Ganking People in Sol

I'd wager you'd barely even be inconvenienced. You've been around long enough you could probably play full Open only, no block, self-imposed ironman and never lose a ship, unless you deliberately went out of your way to take unecessary risks.

Inexperienced players biting off more than they can chew is one thing, no one who knows the ropes is really at risk, unless they choose to be.
Maybe I can falsify that theory. My plan is to basically reproduce what I did in the beginnings (bare stupid things out of ignorance, ofc), but do it in this what-if mode. Would it be deliberately choosing unnecessary risks from the point of view of an experienced open player? Sure, but it will be the same risks I took in the beginning, when I used the "safe" solo/PG modes. The mere fact of announcing the session plans right from start will already make it more dangerous, because people might try to seek and destroy me to make a point... or even the opposite: trying to help me to show that it is no problem at all. Might be a nice social experiment. Let's see how "psycho" the ganker problem really is.

Where would I best post such a thread?
 
There a whole thread of it, which has periods of inactivity followed by restarts always moaning about people being in Solo/PG or cooking up "incentives" for being in Open. But you know this.
So how do you distinguish a genuine plea from a power play cmdr to get people to play in open vs the alleged 'ganker crying' ?
 
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Maybe I can falsify that theory. My plan is to basically reproduce what I did in the beginnings (bare stupid things out of ignorance, ofc), but do it in this what-if mode. Would it be deliberately choosing unnecessary risks from the point of view of an experienced open player? Sure, but it will be the same risks I took in the beginning, when I used the "safe" solo/PG modes.

I've always treated this game as an MMO (I was looking for a Jumpgate replacement), so I've pretty much been Open only since I started (not much sense for me playing an MMO if I'm not going to run into random people), which is probably why the stories about the ganker plague I hear from those who don't even use the mode without a block list twenty miles thick has always sounded contrived to me. I mean, I've been wandering around the galaxy, in Open, for nine-thousand hours; even when the game was much more popular than it is currently, ganking was always avoidable.

I do poke around hotspots in a non-Engineered, shieldless, Cobra Mk III from time to time to see what the fuss is about...but, even if there are potential hostiles around, I'm usually ignored (all the experienced gankers know the shieldless Cobra is invincible, and none of the inexperienced ones can find it).
Source: https://youtu.be/5c9NDtrDAlE?t=3420


Anyway, the unnecessary risks I was mostly referring to would be neglecting situational awareness, not adopting appropriate tactics for the environment, and to a much lesser extent not piloting to the best of one's abilities. Anyone can negate potential ganking by simply avoiding population centers, but an experienced pilot is safe no matter where they go, or what they fly.

The mere fact of announcing the session plans right from start will already make it more dangerous, because people might try to seek and destroy me to make a point... or even the opposite: trying to help me to show that it is no problem at all. Might be a nice social experiment. Let's see how "psycho" the ganker problem really is.

Where would I best post such a thread?

Intentionally attracting attention, thus making it a contest, could certainly make things more interesting, but then you're not really limiting yourself to attracting random opportunistic belligerents, you're tacitly inviting attack.

The "Playstyles; PVP, Powerplay, CQC" section would probably be the best place to document that kind of thing.

So how do you distinguish a genuine plea from a power play cmdr to get people to play in open vs the alleged 'ganker crying' ?

If they ask, they're gankers. If they don't ask, they're well disciplined gankers!
Full-Metal-Jacket-Tim-Colceri.jpg


That's the level of discernment here, and noting that one doesn't encounter any instancing issues after blocking craptons of random people is the same kind of observation as noting that one can't see any problems if one closes one's eyes; it's profoundly disingenous, even if technically correct.
 
Anyway, the unnecessary risks I was mostly referring to would be neglecting situational awareness, not adopting appropriate tactics for the environment, and to a much lesser extent not piloting to the best of one's abilities. Anyone can negate potential ganking by simply avoiding population centers, but an experienced pilot is safe no matter where they go, or what they fly.
Well, sure enough I'll fly with gank-o-meter on and try my best to avoid getting killed like using the usual submit/high-wake tactics. We will see how that works out.
Intentionally attracting attention, thus making it a contest, could certainly make things more interesting, but then you're not really limiting yourself to attracting random opportunistic belligerents, you're tacitly inviting attack.
Yeah, I mean I won't do a stream or something like that, just a humble thread in these forums here. I don't really think that this will attract too much attention, just enough so it doesn't have to be a 9000 hour journey to come to a similar experience you had. After all, I'm not interesting in making this kind of a second career alt, maybe I'll just reset periodically to repeat the no-money-kill-hurts scenario, or to go dark if the initial public "self-doxing" turns out to be a bad idea due to skewed experiment results.
 
maybe I'll just reset periodically to repeat the no-money-kill-hurts scenario

I'm not sure that's a realistic scenario in the current game.

I can take one courier mission, have enough money to put a decent off-the-shelf side arm on the flight suit, then hit on foot CZ for an hour and end the session with more credits than my CMDR made the first six months I played.
 
I'm not here to be your content
I have no desire to be content for gankers either, so it is a risk/reward decision for me. Sometimes I have no desire to see anyone at all, so I enjoy the solo experience, and when I want to see others it nearly always outweighs the slight risk of a few minutes of player interaction I’m not interested in. Regardless of what I want to happen, I am always other player’s content at least abstractly when I play, as it is an interconnected galaxy regardless of the mode I play in. When I click on OPEN, I am absolutely agreeing to be any other player’s content whether it is something I desire or not. That is the reality of the system. If I have a problem with something that happens within the boundaries of the game mode I chose to join, then it is exactly that, my problem. I don’t think it would be fair for me to try to pass my personal issues onto someone else because they chose to interact with me after my decisions offered them the chance to do so.
 
