I don't see that in the message... Perhaps a different POI??
It is kinda weird, I went back to the POI, and it gives me nothing. Says downloaded data, but I get no text!
 

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It is kinda weird, I went back to the POI, and it gives me nothing. Says downloaded data, but I get no text!
You may need a cipher like in this instance:


The fact that certain signals only repeat once per day makes me wonder if some of the clues to DW/raxxla could be on timers.
 
You may need a cipher like in this instance:


The fact that certain signals only repeat once per day makes me wonder if some of the clues to DW/raxxla could be on timers.
It's a tourist beacon now. Would it not give that info every scan? I'm 100% sure it said that this beacon was on the spot of the Graveyard. I assumed this was placed here instead of the Formidine rift story cobra one, as that narrative had ended and never though anything off it.
 
Bearing in mind that if the quoted distance was 0.1LY - on a jump system like the original Elite's which measures to 0.1LY accuracy [1] - the real value could be anywhere from 0.05-0.15 LY. The imprecision on where the graveyard is or even which side of the sun it's on is going to be negligible in that context. (And that still holds even if you assume the quoted distance as 0.10LY so between 0.095-0.105 LY as a range)

[1] Technically the original Elite's jump system only measured to 0.4LY accuracy, but you had to really be paying attention to notice that.


Oh, absolutely they do.

It's just that planets and stars are generally far too big and slow moving to notice the effect. In the two minutes it takes you to fly from the Tionisla sun to New Caledonia, New Caledonia will move by less than its radius in the sun's reference frame. By the time you get into the planet's reference frame, being off by a fraction of a pixel on your initial course will be entirely unnoticeable ... and if at that point you look back at the sun, it will take most of a day to move by its own diameter against the background stars.

If you find a sufficiently fast-orbiting body, though, it gets a lot more noticeable. Mitterand Hollow is the obvious example - you can see that orbit extremely quickly in real-time, and drag any attached Fleet Carriers and signal sources around New Africa with it. Now try to drop out on one of the FCs around it without using your navigation locks - just by eye. Even typo-d examples like that aside, something like Carcosa B1 orbits its star fast enough (and has a small enough reference frame of its own) that dropping out on the orbiting Amber Dock station can involve some unusual manuevers even with the benefit of navigation tools: going in a straight line from the star will not put you in quite the right place.

Remember that you're normally travelling in supercruise at several Mm every second even when slowing down to drop. Your target moving at <1% of your speed is going to be masked massively by you being even a degree or so off-centre on your flight path ... so it's usually unnoticeable. Dropping exactly on a hidden POI at the L1 point of a planet would be a situation where it is extremely noticeable.

Bearing in mind that if the quoted distance was 0.1LY - on a jump system like the original Elite's which measures to 0.1LY accuracy [1] - the real value could be anywhere from 0.05-0.15 LY. The imprecision on where the graveyard is or even which side of the sun it's on is going to be negligible in that context. (And that still holds even if you assume the quoted distance as 0.10LY so between 0.095-0.105 LY as a range)

[1] Technically the original Elite's jump system only measured to 0.4LY accuracy, but you had to really be paying attention to notice that.


Oh, absolutely they do.

It's just that planets and stars are generally far too big and slow moving to notice the effect. In the two minutes it takes you to fly from the Tionisla sun to New Caledonia, New Caledonia will move by less than its radius in the sun's reference frame. By the time you get into the planet's reference frame, being off by a fraction of a pixel on your initial course will be entirely unnoticeable ... and if at that point you look back at the sun, it will take most of a day to move by its own diameter against the background stars.

If you find a sufficiently fast-orbiting body, though, it gets a lot more noticeable. Mitterand Hollow is the obvious example - you can see that orbit extremely quickly in real-time, and drag any attached Fleet Carriers and signal sources around New Africa with it. Now try to drop out on one of the FCs around it without using your navigation locks - just by eye. Even typo-d examples like that aside, something like Carcosa B1 orbits its star fast enough (and has a small enough reference frame of its own) that dropping out on the orbiting Amber Dock station can involve some unusual manuevers even with the benefit of navigation tools: going in a straight line from the star will not put you in quite the right place.

Remember that you're normally travelling in supercruise at several Mm every second even when slowing down to drop. Your target moving at <1% of your speed is going to be masked massively by you being even a degree or so off-centre on your flight path ... so it's usually unnoticeable. Dropping exactly on a hidden POI at the L1 point of a planet would be a situation where it is extremely noticeable.

