Crime and Punishment not fit for purpose - needs overhauling

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Indeed it is and that's why the mode choices available are there.

O7
Or.....use what FD provided (ship choice, pilot skills, location, timing, wings)- that, and have a more harmonious C+P leveraging the BGS properly so that gov type, sec level, wealth status, power status, s.power status, mean something. Imagine attacking a pledge as an unpledged player, and getting a death mark from the power in that territory for a set time, or being refused point blank across a superpower. This then makes indy systems and anarchies then important and enriches the game.

Having an escalating, persistent ATR would make attacks much harder. Having the 'top end' ATR response is as good a defence as FD could go but even then you still need to evade / defend long enough to wake out.
 
Or.....use what FD provided (ship choice, pilot skills, location, timing, wings)- that, and have a more harmonious C+P leveraging the BGS properly so that gov type, sec level, wealth status, power status, s.power status, mean something. Imagine attacking a pledge as an unpledged player, and getting a death mark from the power in that territory for a set time, or being refused point blank across a superpower. This then makes indy systems and anarchies then important and enriches the game.

Having an escalating, persistent ATR would make attacks much harder. Having the 'top end' ATR response is as good a defence as FD could go but even then you still need to evade / defend long enough to wake out.
You can't get hostility for BGS in the game, as there is no such game.
In the case of a PP, you do not get hostility for destroying an enemy.
 
You can't get hostility for BGS in the game, as there is no such game.
In the case of a PP, you do not get hostility for destroying an enemy.
? My post was talking about what could be done.

But:

In the case of a PP, you do not get hostility for destroying an enemy.
You actually do, currently (to an extent)- but only pledges as NPCs use the bounty held to either get hostile or leave you alone. It would not take much more to extend that as a more serious bounty to unpledged.

You can't get hostility for BGS in the game, as there is no such game.
I don't understand what you mean.
 
Having an escalating, persistent ATR would make attacks much harder. Having the 'top end' ATR response is as good a defence as FD could go but even then you still need to evade / defend long enough to wake out.
I was just wondering what would happen if the persistent ATR follow the player back to their (say) Archon controlled home system, where the ATR get intercepted by Archon’s crack pirate squad: sit back watch the carnage! :cool:
 
I was just wondering what would happen if the persistent ATR follow the player back to their (say) Archon controlled home system, where the ATR get intercepted by Archon’s crack pirate squad: sit back watch the carnage! :cool:
It certainly would be interesting. In my FC tests long ago in beta I had my carrier firing death beams at ATR and ATR firing back while I'm trying to land.

How it would work would be a nightmare for Dav though! R5 negates all criminal bounties gained in Delaine space, Delaine space halves sec forces, ATR (in this idea) would be local to the player so it would get crazy :D
 
It certainly would be interesting. In my FC tests long ago in beta I had my carrier firing death beams at ATR and ATR firing back while I'm trying to land.

How it would work would be a nightmare for Dav though! R5 negates all criminal bounties gained in Delaine space, Delaine space halves sec forces, ATR (in this idea) would be local to the player so it would get crazy :D
Fun as it could be for higher level players, it could get frontier on the receiving end of some very salty posts on the part of cmdrs who get cajoled into firing the first shot, unless of course it is correctly scaled with notoriety and there was an interesting suggestion further up for a kind of ‘agression score’
 
Fun as it could be for higher level players, it could get frontier on the receiving end of some very salty posts on the part of cmdrs who get cajoled into firing the first shot, unless of course it is correctly scaled with notoriety and there was an interesting suggestion further up for a kind of ‘agression score’
Of course- at no point am I suggesting making ATR ride round, Judge Dredd like, in the new player sector, or sentencing players to death for minor transgressions (we have that now :ROFLMAO:). Having ATR after you would be reserved for the baddest of the bad and you'd have plenty of scope beforehand to mend your ways or simply be able to trust the cops.
 
I'm nearly deadly, I think that follows dangerous, a PvPer commented the other day, "How do you get to be dangerous without having used teams or playing PvP?". The answer to that is engineering.
By having fun.

