What's the Brand New Feature for ED in 2024?

Please do tell..?
I was watching some of the Dev Diaries from the Kickstarter and Braben mentioned things like small ships having a single shield generator and larger ships having a fore and aft SG and even larger ships having fore, aft, port, starboard SGs. Individual SGs could be depleted and as the pilot of the larger vessel you'd have to angle the ship to protect the exposed areas. Also mentioned small ships sneaking under shields.
 
I was watching some of the Dev Diaries from the Kickstarter and Braben mentioned things like small ships having a single shield generator and larger ships having a fore and aft SG and even larger ships having fore, aft, port, starboard SGs. Individual SGs could be depleted and as the pilot of the larger vessel you'd have to angle the ship to protect the exposed areas. Also mentioned small ships sneaking under shields.
It made it to the DDF as (initially) a one or two shield system for players - with a reinforcing mechanic that sounded a bit like like what was used in the X-Wing games (and more recently in Star Wars Squadrons):
  • A ship can be fitted with a shield system
  • Shield systems are optional
  • For release 1, a shield system has either 1 or 2 zones in playable ships
  • Larger NPC ships can have more shield zones
  • Each zone describes an area of hull coverage
  • The sum coverage of all zones always completely covers the hull
  • In shield systems with 2 zones the coverage is split between fore and aft zones
  • Ship hulls determine the number of shield zones in a shield system
  • The player must assign shield generator modules to the shield system
  • A single shield generator module must be assigned to a single shield zone system
  • 1 or 2 shield generator modules can be fitted to a system with 2 shield zones
  • If one shield generator module is fitted it’s values are equally divided between the two zones
  • If two shield generator modules are fitted each is assigned to an individual zone the player must choose which shield generator module is assigned to the fore and which to the aft zone
  • Shield generator module assignment is carried out whilst docked, in later releases players will be able to manually assign shield generator modules by direct interaction
  • Each shield generator module provides the following combat parameters
    • Health – the amount of damage that can be absorbed before a shield zone collapses
    • A collapsed zone will reform at full health after a delay (low minutes)
    • Resistance – the amount of damage that is “soaked” by the shield before any damage is applied to the shield’s health
  • The shield system determines recharge rate – how much shield health is replenished over time when the shield is not under attack
  • Shield generator modules have a number of secondary parameters
    • Cost
    • Grid footprint
    • Power draw
    • Heat generation
    • Module health
  • Additional shield generators create redundancy but generally speaking, two smaller shield generators are less efficient than a single, larger shield generator module.
  • The player makes strategic choices when outfitting a ship with shield generator modules
    • Redundancy verses efficiency
    • Cost versus effectiveness
  • During flight the player is able to use a simple interface to tactically push shields fore/aft
  • Recharge rate is upped to 75% for the pushed shield zones and reduced to 25% for the remaining shield zones
  • During flight the player can tactically deploy cells from a shield bank to stabilize damaged shields before they collapse
  • As an attacker, a player is able to (whilst a shield is collapsed) target and attack shield emitters
  • Emitters that receive damage transfer the damage directly to the appropriate shield generator module, potentially destroying it or causing malfunctions
 
It made it to the DDF as (initially) a one or two shield system for players - with a reinforcing mechanic that sounded a bit like like what was used in the X-Wing games (and more recently in Star Wars Squadrons):
  • A ship can be fitted with a shield system
  • Shield systems are optional
  • For release 1, a shield system has either 1 or 2 zones in playable ships
  • Larger NPC ships can have more shield zones
  • Each zone describes an area of hull coverage
  • The sum coverage of all zones always completely covers the hull
  • In shield systems with 2 zones the coverage is split between fore and aft zones
  • Ship hulls determine the number of shield zones in a shield system
  • The player must assign shield generator modules to the shield system
  • A single shield generator module must be assigned to a single shield zone system
  • 1 or 2 shield generator modules can be fitted to a system with 2 shield zones
  • If one shield generator module is fitted it’s values are equally divided between the two zones
  • If two shield generator modules are fitted each is assigned to an individual zone the player must choose which shield generator module is assigned to the fore and which to the aft zone
  • Shield generator module assignment is carried out whilst docked, in later releases players will be able to manually assign shield generator modules by direct interaction
  • Each shield generator module provides the following combat parameters
    • Health – the amount of damage that can be absorbed before a shield zone collapses
    • A collapsed zone will reform at full health after a delay (low minutes)
    • Resistance – the amount of damage that is “soaked” by the shield before any damage is applied to the shield’s health
  • The shield system determines recharge rate – how much shield health is replenished over time when the shield is not under attack
  • Shield generator modules have a number of secondary parameters
    • Cost
    • Grid footprint
    • Power draw
    • Heat generation
    • Module health
  • Additional shield generators create redundancy but generally speaking, two smaller shield generators are less efficient than a single, larger shield generator module.
  • The player makes strategic choices when outfitting a ship with shield generator modules
    • Redundancy verses efficiency
    • Cost versus effectiveness
  • During flight the player is able to use a simple interface to tactically push shields fore/aft
  • Recharge rate is upped to 75% for the pushed shield zones and reduced to 25% for the remaining shield zones
  • During flight the player can tactically deploy cells from a shield bank to stabilize damaged shields before they collapse
  • As an attacker, a player is able to (whilst a shield is collapsed) target and attack shield emitters
  • Emitters that receive damage transfer the damage directly to the appropriate shield generator module, potentially destroying it or causing malfunctions
Wow, thanks for the info.
 
