Yeah if I found it I would spread clues around about where it was.........oh wait that's what's happening now right, I mean how would you tell which clues were actually clues and which clues were somebody just trolling? You couldn't, so you would either have to investigate them all or investigate none of them. I have chosen the latter because while people have indeed put up clues, I don't consider any of them credible. Now I could be wrong, but I have my own ideas about Raxxla and the DW and you are all looking in the wrong places!
Yeah I was starting to think so too (looking in the wrong area).
I was fine when we were all fairly certain it was near a Capricorni system, but then it got downgraded, twice, and finally ending at, "...That I'm not too sure about..." Then new mentions of Fomalhaut and Arietis, except? Not really Arietis because he jumped no more than 8-10 jumps at about 20-30ly out from Fomalhaut...which is not Arietis but if lucky? Ceti, Piscium, Tascheter, Col 285, or, if going the opposite direction? Alrai...but really? You'd be be lucky to get clear the Core Systems in 20-30ly out from Fomalhaut, while eco jumping a stock hauler.

So? I started to get scatter-brained and just searching everything and everywhere...which is what we all had already been doing, off and on, for years. I was last working on upper Capricorni non-scoopable stars, and the same for ICZ, Piscium, Tascheter, Col 285...and was considering the same with Hyades while searching neither sector well 😆 Well, except for Capricorni, since I had started there earlier in January.
 
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Here's some tinfoil. R Velorum - X Velorum - L Velorum - A Velorum - A Velorum. is it a path? shrugs Kinda funny they almost spell something we are all searching for.

[ Updated, after locating my old books on variable star study ]

A to Q are prefixes used by old astronomers. R-Z + a bewildering combinations of two-letter combinations are according to Argelander's scheme for naming variable stars.
XX is one of those, AX another, but as far as I can see no other combination.

What remains is a way to identify the constellations these 5 or 6 prefixes go with, and also why that set of star names is relevant and not just made up by random.
 
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Interesting darkwheel station. It's in the CC Eri system. I got attacked and blew up while trying to take a picture of it.
Edit: my copy past still had the previous system in it. I was in LAWD 26 taking the picture.
 

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R2R had fomalhaut on it and it was after that I entered the system, I was in a cluster of Red Giants and almost ran out of fuel so the main star was un-scoopable also. It took me
some time to jump to a fuel star that was close by because I had no fuel, and I remember that the timer was counting down and running out. It out there, its real, go and find it. Stop writing PhD dissertations on Raxxla and play the game.
Ran out of fuel would start the life support countdown, with e.g. class C that would be 10 minutes. You didn't run out of fuel though, but maybe you turned off modules including life support to conserve remaining fuel. Easy to do without realising in a moment of panic and without years of game experience
Also, the toast to Raxxla is 6 locations, you need 6 points in 3D space to plot the 7th(Raxxla). If anyone has a Galmap plotter maybe you can triangulate the center of those points.
Now you suggest requiring 6 locations to find it while previously you happened upon it

Most contributors here are actively playing the game and trying Raxxla theories but I don't see why others should not continue to theorise if unable or unwilling to play. I gave up on your original point after a day or two, not because I believe you were mistaken or deliberately trolling but primarily because I felt there was insufficient material to go on. These last 2 posts from you are not making me regret that. o7
 
Yeah if I found it I would spread clues around about where it was.........oh wait that's what's happening now right, I mean how would you tell which clues were actually clues and which clues were somebody just trolling? You couldn't, so you would either have to investigate them all or investigate none of them. I have chosen the latter because while people have indeed put up clues, I don't consider any of them credible. Now I could be wrong, but I have my own ideas about Raxxla and the DW and you are all looking in the wrong places!
Your words are a bit strange.

I don't know what knowledge of finding Raxxla gives for a player, but in any case only 2 options:

1. Keeping quiet about it or leaving it out.

2. Immediately write what it is and the exact location where.

Personally, I think option 1 is ridiculous.
 
Advertising any behaviour of supposed hoarding of data or negative competitiveness only really introduces doubt in my opinion.

This is a very open and friendly forum, I would advocate transparency otherwise we run the risk of inflating any negative opinions on research.