I absolutely love it, and use pirate kill missions as a metric for the build, so naturally to do rack up quite a lot quite quickly. That said, I'm nearly at deadly but gather that from deadly to elite is a very big step. I wasn't doing combat style play, until getting set upon in the engineering systems. I really love exploring and would likely be doing that using the codex if I'd not run into the PvP squatters.
Each stage in the combat rankings takes as many points as all the previous stages so when you reach Deadly you are halfway to Elite, so it’s not a big step just the same again.

Note as I am not a fan of missions it took me around two years to reach Elite in combat, my first Elite ranking.
 
One thing worth noting for PvE Crime and Punishment is that fines are literally worse than bounties lol.

When you are wanted by a faction and have notoriety, you can still dock at their stations, provided you don't get scanned, you'll just dock with anonymous access and have restricted station services (Use silent running to dock y'all).

It's there where you can 'hand yourself in' since you still have access to the contacts! You only can't dock at a station if you are hostile with the minor faction that owns it. You will NOT pay rebuy if you turn yourself in, but you will pay the bounty ammount.

When you have a fine, however, you can't 'turn yourself in' since it's not a bounty. But you can't pay it off either since your 'notoriety is too high'. Not at the station, nor at interstellar factors. The only way to get rid of a fine while you have notoriety in order to continue to use that particular station is to have them kill you lol. So it's a PITA to have notoriety and no bounties, but you scratch a fat Type 9 on the way out of the mailslot and suddenly you have to die in order to use that station again.

Or wait 20 hours online for notoriety...
 
  • Remove the 2 million bounty cap for player bounty hunting. If a player has 100 million bounty - that's how much the bounty hunter should get!

So - what do you guys think? I'd love to hear your thoughts!
No!!!

I'm glad the bounty exploit is finally decimated, and you wanna happily bring it back, lol.

Its not that much work to gather a 20 mil bounty. Now get in a wing of 4, all take a shot at the guy, until he explodes. 5 minutes of work, 80 mil bounties to hand in as a result.

Never again.
 
One thing worth noting for PvE Crime and Punishment is that fines are literally worse than bounties lol.

When you are wanted by a faction and have notoriety, you can still dock at their stations, provided you don't get scanned, you'll just dock with anonymous access and have restricted station services (Use silent running to dock y'all).

It's there where you can 'hand yourself in' since you still have access to the contacts! You only can't dock at a station if you are hostile with the minor faction that owns it. You will NOT pay rebuy if you turn yourself in, but you will pay the bounty ammount.

When you have a fine, however, you can't 'turn yourself in' since it's not a bounty. But you can't pay it off either since your 'notoriety is too high'. Not at the station, nor at interstellar factors. The only way to get rid of a fine while you have notoriety in order to continue to use that particular station is to have them kill you lol. So it's a PITA to have notoriety and no bounties, but you scratch a fat Type 9 on the way out of the mailslot and suddenly you have to die in order to use that station again.

Or wait 20 hours online for notoriety...
Oh dear, I am not sure I have earned 20 hours of notoriety in total since it was introduced years ago,

I wonder if it is a stat stored somewhere in our logs?
 

rootsrat

Volunteer Moderator
No!!!

I'm glad the bounty exploit is finally decimated, and you wanna happily bring it back, lol.

Its not that much work to gather a 20 mil bounty. Now get in a wing of 4, all take a shot at the guy, until he explodes. 5 minutes of work, 80 mil bounties to hand in as a result.

Never again.
While you can make about 1 billion per hour for more than 1 activity... in a world where economy is royally screwed and Credits have literally no value.

That exploit mattered 8 years ago, but in todays reality? It's 100% meaningless.

Also, what do you care if some stupid ganker and his 3 mates will abuse this (still pointless) system? It means they won't be at Deciat clubbing seals.
 
While you can make about 1 billion per hour for more than 1 activity... in a world where economy is royally screwed and Credits have literally no value.

That exploit mattered 8 years ago, but in todays reality? It's 100% meaningless.
I'm not talking about money... You don't play BGS do you?

Besides, if credits have no value, 2 mil is as good as any number no?
 
Yeah, the issue is using bountyhunting in system A to get a massive inf boost in system B.

Bounties (and murders) are one of the many things that would be on my "how to fix a whole ton of problems with the BGS" list but that's out of scope for a C&P thread. Suffice to say at minimum I'd change their effect to take place as and when the vouchers are awarded instead of when they're cashed in, and probably move back to being transaction-based rather than value-based.
 
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