What's the Brand New Feature for ED in 2024?

After, what, 15+ years, the chances are that every suggestion has been already made by someone at some time in the past, but while we have a search button, searching through years of forum posts is hard because keywords tend to bring up hundreds of unrelated posts.
That aRJay doesn’t recall seeing the suggestion before zimms’ post does not invalidate it - I remember the idea of dedicated naval missions being floated by Michael Brookes in 2016 or so and suggestions by forumites of having them in the style of X-Wing/Tie Fighter have been kicking around just as long - I just linked my post as an example, not as a suggestion to start trawling a decade’s worth of forum for examples 👍
 
CQC was a good idea but a bit barebones and should have been free to play to encourage new players. It could have done well but was never supported or updated after release. It was however “on brand” and a far more sensible proposition than race tracks are.
Nowhere should what I say be taken to mean that I don't think that CQC is/was a bad idea. I would like to see further integrated to the game to the point where CQC arenas are actually places players can travel to in the main game with concourses that act like the sign up, in the same way that you would with Apex/Frontline. And with stadium type seating areas for viewing.

You can’t compare Elite’s SRV racing fan base to modded servers and maps of possibly the most popular game in the world. Minecraft by design is already geared towards unlimited creativity and is accessible to just about anyone. Elite is not.
Sure I can in the manner that I did, as in players racing in a game that isn't a race game. I didn't compare the two based on popularity, that's entirely irrelevant.
 
The main issue being some folks didn't really come here for PvP, it had low numbers so Fdev had no incentive to spend time and resources on it.

O7
That's not the problem, I love PVP, the problem is that CQC didn't develop well,it was impossible to find a game to play and I was also unvalenciated. . These 2 are capital sins in any PVP game.
 
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Nowhere should what I say be taken to mean that I don't think that CQC is/was a bad idea. I would like to see further integrated to the game to the point where CQC arenas are actually places players can travel to in the main game with concourses that act like the sign up, in the same way that you would with Apex/Frontline. And with stadium type seating areas for viewing.


Sure I can in the manner that I did, as in players racing in a game that isn't a race game. I didn't compare the two based on popularity, that's entirely irrelevant.

I didn’t mean to imply that you thought CQC was a bad idea and I’m just assuming here but I’m sure that the people who compete in SRV racing see Elite as a spaceship game first and racing in SRVs as a side bonus. There's no incorrect way to have fun.

Elite and Minecraft couldn't really be much more different and the fact it's already a base building sandbox game with modding capability means it can be a “race game”.

The enormous popularity of Minecraft and the nature of the game itself is entirely relevant. Elite needs to stick to what it's good at i.e. being a space sim with a dedicated niche audience.
 
That is the first time I recall seeing that idea in these forums, I can see it having a certain nostalgic appeal to the veterans of certain Lucas franchise games and might be interesting in Elite as well.
Naval career was a stalwart of FE2/FFE. It's crazy it's not part of ED. Unique missions and targets, and a path to pursue superpower-centered antagonism, everything missing to turn Elite: Best Friends into Elite Dangerous.
 
Which was due mainly to my original statement ED is not a PvP game, hard to admit i know and this is from someone (me) who does an awful lot of PvP, just not in this game.

O7
Some observations:

Given a choice between progressing in the actual game or CQC, it was no choice at all. If it was built into the main game I might have given it a go, even though I'm not a Pvp'er.

NPC Bots are one of the most frequently requested features for CQC.

The largest opening game ever on Steam is a Co-op game (the now second is a 1P game). When asked if they would put in PvP elements the devs of that game said "No, they didn't like the toxicity of that element in their community". Their concerns were validated moments later when they were accused of being "scared" of PvP elements. I supposed they should be glad they weren't called noobs and told to git gud. :p
 
Elite needs to stick to what it's good at i.e. being a space sim with a dedicated niche audience.
I agree almost entirely.
I'd just add the further development of the last PDLC is much needed also - Odyssey added some conceptually great gameplay (in my opinion, naturally) which has not been polished to become a truly integral part of this space game, perhaps future 'features' will complete it?

(as an aside, I used to enjoy CQC, but 95% of the time was in matches with the experts who were extremely competent, I got bored of spending more time at the 'rebuy' screen than actually playing!)
 
I agree almost entirely.
I'd just add the further development of the last PDLC is much needed also - Odyssey added some conceptually great gameplay (in my opinion, naturally) which has not been polished to become a truly integral part of this space game, perhaps future 'features' will complete it?

