Sure, but I think that choice will boil down to which type of settlement, and some partial control on where and the game will then generate the resulting outpost based on existing assets and procedural generation. Which is good, because that scales and creates predictable building blocks that we can be confident will place down and work as expected. The outposts all then basically 'fit' in the existing world of Elite.
I would think more higher level 'pick type and location' and not 'I can place a picture frame in this precise location, in this bespoke hab type, for the aesthetics'. Anyone expecting complex outpost building beyond maybe being able to plonk pre-set buildings (or large prefabs) down in a given area is likely over-thinking things a bit.
An exciting opportunity lies ahead of you.Thoughts?
My personal opinion is, this appears to be a BIG update, I mean allowing players to build their own stations, colonise star systems around the galaxy, extend PP into their own systems? Up to now the only movable and placable objects we had were our fleet carriers and our ships/SRV's, it feels like colonisation should be a major update, even a paid for one, but we are getting it free. What I think has happened is that FDEV have been working on this as part of the Odyssey update since it launched. The new planetary tech, new PP that can expand into player colonised star systems, it is all part of the long plan for Odyssey and will likely be the last Odyssey update before we go into payable DLC territory.
As for Thargoids, gone but not forgotten I expect, Thargoids are the enemy in the Elite Dangerous universe, it would be like Dr Who with no Daleks, the are always Daleks, just when you least expect it, there they are, Daleks again, I feel the same goes for Thargoids. It will quieten down for a while after the last Titan is gone and they will pop up when we least expect it.
we'll have to wait for the next FU episodes to learn more.
I am wondering if we will have any role in the colonised system once it is up and running after all the architects of Brasilia didn’t get anything other than fame and their fees out of that job.
Interested to hear how a typical colony will unfold, the stages of completion for each element. Does the colony ship morph into the depot on arrival (power rangers style...lol). Can we hand place settlements or will that be decided by RNG? Does the colony slowly populate over time, does the economy slowly develop supply and demand in line with population growth or does it all just 'pop' into existence when projects are completed?
Released? Or announced?Arthur said the new feature would be released this year.
Released? Or announced?
Have a look at the Azura Initiative?? It was thought up and put into motion about 2-3 years ago ...i hope we can set out to colonise from any current settled systems rather than just the bubble.. we could end up with a nice colonia sized bubble near sag A for instance!
Specifically, he said that in February when Powerplay was scheduled for release in "the summer", rather thanHe said "it's coming this year" (4:42).
And doubled down on that on twitter.He said "it's coming this year" (4:42).
Yes, and maybe he meant "tax year" anywaySpecifically, he said that in February when Powerplay was scheduled for release in "the summer", rather thanSeptemberOctoberthe last day of October.
It's not impossible that it's mostly separate teams working on the two and the colonisation side of things is keeping to schedule ... but it wouldn't be unusual at this stage for it to slip into next year.
I can't speak for the press preview with the rumored crashes and overeager NPCs, but the release didn't look very rough around the edges. Sure, there's a lot of balancing to be done now, but I think that's an issue no amount of inhouse testing would have solved. Frontier needs the player feedback to fine tune that.Given how PP2.0 turned out to have some rough edges in spite of being delayed for a week, I'd be happy to wait until next year for colonisation to happen if it would mean a reduction in jank levels upon release.
That tax year would have ended in April 2024, so I suspect he didn't mean that.Yes, and maybe he meant "tax year" anyway
TBH, I have got more than enough to keep me busy in game at present.