Parents grief, lovers woe is a good match for the story of Demeter and Persephone, I agree, especially when you consider the other aspects of the Codex namely the naming of Cora aka Kore aka Persephone, in the Codex she’s described as drunk, but in the text she never was inebriated (to my knowledge) however her mother Demeter did indulge and did talk of pirates.
The reference to the hanging jewel is by the introduction of the Brookes Tours and review of the old Dark Wheel missions, in my opinion very likely a reference to Paradise Lost. Where I’ve previously established Eden hung from the walls of heaven, which Milton referred to as hills and he used the terminology of ‘brow’ to describe them.
Eden hung above Chaos, which Milton described as the womb of creation.
As I’ve proposed previously I believe I’ve mapped this zone of Chaos in game, it has a ‘outer rim’ and one of its systems is Tiamat, the goddess of chaos and creation. This zone is likewise associated with deities and muses of the Fates in game. Not least it’s the focal point for the Thetis signal!
The positioning of Demeter and Persephone in game aligns in direction to the ‘underworld’ area which I’ve highlighted previously, which is home to Pandemonium, but also a concentration of ‘lost realms’ such as Atlantis, Avalon and the Cities of Gold etc, again and reference from the Codex.
I believe the Codex to be a series of various visual locational clues which are separate but collectively describe or allude to the same thing albeit from different approaches, and by which the author is utilising ‘personal’ influences in combination literary references, not necessarily but also not excluding direct classical contextualisation.
This is why it’s a rather complex puzzle, because the author has intentionally mixed their references rather than keep to a singular contextual thread. To explain this further, I believe that Raxxla had an alternative narrative, which was far more logical, but which was dropped, and as such the author had to be creative a reinvent elements amor shorten the concept, possibly discarding a number of narrative arcs which would explain these areas… what we have in the end is a redux of a discarded narrative…but that’s pure speculation!
The toast then is likely a simple triangulation puzzle; describing the relative location in context to nearby systems or possibly some narrative trail whereby certain systems have a shared relationship; then the rest of the codex is filling in the background perspective and environment to enable us to orientate ourselves, it is essentially telling us to follow Persephone to the Underworld where the likely is another element to observe and orientate ourselves.
I believe the author calling upon various literary examples as an aid to tell their narrative arc, these mirror the journey of Satan from Paradise Lost, and also possibly the journey of Dante in the Devine Comedy…
Using personal references I believe the eyes to see element is a reference to Bladerunner of which Brookes was a fan, the idea being to go to a particular location in the underworld, as the above reference exists inside a series of systems describing the cities of gold, and the Aztec origin myth of the ‘seven caves of the mountain’…
From here there is I believe a chain of systems which I’ve mapped and observed to all have moons around the first body all named after Hindu mountains and various naming relating paradise, I believe this is a reference to Dante’s mountain which spiralled, and on whose peak the Lethe sprang.
In game this chain ends relatively close to the Fates systems, especially Fortuna.
I believe Fortuna is the Astrophel the Codex alludes to, a literary allusion by the author for a heavenly muse, reflecting upon Milton and Dante.
Fortuna is also the source of an in game lore based religion, which existed in the original novel and which is reflected in the Trinkets of Hidden Fortune, which FD confirmed were linked to the DW missions and an archived storyline,
The other aspects I’m not so sure of, but they could well be indicating additional insight to establish another key location which bolsters some other clue to corroborate the others. I also suspect there is an archaeological alternative path, where the Author originally modelled the path of Jacques to mirror the journey of Satan out of Hell, and up through Chaos, before ultimately dropping this concept and repurposing the character.
Both concepts arrive at the same location by my calculations, namely this outer rim of Chaos, denoted by the Thetis signal…
*edited: Tau Ceti and 2296 I believe is a spacial clue denoting a sphere of influence based upon the in game lore established by systems named as colonised at the point in time. It provides context, importantly enough the ‘lost realms’ zone in the ‘underworld’ and this outer rim of Chaos I’ve talked of, falls upon the boundary of said sphere of influence.
Ive based much of this through reflection on Micheal Brookes blog and Drabbles, his interviews etc in an attempt to map his behavioural influences.
I than painstakingly researched Milton and cross referenced it against systems in game, as well as references to Holdstock.
I’ve documented all of this previously here in this thread, in various states of tin-foil or logic, usually involving wine.
Above all else I’m almost certain the path of Jacques matches that of Satan and thus a journey mirroring Paradise Lost exists in game. I’m likewise very certain the Bladerunner reference is intentional as is the zone of the Underworld, with the Lost Realms being a Holdstock homage.
For context (redacted); if this is just my void addled mind falling into space madness, then at least it’s been fun, for context I’d avoided applying my ‘work’ mind to this for a considerable time, until I ran out of tin foil, then I began approaching this logically. I now effectively don’t play Elite Dangerous, but I do play ‘Raxxla’. However but if some part of this is true, this ‘construct’ which I believe was built by Brooke’s, is truly a work of art.