(as an aside, I used to enjoy CQC, but 95% of the time was in matches with the experts who were extremely competent, I got bored of spending more time at the 'rebuy' screen than actually playing!)
Yup.

I thought Odyssey was completely unnecessary, and i stick by that, but it's here, so no point lamenting that. Unsurprisingly the mechanics and features it introduced are grossly under-exploited. They're good, and have potential,
but they're under-exploited.

But that's also unsurprising considering that was already the case in the base game. There seemed to be an unreasonable level of expectation that somehow on-foot mechanics would provide remedies for the lack of exploitation of space- based activities.

Again unsurprisingly, that also wasn't the case. But the Thargoid War and the various things that have forked off from that have shown a bit of what can be done with the existing mechanics to deliver new activities. It's far from without fault, but definitely a step in the right direction. I only hope FD now understand what's really missing from the game.
 
Yeah I didn't say it did, just mentioned the uselessness of searching for old stuff using the search box.
Why would aRJay have to go searching through years of forum posts if they didn’t recall seeing the suggestion before? Zimms remembered seeing them - I certainly did as I had made them myself - and I posted an example to show that it wasn’t a false claim by zimms 🤷‍♂️
 
Why would aRJay have to go searching through years of forum posts if they didn’t recall seeing the suggestion before? Zimms remembered seeing them - I certainly did as I had made them myself - and I posted an example to show that it wasn’t a false claim by zimms 🤷‍♂️

We are we all getting heated up over nothing? I don't know why you are getting all wound up over what was essentially a throwaway comment. Oh well, it happens I suppose.
 
We are we all getting heated up over nothing? I don't know why you are getting all wound up over what was essentially a throwaway comment. Oh well, it happens I suppose.
You are attributing emotions to my posts that aren’t there, but seeing as we’re now in the territory of discussing the poster and not the post I shall vacate the discussion 👍
 
Everyone was shouting for space legs 🤷‍♂️
Not quite... But, there was a lot of interest in "Elite Feet", at least until Frontier started showcasing Odyssey, and many of those vociferous voices proclaimed, equally vociferously, that they didn't mean "those feet", but ship interiors... (Though how could one walk around one's ship without being able to perambulate?)

Often said here is that Elite is a spaceship game... So it should all be about them, and we should remain welded in our seats forever.
 
Everyone was shouting for space legs 🤷‍♂️

O7
Not me, because...
Not quite... But, there was a lot of interest in "Elite Feet", at least until Frontier started showcasing Odyssey, and many of those vociferous voices proclaimed, equally vociferously, that they didn't mean "those feet", but ship interiors... (Though how could one walk around one's ship without being able to perambulate?)

Often said here is that Elite is a spaceship game... So it should all be about them, and we should remain welded in our seats forever.
... as I said before... the extant ship-based mechanics were incredibly under-exploited. Was pretty obvious that "Elite Feet" was going to mimic that, especially when it was announced that Odyssey would be optional... that should've been the red flag for anyone with high hopes of ship interiors, EVA, boarding other player/NPC ships and such.

Maybe if features of the ship game were better exploited beforehand, I would've been more welcoming of the concept of legs. The activities it presented were fun for a bit... but it's still pretty niche and unnecessary for most anything in the game, thanks to being very optional. Didn't matter what FD did, legs was always going to fall flat for many people who set expectations well and truly out of reality, based on the state of the game at the time. "Not like that!" indeed
 
Often said here is that Elite is a spaceship game... So it should all be about them, and we should remain welded in our seats forever.

Space legs was also envisioned for ED since the Kickstarter in 2014. Check the early dev diary videos where Braben talks about EVA, ship interiors, station interiors, hunting wild game etc. Lots people like to walk around inside and outside the ship (see NMS, SC etc). Some like it so much that they're willing to spend $100+ on ship concepts with interiors.

 
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on foot was ok for me, until i saw the mess they made up of it , with bases undermap, npc hidden under.but i agree it suppose to be a space sim not a economy sim of real life traits , are they trying to turn this into a RPMMO like other games in the past. personal i would rather they would sort out the orginal bugs and work they around to ODDY later.eg trading/smuggling/piracy/combat in ships. then start adding more content to a game that crammed up with oddities that fail miseably like thargoids/CQC (never need a ego trip on beating on other players/ and never had a chance to because that fail all the time for me : finding player 0/0).
 
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