It’s evident that your interpretation is your conceptualisation, given the visual cues available to you. And that’s valid, no one here is attempting to discard that. Every concept here is justified. I think what we are asking for is not for you to justify it, but to provide context, so it can be compared and assessed.
Different people see things differently.
For instance, when I see the first circle I see this image. But I maybe wrong?
Speculating upon the left hand circle some more, abstractly, the blue zones could simply be artistic license, or it could be intentional.
Either way the blue in the garden certainly depicts water in my opinion; that graphic element is used throughout the garden designs and is an obvious representation of some universal water effect/feature, the mosaic effect on closer inspection is obviously a graphical representation in game of a holo-screen. So holographic water, makes sense.
Could this hold any context outside of being ‘just water’ or being ‘just blue’?
Death by Water by Christine Mohanty
Watery themes run throughout Milton’s text, and if pressed to represent hell in a garden motif, a body of water might suit?
Within the Miltonian cosmological construct in game, there is a band of systems named after water deities close to the top of the underworld zone. This hypothetically marries with Celtic/Saxon concepts of the Otherworld, of which the Greek Underworld was a reflection of, not an actual ‘hell’ in the sense of being ‘punitive’. That was a Christian concept that evolved over time.
In the concept of the Otherworld, water was seen as a barrier/doorway into those ‘realms’.
Potentially there is a discrepancy in that first garden circle, because in Paradise Lost there was the ‘waters above’ aka the Jasper Sea. Although there is contention in the Milton’s fiction, that said waters were actually part of the Crystalline Sphere, or were ethereal elements of Chaos.
The water theme may also tie back to the Epic of Gilgamesh references in game, linked to the Lost Realms of Robert Holdstock.
Within my cosmological construct hypothesis, the systems associated with Gilgamesh may sit upon a boundary of systems named after mountains, I feel this mountain range segments the upper and lower realms, but what else is important about this representation is that in game there are systems named after deities associated with the ‘waters above’ and the ‘waters below’.
In Robert Holdstock’s book Ragthorn, Gilgamesh must dive to the bottom of the primordial / flood waters to find his Ragthorn, the ‘thorny branch’.
Or it’s just a pool of water because it’s a garden.
Different people see things differently.
For instance, when I see the first circle I see this image. But I maybe wrong?
Speculating upon the left hand circle some more, abstractly, the blue zones could simply be artistic license, or it could be intentional.
Either way the blue in the garden certainly depicts water in my opinion; that graphic element is used throughout the garden designs and is an obvious representation of some universal water effect/feature, the mosaic effect on closer inspection is obviously a graphical representation in game of a holo-screen. So holographic water, makes sense.
Could this hold any context outside of being ‘just water’ or being ‘just blue’?
Death by Water by Christine Mohanty
Death by Water in Milton on JSTOR
Christine Mohanty, Death by Water in Milton, Milton Quarterly, Vol. 14, No. 4 (DECEMBER 1980), pp. 122-126
www.jstor.org
Watery themes run throughout Milton’s text, and if pressed to represent hell in a garden motif, a body of water might suit?
Within the Miltonian cosmological construct in game, there is a band of systems named after water deities close to the top of the underworld zone. This hypothetically marries with Celtic/Saxon concepts of the Otherworld, of which the Greek Underworld was a reflection of, not an actual ‘hell’ in the sense of being ‘punitive’. That was a Christian concept that evolved over time.
In the concept of the Otherworld, water was seen as a barrier/doorway into those ‘realms’.
Potentially there is a discrepancy in that first garden circle, because in Paradise Lost there was the ‘waters above’ aka the Jasper Sea. Although there is contention in the Milton’s fiction, that said waters were actually part of the Crystalline Sphere, or were ethereal elements of Chaos.
The water theme may also tie back to the Epic of Gilgamesh references in game, linked to the Lost Realms of Robert Holdstock.
Within my cosmological construct hypothesis, the systems associated with Gilgamesh may sit upon a boundary of systems named after mountains, I feel this mountain range segments the upper and lower realms, but what else is important about this representation is that in game there are systems named after deities associated with the ‘waters above’ and the ‘waters below’.
In Robert Holdstock’s book Ragthorn, Gilgamesh must dive to the bottom of the primordial / flood waters to find his Ragthorn, the ‘thorny branch’.
Or it’s just a pool of water because it’s a garden.
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