LOL- Ok I'll concede the game mechanics are probably somewhat realistic, but flying at these light speeds are not. You can get from the orbital drop zone of New Caledonia to 3.63 Ls L1 in 8 seconds. The planet has not moved much and you can correct on your way right up until you drop. It was not hard and I landed exactly aligned on the first try.
Is two decimal places accurate enough and are the inputs (masses, etc..) accurate enough? That is a good question. The system Obery shows circular oritals, but I have never looked to see if they just do that as standard for all systems... my guess is they do.

Now I will also grant that the visuals of the reticles being dead on may not be enough precision, but again, I only want to get to an approximate originating point to set a target for another system I would SC toward.

BTW: There was nothing of note at L1.

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Just a little math; (c=speed of light in a vacuum. Please note that the values shown are from a quick google search and are not precise, but precise enough for here.)

1c = 300,000km per second. (ish)
1Ls = 300,000km
.01c = 3000 km per second, or if used to measure distance, 3000km. (.01Ls)
So to hit a 2000km diameter object (dead center or zero) using a scale that measures in 3000km increments, there is an inherent 4000km deviation before even stepping into the cockpit. That's plus or minus .01Ls from zero, minus the 2000km diameter (1000km radius)
The 3.63Ls distance is from theoretical planet center. The rise to run of 1 deg. at a distance of 1km = 17.452km.
The rise to run of 1deg at 3.63Ls = 19,005,670km (0.63Ls) Taking into consideration the radius of the start planet will only change this by about 100km.
So ya, the idea of aiming at a single pixel is pretty accurate. (My kitty just lost a leg so I'm feelin... wierd and mathy.)
 
Just a little math; (c=speed of light in a vacuum. Please note that the values shown are from a quick google search and are not precise, but precise enough for here.)

1c = 300,000km per second. (ish)
1Ls = 300,000km
.01c = 3000 km per second, or if used to measure distance, 3000km. (.01Ls)
So to hit a 2000km diameter object (dead center or zero) using a scale that measures in 3000km increments, there is an inherent 4000km deviation before even stepping into the cockpit. That's plus or minus .01Ls from zero, minus the 2000km diameter (1000km radius)
The 3.63Ls distance is from theoretical planet center. The rise to run of 1 deg. at a distance of 1km = 17.452km.
The rise to run of 1deg at 3.63Ls = 19,005,670km (0.63Ls) Taking into consideration the radius of the start planet will only change this by about 100km.
So ya, the idea of aiming at a single pixel is pretty accurate. (My kitty just lost a leg so I'm feelin... wierd and mathy.)

Still, it's possible to position a ship at a given estimated L1 point as precisely as the precision of the game allows - as I have demonstrated above. What's "tricky" is how precise that position actually is. I would replace the word tricky with random luck and a waste of time to repeat said process if your purpose was to try and locate a cemetery that very possibly is not even in the game. I also feel the same about targeting Rafe's Anaconda especially when the game doesn't even give precise Ls values all the way out to 0.1 ly (it converts over early at 3,076,000 Ls - LOL). The latter feat may be worth trying a little bit because it's predicated on there being a position transponder that tolerates some inaccuracy in arrival position. Even so, it's not worth wasting too much time since there is also no direct evidence that the game incorporated this extra-game information.

But yes, Han_Zen and Ian Doncaster's caution is noteworthy for sure.

BTW: So Sorry about your cat, that's a bummer. :confused:
 
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Just a little math; (c=speed of light in a vacuum. Please note that the values shown are from a quick google search and are not precise, but precise enough for here.)