Personally, it ultimately depends on how the objective reveals itself. If there is physical validity I’d first seek FD feedback on the subject, and look towards working with them on some narrative reveal if applicable, although doubtful. Failing that I’d not be too fond of ruining the journey for others, so I’d probably look to establish either some visual evidence or corroboration from other players, then look towards safely sharing that with everyone.

Personally I’d hope it would make us aware of other aspects, or backfill existing theories, so from that I’d think about documenting and validating that journey, so others could understand it and in their own interpretation follow it…

Eventually someone will just reveal it, but until then I’d simply want to point the way and try to champion the work that went into building it but without being overt.

Of course someone finding it arbitrarily doesn’t ruin the objective, because we know the author certainly would have had an established path, so uncovering and championing that and then understand it contextually would become an alternative objective, it could also uncover other mysteries as well!
 
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Also, the toast to Raxxla is 6 locations, you need 6 points in 3D space to plot the 7th(Raxxla). If anyone has a Galmap plotter maybe you can triangulate the center of those points.
To have 6 Points describe a Point in 3D they have to be paired (3 pairs of mirrored points). Also 3 sets of (x, y, z) are enough to describe an arbitrary point in 3d. You can not boil down, 3d geometry and navigation, to a movie from the 1990s and just quote Daniel Jackson. IF the Codex indeed describes 6 -locations- we only need to find 3 to have a handful of candidates (i think <24 (3*8) not sure to lazy to do the math right now). Even if only one of them gets found and verified it would be a strong hint to find the others. We have none of em.
I have not seen anything yet, to believe that what you witnessed was indeed Raxxla. Quite the opposite actually sry.

read whit deep Teal'c voice
 
I just come to the realization that Hera fits way better as Mother of Galaxies than Andromeda. By far Galaxy comes from Milk Hera is all about Milk, Birth, mother,... Searching here is a pain most of the results do not even have the search therm in them. Anyone here more familiar about any discussions about Hera in the past? It currently is my Greek mythologies Sunday. -Chat GPT told me to mention my intention whit the post so: Not to steer away from current topic just some hint were i can lock what others may have found already-
 
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[ Updated, after locating my old books on variable star study ]

A to Q are prefixes used by old astronomers. R-Z + a bewildering combinations of two-letter combinations are according to Argelander's scheme for naming variable stars.
XX is one of those, AX another, but as far as I can see no other combination.

What remains is a way to identify the constellations these 5 or 6 prefixes go with, and also why that set of star names is relevant and not just made up by random.
well I stumbled on it when trying to see if there was a way to unlock Gamma Velorum. Then I realize they kinda follow a path and that there is 2 A Velorum's. But I thought and still think a path to something out that way Cause R Velorum is close to populated space and the stars kinda trail a direction. Now I have not found a double X Velorum. And if I did that would just really drive the tinfoil crazy.

Edit: Now I have been that way several time to go on an adventure but each time I did something in game or RL happened and I had to stop my exploration. The last time I suspended it Cocijo moved from its point to sol, I ran back to join chasing it. But the path does blow through guardian space. And we still dont fully understand the mechanics of the guardian material layed out for us.
 
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To have 6 Points describe a Point in 3D they have to be paired (3 pairs of mirrored points). Also 3 sets of (x, y, z) are enough to describe an arbitrary point in 3d. You can not boil down, 3d geometry and navigation, to a movie from the 1990s and just quote Daniel Jackson. IF the Codex indeed describes 6 -locations- we only need to find 3 to have a handful of candidates (i think <24 (3*8) not sure to lazy to do the math right now). Even if only one of them gets found and verified it would be a strong hint to find the others. We have none of em.
I have not seen anything yet, to believe that what you witnessed was indeed Raxxla. Quite the opposite actually sry.

read whit deep Teal'c voice

O7 well put, exactly.

Theoretically in game you could do this with 2 points, if you could establish that the ‘shape’ of any corresponding systems used to identify the objective are an equal distance from each other, and upon a particular plane or shape, be it 3 or 2 dimensional, as long as it’s consistent. It would require some trial and error but if the angles are consistent for each plane they will repeat.

This also becomes more easier if there is some established logic to those choices, eg theres some shared star category; there’s a naming convention or even a map marker elsewhere or closeby to establish up/down etc.

