I decided to do what I actually came back to the bubble for, and install an SCO drive on my DBX.
Although I'm actually waiting until I can buy the new Cobra MKV, in the meantime I figured I could at least put the new technology on my most-used exploration ship.
Of course, I needed to engineer the new FSD, and of course I didn't have the required materials.
I recently read that getting Chemical Manipulators is easy now -- just find a Convoy Dispersal USS and drop in, there will be loads of them.
So I fussed around looking for that kind of USS, and eventually found one. I dropped in and...it was empty. Not a single material of any kind.
Well, screw this I said to myself, and headed off to Dav's Hope instead. I made a number of boring laps and got enough stuffs to do my new SCO and a couple more (cuz I'm going to want to engineer the Cobra too, of course).
It was like old times, only now I'm jaded and found it mostly annoying. Anyway, I got the mats.
Trying out the SCO turned out to be a very mixed bag for me. It wobbles so badly it's difficult to actually steer. It overheats, rapidly. It uses a ton of fuel, and is just generally hard to control.
At least I did get a slightly longer jump range out of it, not that I needed another LY of jump range. Meh.
I have heard that the new ships handle the SCO much better than old ships like the DBX, so I'm hoping the Cobra MKV will be better to fly with the SCO. Four days until I can find out, I guess.
I probably won't be using it that often with the DBX
Although I'm actually waiting until I can buy the new Cobra MKV, in the meantime I figured I could at least put the new technology on my most-used exploration ship.
Of course, I needed to engineer the new FSD, and of course I didn't have the required materials.
I recently read that getting Chemical Manipulators is easy now -- just find a Convoy Dispersal USS and drop in, there will be loads of them.
So I fussed around looking for that kind of USS, and eventually found one. I dropped in and...it was empty. Not a single material of any kind.
Well, screw this I said to myself, and headed off to Dav's Hope instead. I made a number of boring laps and got enough stuffs to do my new SCO and a couple more (cuz I'm going to want to engineer the Cobra too, of course).
It was like old times, only now I'm jaded and found it mostly annoying. Anyway, I got the mats.
Trying out the SCO turned out to be a very mixed bag for me. It wobbles so badly it's difficult to actually steer. It overheats, rapidly. It uses a ton of fuel, and is just generally hard to control.
At least I did get a slightly longer jump range out of it, not that I needed another LY of jump range. Meh.
I have heard that the new ships handle the SCO much better than old ships like the DBX, so I'm hoping the Cobra MKV will be better to fly with the SCO. Four days until I can find out, I guess.
I probably won't be using it that often with the DBX