Well, now you got me interested in driving a fork-lift in 0.05g, yes please!

(There's precedent, that was one of my favourite missions in GTA:SA)

To get back on-topic:
- everyone on the forum now thinks it's base-building because everyone on the forum now thinks it's base-building. I'm not sure I've seen much reasoning about why it might be that, just it seems like a popular idea with us lot.
  • Braben is on record with "no base-building" and that's coming up in these threads basically never, so we maybe need to mention that a bit more often...
  • I can't see how FDev building a complete new game with complete new paradigm within the game makes any sense for FDev. It's much more likely they'll expand, extend, or redo something that's there already.
  • I suppose the only thing that mitigates that is FDev's CMS capability which does suggest "CMS in spaaaaaaaace" might be easy if they had some sort of space game already oh look they do.

And finally me personally - if we are going to get "building things" then I'd rather it was orbitals thanks, 6DOF is unique and fun and there's WAY less competition for this in the games market already.

The only "official" statement from Frontier on base building that I recall was soon after the Odyssey DLC anncouncement but before the featureset detail was revealed:


This is certainly a plausible translation: Not currently on the roadmap in June 2020 and now nearly four years on with a major re-assasment of their title range, Base Building is back on the roadmap...

Reading through this thorough fan blog appears to support my suspicion that there is infact an overall desire to implement player ownership of "stations/ports" in the game ie it is not against the ideology of the game per se which the OPs statement tries to suggest: https://elitedangerous2016.wordpress.com/the-future-its-on-the-list-2/

This is an interesting quote from that Blog captured from a dead source regarding the BGS which we now know has been updated to become more dynamic and interactive in Codebase 4.0 and utilised by the Thargoid War:

In 2015 Frontier commented (link here now dead)
“Maybe, although it’s a long way out if it happens. Before this we need to change the background sim so that it is capable of creating new outposts or settlements.”
 
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New feature? End of 2024!

So nothing until April 2025 as that’s the end of the fiscal year. Unless they do what they normally do, which is delay it indefinitely…

Highest expectation based on what they’ve talked about sounds much like a rebuff of PowerPlay thats Odyssey centric. Of course they still haven’t released the Thargoids on legs content, so it’s equally that which they’ve tried to keep up their sleeves. So probably Aliens on legs, Thargoids in powerplay or PowerPlay on foot.

Lowest expectations are a few skins couple of ships, and a lot of talk but no trousers…

No longer trust anything FD says TBH, don’t hold your consolidated breath.
maybe it's time to consider stop getting worked up so much then
 
I was browsing the HCS Voicepacks, and came across this. Is it a copy/paste error or something more?
1709566332761.png
 
As long as we are all dreaming aka speculating; How about "FREE" filled Mat's on your birthday or Christmas once a year. Or perhaps, allow us to strip the various engineered mod's of material's, prior to selling as we are allowed to do with the various upgrade we do to the various component's we do when going from "E's" to "A's" or "D's"; Prior to selling our various ship's.
 
A half decent "galaxial" chat comms. Fully customisable, filterable, blockable, listening In, even out in the black.
Listen to a given system, or the bubble, or a region ie empire fed etc. Colonia etc. Bring those together who want to partake. Can be switched off 🙄 or shut down. Can switch to current chat if desired.
Do think one aspect of elite that's under par, is comms.
Oh and a floating vr keyboard! So we can type (can't all touchtype) in VR.!
Failing all that...
Ship interiors.. hehe.. Star citizenesque multicrewing lol... can't fly a conda solo no more.. oh imagine that! Bloody riots would ensure. Meltdown on the forums.
But seriously I'd settle for just a half decent pirate loop that isn't bump dependant.
And perhaps hulks in deep space that can be boarded much like fc existing mechanic. Not quite ship interiors but hey we all want different things.
 