Having more points might make for an easier map, because if you can find 2 or 3 points through math, you are going to be pretty happy as you can find the midpoint, but a further number will only increase a higher level of certainty and of course make it easier for those who can’t calculate XYZ points in 3d. So I do winder if 6 points could be FDs way of over-egging the solution and making it easier for everyone(!).

But either way, yes you only need 3 points initially.
 
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O7 well put, exactly.

Theoretically in game you could do this with 2 points, if you could establish that the ‘shape’ of any corresponding systems used to identify the objective are an equal distance from each other, and upon a particular plane or shape, be it 3 or 2 dimensional, as long as it’s consistent. It would require some trial and error but if the angles are consistent for each plane they will repeat.

This also becomes more easier if there is some established logic to those choices, eg theres some shared star category; there’s a naming convention or even a map marker elsewhere or closeby to establish up/down etc.

Having more points might make for an easier map, because if you can find 2 or 3 points through math, you are going to be pretty happy, but a further number will probably provide a high level of certainty. So I do winder if 6 points could be FD way of over-egging the solution and making it easier (!).
I remember when we looked at the representation of the galaxy map in the codex a long time ago, we came to the conclusion that it is a polar grid. And it needs two digits to determine its position, not three.
 
Now I have not found a double X Velorum. And if I did that would just really drive the tinfoil crazy.

Hold your hat.

XX would be R-Z (9) + RR-RZ (9) + SS-SZ (8) + TT-TZ (7) + UU-UZ (6) + VV-VZ (5) + WW-WZ (4) + XX (1) = 49th (?) variable found by visual means in a constellation, so you need a constellation that is big, or contains core parts of the Milky Way where there are lots of variables (or both).

In real life, without trying hard, I find XX Camelopardalis, XX Cancri, XX Canum Venaticorum (constellation misspelled by E.D.?), XX Cygni, XX Persei, XX Pyxidis, XX Scuti, XX Tauri, XX Trianguli, XX Velorum(!) and there should be one XX Sagittari as well. In Galmap I find none of them under those ids.

Yes, XX Velorum is in that list.

XX Vel = HIP 51894, which is in Galmap . (HIP nr according to simbad https://simbad.cds.unistra.fr/simbad/sim-basic?Ident=XX+Velorum&submit=SIMBAD+search , list of identifiers)

(Added: XX Cen, XX CMa)
 
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I remember when we looked at the representation of the galaxy map in the codex a long time ago, we came to the conclusion that it is a polar grid. And it needs two digits to determine its position, not three.

Really? Two for astronomical observation (right ascension and declinarion), yes, but for location you need three: polar angle (theta), azimuthal angle (phi), and radial distance (r).

Or does the E.D. grid work in some other way?
 
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Hold your hat.

XX would be R-Z (9) + RR-RZ (9) + SS-SZ (8) + TT-TZ (7) + UU-UZ (6) + VV-VZ (5) + WW-WZ (4) + XX (1) = 49th (?) variable found by visual means in a constellation, so you need a constellation that is big, or contains core parts of the Milky Way where there are lots of variables (or both).

In real life, without trying hard, I find XX Camelopardalis, XX Cancri, XX Canum Venaticorum (constellation misspelled by E.D.?), XX Cygni, XX Persei, XX Pyxidis, XX Scuti, XX Tauri, XX Trianguli, XX Velorum(!) and there should be one XX Sagittari as well. In Galmap I find none of them under those ids.

Yes, XX Velorum is in that list.

XX Vel = HIP 51894, which is in Galmap .
Holy crap do you think its a roadmap within a constellation? Did I accidentally stumble on something here?
 
Holy crap do you think its a roadmap within a constellation? Did I accidentally stumble on something here?

No, I don't really think that. But who knows ... ? I leave further stumblings to you ... :)

(However, if you could connect some part of the Toast to any of these constellations, I might change my mind...)
 
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Really? Two for astronomical observation (right ascension and declinarion), yes, but for location you need three: polar angle (theta), azimuthal angle (phi), and radial distance (r).

Or does the E.D. grid work in some other way?
Yes, you're right. I just made a little mistake. But it's only three numbers, not six.

P.S. Grumbles. This eternal recalculation of coordinates from 3d to 2d, with normal math they could also set the angle in 3d value...
 
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