though it introduces everything you've mentioned (e.g "Even just for the aesthetic enjoyment of arranging buildings or challenge of getting as many mining machines on a resource patch")
The sheer variety of things players want bases to do actually needs to exist in the broader game before even thinking about base building... and that is way outside the scope of what could be reasonably achieved between now and whenever the update comes.
The only realistic outcome right now is "surface FCs". I don't think many people really want that.... but "base building" doesn't just magically bring the other stuff.
And just to be clear:
- Personal, decoratable spaces: Sounds great
- Expanded mining activities and surface mining: Awesome
- Building an industrial complex to take inputs and produce outputs: Excellent
- Facilities to augment exploration on planets: Yay
- Deep Space Resupply Outposts: Cool
Base building won't deliver any of that. Those are whole new feature sets which need to come before we even think about base building. Again... this was the same as Odyssey... people actually wanted a swath of new activities. Instead, we got the current feature set, but "on foot". No surprises to me there... but surprised a whole bunch of people who thought "
Base Building Odyssey == A bunch of new features"
Incidentally, Shurimal's suggestion of base building being useful for expanding the DSSA network is the most realistic outcome of all this... but it still begs the question of "Why not FCs instead? How would they be different?"... and further, if that really was an outcome FD wanted, they'd let people simply have multiple FCs... but they don't. Base building to circumvent that would be clunky and strange... but i digress...
And if you ask why someone might want to arrange buildings, might as well ask why people want cosmetics or bobbleheads or anything else that doesn't directly affect the performance of their spaceships. Because its fun.
I can think of plenty of games which shoehorned it in, or just have awful game loops backing base building. They are definitely not fun... and I see the same being the case for ED in it's current state too.