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I'm not sure that's a realistic scenario in the current game.

I can take one courier mission, have enough money to put a decent off-the-shelf side arm on the flight suit, then hit on foot CZ for an hour and end the session with more credits than my CMDR made the first six months I played.
This is true, however I'll be playing the free Prime thing only, and that doesn't include Odyssey AFAIK, so on-foot is out of the picture. I also have the experience of coming up via ship means only, because that's what existed when I started playing (when random roll engineering still was a thing).
 
In any face-to-face game, "gankers" would soon find themselves being shunned.

If you play chaotic evil all the time, don't be surprised when the rest of the party turns on you.
Ganking is within the rules of this game.

What you're talking about is showing up to a game of football and getting mad that someone headed the ball. They didn't do anything outwith the rules of the game.
 
I have no desire to be content for gankers either, so it is a risk/reward decision for me. Sometimes I have no desire to see anyone at all, so I enjoy the solo experience, and when I want to see others it nearly always outweighs the slight risk of a few minutes of player interaction I’m not interested in. Regardless of what I want to happen, I am always other player’s content at least abstractly when I play, as it is an interconnected galaxy regardless of the mode I play in. When I click on OPEN, I am absolutely agreeing to be any other player’s content whether it is something I desire or not. That is the reality of the system. If I have a problem with something that happens within the boundaries of the game mode I chose to join, then it is exactly that, my problem. I don’t think it would be fair for me to try to pass my personal issues onto someone else because they chose to interact with me after my decisions offered them the chance to do so.
that's fair, I just couldn't resist throwing the usual line people throw at pirates (and gankers) when they insist on flying in open full of cargo and pull the plug the instant they hear a "yarr" - then insist on flying in open again because they want to see hollow squares.
 
In any face-to-face game, "gankers" would soon find themselves being shunned.

Ever play any tabletop wargames, or murder mystery board games? How about a LAN party where the game of choice was a free for all?

If you play chaotic evil all the time, don't be surprised when the rest of the party turns on you.

That sounds like chaotic stupid to me.

Most of the evil parties I've DMed or played in have gotten along just fine. They know they need each other; they're suspicious enough of both each other and outside threats that any proposals of alliances, from within or without, that fragment the party, are usually met with paranoid skepticism. A combination of fearful respect (after a couple of levels, all the surviving party members are typically prolific and skilled killers, not to be trifled with) and necessity is a powerful unifying force, even for the most opportunistic and self-serving types. There is always tension, but as long as outside threats remain, it's the good kind.

Even the odd evil member of otherwise good and neutral parties rarely do things to alienate the only people they can rely on. A big part of being evil is being willing to do what it takes to get ahead; it's not like these people are allergic to pleasantries or performative good deeds. They may strongly prefer the trappings of civility, as long as it doesn't get in the way of what they want. Evil, even chaotic evil, doesn't mean short-sighted or lacking in impulse control.

In my experience, problems with party cohesion usually show up when characters of strong ideals are mixed in with those of equally inflexible, incompatable, viewpoints. Paladins in particular are disasters--even good/neutral mixed parties usually murder them, or bully the player into retiring their character and picking something else. We worked around that problem last time by having the party necromancer execute the Paladin with a finger of death spell then animate him as an only marginally less intelligent ju-ju zombie, who was more fun for all involved and couldn't overrule his reanimator with his former nonsense. Priests of Lawful deities and classes/kits/templates/whatever (Samurai are a good example) that imply devoted service to some outside force are almost as bad...unless all the PCs have the same patron.

Five LG Paladins, one each of Zeus, Jupiter, Yaweh, Allah, and the Greater Unknown, walk into a bar. No one walks out.

Anyway, Elite: Dangerous is not a party-based RPG where all the PCs are part of the same group. The Pilots Federation doesn't count either...it's kinda like the UN, OPEC, or AARP. There is no automatic expectation of alliance with another CMDR just because they get the same newsletter and have access to preferential mission boards.
 
Anyway, Elite: Dangerous is not a party-based RPG where all the PCs are part of the same group. The Pilots Federation doesn't count either...it's kinda like the UN, OPEC, or AARP. There is no automatic expectation of alliance with another CMDR just because they get the same newsletter and have access to preferential mission boards.
I was slapping mass manager on like a dozen of my ships the other day, just doing shuttle runs between Long Sight Base and my carrier (which happened to be on the other side of the planet, annoyingly, good thing all the ships had SCO which was the entire reason I was there) and I saw a couple of other CMDRs.

One was a delaine pledge in a type-8. I didn't even bother checking his weapons and let him go. Can't even remember which ship I was flying at the time.
Saw a couple of unpledged cmdrs. Likewise.
Then as I was leaving in my viper, I saw an LYR-pledged cmdr in a phantom just straightlining into the black. I SCO'd after him and killed him, before returning to my carrier to fetch my next ship.
This continued for the next couple of ships until finally... the shiny new python mk2 that I hadn't "tested" yet, right as some imperial-pledged anaconda showed up on the radar. I chased them down and, despite them giving me a good runaround in a gravity well and a couple of repeated drops to low-space and back, managed to secure a kill there too.

Whether it's a hollow or a solid pip, as the king himself says - if you aren't part of the kumo crew then you are nobody.
 
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