The translator must be malfunctioning. I do not want to remove the missions from the game, I ask them to redo them for full immersion in the game.
You can treat some one in the bar and he will be favorable to you and will reveal to you where the ship with treasure is lying.
Well, yes I agree someone just likes a stupid message board where you can click a bunch of missions for tritium and then do not give it and he knows for sure that he will not be imprisoned for 2000 years for this.
And someone likes to fight on a spaceship with a view of the ship from the side and do bang-bang Everyone has a different game and a different attitude to it.
Even that isn't really immersive. So there are just randos sitting at a bar that A: know the position of a treasure ship. And B: will just hand it over to some other rando who buys them a drink? That's as silly as a buch of people standing in the concourse yelling to passing commanders "Hey there, wanna do a crime for me?"
Job listings at stations make sense because it's work being advertised by the different factions. The problem for me comes when illegal jobs are publicly posted. And a job from faction A asking you to kill person from faction B is sitting next to a job from faction B asking you to kill someone from Faction A. Can't I just tell faction B that faction A wants Nancy Witherspoon dead? And doesn't this job board have mods that might notice a faction wanting a whole settlement slaughtered?
I think the mission board could be better fleshed out so the above isn't an issue, but not doing away with it.
And getting missions from people also has its own problems as I mentioned earlier. I'd prefer just having the mission givers sitting in random places with the mission icons over them, rather than designated places calling to passing commanders. The mission giver icon could just be what your insight AR displays to people who have reported to the network they have work to offer a Commander. So they just hang out until you approach.
Your idea would never work because it would require an elaborate interpersonal mechanic with NPCs. You're NOT going to walk up to some random person and have them actually have information about a treasure ship. That isn't a thing. The closest thing you could have is making friends with the bartender and they will maaaaybe eventually tell you about rumors they have heard. But then they really just become another job menu.
But any actual immersive means of getting in person missions would require many more spaces in the station to visit instead of the tiny concourses. Then you could have random background NPCs with work icons above them offering jobs. Have the most frequent job types be location specific. And illegal jobs could have glitchy off color icons to show they aren't official. Buuut keep in mind this makes the whole station basically a big spread out mission board.