Game Discussions Star Citizen Discussion Thread v12

Wasn't the Wing Commander movie one of the few places you could see the trailer for the "new" Star Wars movie at the time, and that's why a lot of people went to see WC.
Most opening weekend screenings of Wing Commander were empty before Wing Commander even started. Variety reported on it at the time. Also, the trailer was for Star Wars: Episode I, which was the first new Star Wars movie in 16 years at that point.
 
Last edited:
Having some very limited experience as a firefighter during the fireman's strike of 1977 and '78 here in the UK...the mortar between the bricks explodes with the high temperatures during a serious house fire, trust me...it's a pucker factor of 9.5 heading into a burning building with only a hose for protection.

Part of the process after a devastating fire is pulling down of the walls of a brick building that's been gutted simply because the mortar holding them together has either exploded or disintegrated in the heat...not to mention the destruction or damage to all the internal timber bracing structures like floors, rafters, roofs and framing that do a fair bit of holding the walls up in the first place 🤷‍♂️

Mole - soldier, farmer, biker, and very limited fireman.
 
Yep, TNTDany is our old friend LTNTDan.

Imbibing deeply of the SC dream and selling new screenshots for old ;)
Lieutenant is no more due to PW issues. Let's say that all military references are to abandoned going to Pyro now. Back to the youngling nickname roots with a more peaceful truthful monicker for Pyro exploration. TNTDany it is trying to not give the happy triggers of the 'Verse any more excuses for premature attacks. Hopefully there's a way to change ingame too without giving uncle roberts more doe.

Last year ended with a bang, first jump into the new Pyro system. Said to be impossible it happened anyway. Staying in the Obituary Station, right in time for Christmas and New Year's EVE festivities. Party went hard. Memories were lost.
E33iYNV.jpeg

Body hurts, Head aches.
RPx7OcL.jpeg

Where Am I?
ivhpHqu.jpeg

What's this burning feeling! Oh
bus3lUA.jpeg
 
Having some very limited experience as a firefighter during the fireman's strike of 1977 and '78 here in the UK...the mortar between the bricks explodes with the high temperatures during a serious house fire, trust me...it's a pucker factor of 9.5 heading into a burning building with only a hose for protection.

Part of the process after a devastating fire is pulling down of the walls of a brick building that's been gutted simply because the mortar holding them together has either exploded or disintegrated in the heat...not to mention the destruction or damage to all the internal timber bracing structures like floors, rafters, roofs and framing that do a fair bit of holding the walls up in the first place 🤷‍♂️
Yeah, unless one has really really sturdy construction major fire will mess up even brick or stone building. My home city's castle was firebombed during WW2. It withstood that, but well walls are very very thick. At thickest parts something like 5 meters thick.
 

Good that more mainstream media reports the SC news.

Star Citizen’s Future Becomes More Uncertain as Developer Fires Executives Due to Mismanagement - The Nerd Stash

Having some very limited experience as a firefighter during the fireman's strike of 1977 and '78 here in the UK...the mortar between the bricks explodes with the high temperatures during a serious house fire

The damage depends on the duration, temperature, intensity of the fire and the materials, contaminants. It needs to be assessed by a professional. The walls of the houses in Wennington were still standing after the wildfire of 2022. If the structural damage isn't too bad then it could be repaired, but in this case they chose to demolish it.
 
Last edited:
its been around a year since i've played. should i start again?

4.No?

A condensed spoonful of all the current dramas...

Missions still hardly ever work, Prison elevators still broken on most servers, Freight elevators at outposts rarely work. Ships still turn purple and disappear for parking next to a cactus. Unkillable npcs still roam the lands. Quantum jumps are still an ocean of work arounds. Drinking or eating still randomly incaps folks. Global chat breaks every day. Still falling through floors and vents in contested zones. Still black screens and 60k errors. But no lets fix the weapon duping exploit first because mY eCoNoMy. I understand it was an exploit and needed to be fixed but where is this initiative with fixing LITERALLY ANYTHING ELSE?!
 
Good that more mainstream media reports the SC news.

Star Citizen’s Future Becomes More Uncertain as Developer Fires Executives Due to Mismanagement - The Nerd Stash....
"....This layoff isn’t the first round of firing in the company; it already let go of another group of staff, which mainly affected the QA department in November 2024...."

I'm shocked. They had/have a QA department. That must be a dreadful/easy role with most reports being proforma along the lines of... "...what didn't used to work still doesn't work, and the new stuff doesn't work either... we're off to the pub...."

As for the firings, it's a shame that the one person that they need rid of hasn't fired himself. I'd also be a bit surprised if Cobblers actually said they been "fired". That might leave him/CiG open to litigation for deformation and other procedural stuff. In my business it's normally phrased "...has departed to take up other opportunities and we wish them well..." or their role was made redundant, but again you have to be careful about that for reasons too boring to go into.
 
In Ashes of Creation (upcoming MMO), the founder Steven summoned thousands of bears (NPCs) around players and the server didn't crash. AoC uses a modified Unreal Engine 5.

If they tried this in SC the FPS would be unplayable and the server would freeze.
From the comments:

"Problem of MMOs is the server having to handle all the clients and keeping them in sync to each other.

While a massive amount of NPC can of course also create some stress (though likely more for the client to render it, the server itself will just give you the position of them and what they do, not caring at all about the graphical elements), it's still just the server having to communicate this with a single client.

Meanwhile when you have just 20 players for example, all those player clients will communicate with the server and the server has to handle all this information not just for itself, but also to the other clients and this fast and of course constantly enough that everything runs in sync.

Depending on your combat system, this can get ugly very quickly.

In case of a game like WoW and alike, it's not of THAT much importance to do this 100 times per second, while on the other side a shooter for example has to be borderline perfect, when precision comes into play and even a 0,05s delay already ruins that - what of course causes a lot more stress."

All of which sounds strangely familiar from 'some other game' and 'some other forum'...... now, if I could just remember where...
 
Back
Top Bottom