Bye bye.This may just be a final straw.
Bye bye.This may just be a final straw.
No, it should be tradeoff, not massive boost of eerything.It should be much better.
Plus:My list of things to do with it:
I'd have to test it out, but you just need to target and activate the module. 2 clicks. Massive differences in speeds between craft is already overcome as soon as the interdiction mechanic kicks in, and as you can apply it from such a wide angle it's not hard to establish when currently doing a couple of hundred C compared to someone "crawling" along at 30km/sBut if it takes a long time to drop to normal SC speed won’t the attacker be likely to shoot right by and loose their chance to lock you.
No, it should be tradeoff, not massive boost of eerything.
Hard disagree. Just making extant things outright redundant is awful design.I disagree here. We need a next level tech that should be significantly better without tradeoffs.
Well maybe it’s time for FDEV to revisit the SC sensors too. It never made sense to me that the faster you go, the further away you get to see - it should totally be the other way around. I get that from a networking perspective this makes sense (and they probably added the sensor logic on top), but not from a gameplay perspective.Yeah sure, if you think you can see someone approaching that quickly.
No.The game needs next level tech that should be significantly better without tradeoffs.
Hard disagree. Just making extant things outright redundant is awful design.
No tradeoffs = no game to play.
This module with no downside would see an exodus from Open, working as intended in my opinion.I disagree here. The game needs next level tech that should be significantly better without tradeoffs. It's like comparing car engines from 50 years ago vs now. The new ones are much better in every aspect.
Hard disagree, again. Cost is just a progression barrier, not a consideration of how you fit your ships.Well the only trade off I would suggest is cost. Just like real life, new better tech is more valuable than outdated low tech. That doesn't make the low tech completely redundant, because it works and is cheaper.
Hard disagree, again. Cost is just a progression barrier, not a consideration of how you fit your ships.
I think that's objectively wrong, otherwise i wouldn't own many different types of ship, big and small.Might as well make all the ships the same, because the expensive big ships are significantly better and cost is the progression barrier.![]()
How are the expensive big ships better and what are they better than?Might as well make all the ships the same, because the expensive big ships are significantly better and cost is the progression barrier.![]()
I think that's objectively wrong.
Can it dock at a medium port? Nope? Then it's pretty useless to me in that context.The Anaconda is a well-known top-tier ship, it's better in many respects to e.g. a Cobra MkII. The only barrier to fly and outfit an Anaconda is credits. That is objectively right.
I've never owned an Anaconda since the game launched 9 1/2 years ago.The Anaconda is a well-known top-tier ship. It's better in many respects to e.g. a Cobra MkII. The only barrier to fly and outfit an Anaconda is credits. That is objectively right.