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I was browsing the HCS Voicepacks, and came across this. Is it a copy/paste error or something more?
View attachment 385712
Well - we DID record audio for base building - but that's part of the generic script we do to allow us to use audio across many games (including those that do have that feature). All sorts of games are covered by our scripts, from Elite and "that other one that people talk about a lot" to "that other other one that came out at the end of last year" and "some Starwars stuff" and others.. Nowt to do with Elite though. Will edit that bit out! Good spot.
 
LOL, you folks :) - Let me give it to you straight from the horses mouth..... I am ALWAYS making errors.

1. I have no idea what Frontier is doing next... Never have.
2. I am dyslexic (hence my use of VoiceAttack), and I have multiple documents for descriptions of the products in the store - Some from other titles, like Starfield, which is what that is from by the way :D
3. I would love to see much more from Frontier, but base building? Not for me, though I'll give anything a go, but like the Thargoids, I lost tons of ships and run when I see them... I still haven't got to Elite status in anything yet, hehe... I am sure I'm close though! But in terms of being Elite with some product descriptions? That's a fail with me I'm afraid.
4. Try not to read into things that just aren't there
5. Have a nice evening, and if you're like me, and excited about much of what's coming, well... e can all share in that
 
Well - we DID record audio for base building - but that's part of the generic script we do to allow us to use audio across many games (including those that do have that feature). All sorts of games are covered by our scripts, from Elite and "that other one that people talk about a lot" to "that other other one that came out at the end of last year" and "some Starwars stuff" and others.. Nowt to do with Elite though. Will edit that bit out! Good spot.
Spoilsport ;)
 
LOL, you folks :) - Let me give it to you straight from the horses mouth..... I am ALWAYS making errors.
1. I have no idea what Frontier is doing next... Never have.
2. I am dyslexic (hence my use of VoiceAttack), and I have multiple documents for descriptions of the products in the store - Some from other titles, like Starfield, which is what that is from by the way :D
3. I would love to see much more from Frontier, but base building? Not for me, though I'll give anything a go, but like the Thargoids, I lost tons of ships and run when I see them... I still haven't got to Elite status in anything yet, hehe... I am sure I'm close though! But in terms of being Elite with some product descriptions? That's a fail with me I'm afraid.
4. Try not to read into things that just aren't there
5. Have a nice evening, and if you're like me, and excited about much of what's coming, well... e can all share in that

Thanks for clearing it up, Paul. It was a beautiful mistake!
 
LOL, you folks :) - Let me give it to you straight from the horses mouth..... I am ALWAYS making errors.

1. I have no idea what Frontier is doing next... Never have.
2. I am dyslexic (hence my use of VoiceAttack), and I have multiple documents for descriptions of the products in the store - Some from other titles, like Starfield, which is what that is from by the way :D
3. I would love to see much more from Frontier, but base building? Not for me, though I'll give anything a go, but like the Thargoids, I lost tons of ships and run when I see them... I still haven't got to Elite status in anything yet, hehe... I am sure I'm close though! But in terms of being Elite with some product descriptions? That's a fail with me I'm afraid.
4. Try not to read into things that just aren't there
5. Have a nice evening, and if you're like me, and excited about much of what's coming, well... e can all share in that
yeah and now you're also they guy who confirmed that base building is coming ;). Mark my words: This is now fact, and it isn't going to go away. Bring popcorn!
 
I was browsing the HCS Voicepacks, and came across this. Is it a copy/paste error or something more?
View attachment 385712

That line of text was removed on HSC Voicepacks. When did you take the screenshot? It is visible in the Google description: "Give spoken commands when building and upgrading outposts".

It seems like base building was planned all along, yet shelved due to the rocky launch of Odyssey and the less than expected sales.

It's still there on other ED voice packs.
 
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That line of text was removed. When did you take the screenshot?
Probably before Vingtetun said this ...
Well - we DID record audio for base building - but that's part of the generic script we do to allow us to use audio across many games (including those that do have that feature). All sorts of games are covered by our scripts, from Elite and "that other one that people talk about a lot" to "that other other one that came out at the end of last year" and "some Starwars stuff" and others.. Nowt to do with Elite though. Will edit that bit out! Good spot.
As has been said by two people now in this thread, HCS Voice packs are not just for Elite Dangerous. They probably work with No Man's Sky as well, which does have base building.
 
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