Anybody tried out the new Python yet?
I wonder if it was all the ship's snake names that reminded MB of Paradise Lost?
I wonder if it was all the ship's snake names that reminded MB of Paradise Lost?
Yes I have...Anybody tried out the new Python yet?
I wonder if it was all the ship's snake names that reminded MB of Paradise Lost?
I don't think it is a human station. The Coriolis isn't developed until the 2700s (four centuries too late). Pilot's Federation launched in 2805. Lave is first full-size one in 2752. The prototype is developed in Vetitice (Facece) prior to that.Yes, Raxxla built into a station might be the whole point of the logo...resembling one view of a Coriolis dodecahedral station, and that is the oldest type of station.
Something interesting about the Delphic omphalos it that it has an Abrahamic counterpart in Jerusalem: the Foundation Stone, at the center of the Dome of the Rock.Yes ultimately this gateway can’t logically take us anywhere physically outside the ED galaxy, FD has effectively confirmed that, your correct.
The lore does exist to back up this concept of an alternate reality, the Guardian network is simply a digital alternate reality, in the same ilk so is Utopia’s Sim Archives… this is a game, with limitations, so such information is not just arbitrary nor irrelevant (unless FD remove it) it’s intentional, and within the narrative, so it ought to have some relevance!
This concept holds with the general idea for the Celtic Otherworld. It is not an actual afterlife, but a location that exists in an alternate dimension. So in effect FD has essentially probably already told us what Raxxla might reveal, access to and probably communion with the Guardians, themselves the ‘tribe of the gods’, a version of The Tuatha Dé Danann.
This is why the Empyrean concept works, where I hypothesised it is someplace close to the Morrigans, it ties in with the Starship One encounters with the ‘caretakers’. Who I believe are one and the same - in game.
This makes sense to me, it’s evident FD altered a previous narrative, our knowledge of the Guardians etc was handed to us after the fact via the Update, I do presume the original narrative would have likewise ‘hinted’ at this, but it was dropped in favour of this current trajectory..
Again I love this concept of Raxxla as it actually reflects upon the original source material from Holdstock perfectly. In his DW novella RH talks of alternate realities too, this in itself was not arbitrary, but an extrapolation of his existing lore linked to concepts of Celtic Otherworlds.
Thinking abstractly there’s no great leap of logic to presume the Sim Archive is based upon the Raxxla technology, potentially alluding we might all be in a VR reality (which we are)… ultimately that’s not very original, but it’s ‘achievable’ to represent in game.
If the DW and Raxxla could be one and the same, if not then logically it’s inclusion ought to give more information on Raxxla. We have to entertain the possibility Raxxla is already known to some and exploited, which might be hinted at through existing clues, it could have been built into a station.
The Miltonian aspect, I believe gives it a location, and again ties it neatly back in Holdstock mythic origins for Elite. The text of Paradise Lost may likewise have given shape to Raxxla, in so much as the ‘Pendant’ globe does have a dimensional gateway - possibly two; to Heaven and the other to Eden…
The Raxxla logo, I might presume is showing us this concept, an omphalos at the centre of something, its boundaries described by a hexagon, and its portal, it’s gateway, much like the passage from the crystalline sphere into our universe, represented by another hexagon, I sometimes imagine the logo is a graphical representation of what Satan saw when he looked down from his initial vantage point.
I still think we’re incredibly close.
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Celtic Otherworld - Wikipedia
en.m.wikipedia.org
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Tuatha Dé Danann - Wikipedia
en.m.wikipedia.org
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That contradicts what FD (I think DB) said that ED is the first game to implement Raxxla. I believe the code of the first game has been extensively analysed.I'm simply suggesting that someone who knows how to do it - I don't know how - unpack the original 1984 BBC or the first Commodore 64 version of Elite (a single file named ELITE-E.D64) into whatever was used before compressing. There should be easy to find Raxxla in hex, a line or two. I can do that search.
It was there, in the original 1984-85 versions for various computers. Ian Bell confirmed it, saying it's gone from the later versions. "I don't know. The missions vary across the platforms. There is no Raxxla functionality in the 6502 versions AFAICR."
There's the origin, plain and simple. Might give an important clue. Maybe, just maybe, DB played the oldest trick in the book - sending researchers all over Galaxy, while leaving Raxxxla-whatever-it-is somewhere in the starting core systems (Lave, Leesti, Riedquat etc) as a trick, something to be activated and summoned. There, in that starting micro-bubble from 1984.
"...to implement."That contradicts what FD (I think DB) said that ED is the first game to implement Raxxla. I believe the code of the first game has been extensively analysed.
I'm simply suggesting that someone who knows how to do it - I don't know how - unpack the original 1984 BBC or the first Commodore 64 version of Elite (a single file named ELITE-E.D64) into whatever was used before compressing. There should be easy to find Raxxla in hex, a line or two. I can do that search.