1c = 300,000km per second. (ish)
1Ls = 300,000km
.01c = 3000 km per second, or if used to measure distance, 3000km. (.01Ls)
So to hit a 2000km diameter object (dead center or zero) using a scale that measures in 3000km increments, there is an inherent 4000km deviation before even stepping into the cockpit. That's plus or minus .01Ls from zero, minus the 2000km diameter (1000km radius)
The 3.63Ls distance is from theoretical planet center. The rise to run of 1 deg. at a distance of 1km = 17.452km.
The rise to run of 1deg at 3.63Ls = 19,005,670km (0.63Ls) Taking into consideration the radius of the start planet will only change this by about 100km.
So ya, the idea of aiming at a single pixel is pretty accurate. (My kitty just lost a leg so I'm feelin... wierd and mathy.)
Some of those readings don't match up in game. If you take into account in game that 3.1k ls turns in to 0.1ly then I'd suggest that 1ls would equal 310,00km
 
Some of those readings don't match up in game. If you take into account in game that 3.1k ls turns in to 0.1ly then I'd suggest that 1ls would equal 310,00km

Because of rounding I would suggest. In game the values presented to the player to view are not accurate due to it being pointless to present everything to the players with 6 decimal point precision.
 
Some of those readings don't match up in game. If you take into account in game that 3.1k ls turns in to 0.1ly then I'd suggest that 1ls would equal 310,00km
Agreed. I intentionally used a round number and not the exact number. In reality, c = 299,792.458 km/s which is slower than my example. It's not what I was expecting considering the game numbers you presented. I guess close only counts in horseshoes, hand grenades and now space lol! I think my point was to show myself how precise the above discussion was referencing and I wanted to share the results. The discrepancy you brought up bolsters what I was thinking in that we do not have a good enough tool to exactly align an object to travel to. No big deal tho, with enough resolve the graveyard should be found if it exists.
 
Let me get this correct, you're saying that if I was looking for exactly 3,155,760 ls might be impossible to dumbing down it for the players?

That's correct, ED measures to 6 decimal point accuracy but in game that's never presented to players, getting to exactly 3,155,760 will get you close but it will be somewhere within the range of 1ls because the game doesn't give you the decimal points.
 
That's correct, ED measures to 6 decimal point accuracy but in game that's never presented to players, getting to exactly 3,155,760 will get you close but it will be somewhere within the range of 1ls because the game doesn't give you the decimal points.
Thank you, it's more informative than you realise.
 
Thank you, it's more informative than you realise.

Yeah all distances in game are usually given to the full ls or .5ls distance, to stars etc, but the journal actually records that distance more accurately, for instance it will say 181.496667ls from arrival for a planet whereas in game it would be 181.5ls, so rounding will produce less than accurate distances if you are trying to do it to any sort of precision in game.
 
SAP8...Solo it with cargo hatch limpets?
And any tips as it's rising up the list for things I need to try as no one has sold one to my fleet carrier so far 🙂

One thing I want to try is hanging out in some systems and see who comes sniffing for the cargo and see if it's more than just pirates.... If the DW finds you and you can't find them it might trigger something...

Oh and where did you get the trinkets from... Want to carry some of those too!
IIRC Trinkets can be obtained (infrequently, about 1 ship every 30 or so minutes) at Compromised Nav Beacon locations. Use a cargo scanner & collection limpets. Have good shields because as soon as they emerge from target's cargo hold the pirates get into a feeding frenzy. Usually Adders. But I found a few passenger ships carrying them. IIRC one Dolphin had 100, I managed to get 4....there's a suitable system quite close to Shinrarta
 
I had a look in to the 'Jewel of Cassiopeia' just to take a break. I searched Ruchbah, segin, schedar and Caph. Caph considered the 'Jewel'. The only planet I found something on was in Segin. It had an unmapped planet, the only unmapped planet. It's probably nothing, but it did have an Impact site with no threat level. Furthermore, it did have 3 unshielded skimmers and a pyramid shaped Human building with a rather large main door. It's probably nothing, but I'd thought I'd mention it.
 
I had a look in to the 'Jewel of Cassiopeia' just to take a break. I searched Ruchbah, segin, schedar and Caph. Caph considered the 'Jewel'. The only planet I found something on was in Segin. It had an unmapped planet, the only unmapped planet. It's probably nothing, but it did have an Impact site with no threat level. Furthermore, it did have 3 unshielded skimmers and a pyramid shaped Human building with a rather large main door. It's probably nothing, but I'd thought I'd mention it.
I will admit i have not seen all the building types in elite. (the amount is staggering once you count both all horizons and odyssey types plus the faction installations)

However, a pyramid shaped building is not something i have ever seen in elite, not even in a screenshot. Are you able to post one?

The "whisper in witchspace" looked a bit like a pyramid with an eye at one point; the typical freemason thingie.

In any case, finding an unmapped planet in the bubble at this point shows how little is explored.
 
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