It was there, in the original 1984-85 versions for various computers. Ian Bell confirmed it, saying it's gone from the later versions. "I don't know. The missions vary across the platforms. There is no Raxxla functionality in the 6502 versions AFAICR."
There's the origin, plain and simple. Might give an important clue. Maybe, just maybe, DB played the oldest trick in the book - sending researchers all over Galaxy, while leaving Raxxxla-whatever-it-is somewhere in the starting core systems (Lave, Leesti, Riedquat etc) as a trick, something to be activated and summoned. There, in that starting micro-bubble from 1984.
Yes, Raxxla built into a station might be the whole point of the logo...resembling one view of a Coriolis dodecahedral station, and that is the oldest type of station.
The Dodecahedral GalCop space station design (the so-called "Dodo") replaced the older Coriolis design in the more advanced systems. […]
If memory serves me correctly from talking to folks on Discord, forums, and general research, the first game was written in 6502 assembly code. Even if you know how to get at underlying code, good luck making any sense of it. Yes, I know programming. No, I won't help. Not getting banned over this foolishness."...to implement."
Something Raxxla WAS in the original(s) code at the beginning. Not working as a feature (I made Elite rank in 1985 on C64, knew it inside out, no Raxxla whatsoever ingame) but it was written in .
Ian Bell confirmed it was there (written in a code), and removed for the later editions.
So I'd gladly hex the crap out of the original, if only someone can unpack it.
A single line "Raxxla xyz" would make a breakthrough.
For clarity, per the original manual, it actually states Dodo and Iconic Coriolis are TWO different designs.Yes, Raxxla built into a station might be the whole point of the logo...resembling one view of a Coriolis dodecahedral station, and that is the oldest type of station.
Strictly speaking, via very careful and deliberate linguistic gymnastics this doesn't invalidate ANY of the prior lore. Which leads us back to some interesting observations:Best known for the iconic Coriolis, the Brewer Corporation has been synonymous with starports since 2752.
The first Coriolis, designed by Timothy Brewer to elevate the standard of offworld living, took nearly four years and one billion credits to complete. Though crude and angular to look at, it was relatively simple to assemble in space, with heavy components that could be manufactured locally from low-grade materials. It boasted several innovative features: a self-regulating biome, living facilities comparable to those of planetside outposts, first-rate medical services and an innovative cylindrical docking system. By 3200 Brewer was the galaxy's primary starport manufacturer.
After decades of rigorous testing, Brewer debuted its second design, the Orbis. Envisaged as an advanced, lightweight counterpart to the Coriolis, the Orbis's construction was less dependent on local metallic resources. The design retained the docking cylinder while featuring additional 'full gravity' areas.
Yep I noticed it the other day and caught a screenshot.Apparently there’s a new loading screen?
Despite it paradoxically being a newer station design than Coriolis, the Orbis station was determined in the past to be an exact match of the codex image for TDW including toroidal living structure. To me this communicates that TDW station is separate from what Raxxla is and so the logo is an entirely different beast to decipher.Per the Knowledge base, though, we have this: "According to self-professed Dark Wheel expert Lyta Crane, a conspiracy theorist and 'people's journalist' who has painstakingly assembled an archive of relevant data, the original group was based in a disused starport orbiting the eighth moon of an unnamed gas giant. The station was toroid, hence 'wheel', and operated with a minimal power output so as to avoid detection, hence 'dark'.
Toroidal pretty much torpedoes it being an Iconic Coriolis. Toroid would be approximately donut-shaped. I think we are looking for a Stanford Torus.
Extending this to the Omphalos Rift and stretching the structure with 6 giant pylons with the exterior side covered solar panels and the interior covered in living space (basis is Raxxla logo) and you get Citadel from Mass Effect or something exceedingly similar.
Have you tried comparing it with the old loading screen? (The video is available if you have Horizons Legacy). It might be interesting to compare star backgrounds..if they haven't changed then it might be significant for location of that station...Yep I noticed it the other day and caught a screenshot.
View attachment 392578
It opens with the ship flying past the silhouetted lettering.
The extent of obfuscation around Raxxla has become fairly evident during @Rochester 's analysis of the Paradise Lost cosmology embodied in-game. The codex TDW entry phrasing around "Lyta Crane"' heavily suggests that may be false, or at least intentionally misleading.Despite it paradoxically being a newer station design than Coriolis, the Orbis station was determined in the past to be an exact match of the codex image for TDW including toroidal living structure. To me this communicates that TDW station is separate from what Raxxla is and so the logo is an entirely different beast to decipher.
View attachment 392579
Of course, there is a chance the codex station image is a red herring and FDev just picked a similar station to the description but I feel like that would be too clumsy or misleading considering the difficult task of finding such a stealthy object.
Yep I noticed it the other day and caught a screenshot.
View attachment 392578
It opens with the ship flying past the silhouetted lettering.