From the POV of the game, this CG was successful when tier 1 was reached, which was pretty fast. Since in this CG, there are no tier-dependent global rewards (unlike e.g. in the anti corrosion rack CG), anything after tier 1 was window dressing, with some increased payouts for the participants.I thought if we submitt it here into the community goal, the devs might actually do something with that data
Not necessarily - there are some opinions in this and the other running thread on this. Sure, right now after the lockdown hit (and the news about this became viral), there seem to be some players around who are fighting to keep this lockdown locked down - I admit I am tempted myself; by extending the lockdown I could keep my spot in the top 25%... But initially, it might just have been the local player faction defending their system from being taken over by Brewer Corp. The population in this system is small, so it takes little outside influence to swing it around like a cat in a bathroom.my view is that part of the appeal for some of those who caused the lockdown was precisely about causing the upset to players
If you want to put it in game mechanics terms - the CG caused a(n artificial) explosive rise in INF for Brewer in this system, putting them into War with Fatal Shadows (and upsetting the so far stable relations of the other 4 factions, resulting right now in another war for Fatal Shadows). Fighting the war couldn't compensate for the INF inflow from the CG, but may have been one of the major contributions to dropping the SEC of Brewer, leading to the lockdown.
Here's another example from an earlier time - I once hosted a Buckyball race, where part of the challenge was to bring rare beers into Bavarigga. This was back in the old BGS system, so take it with a rather large pinch of salt. But - this swing was effected by 12 pilots, delivering 1328 tons of rares in 44 runs (at least that's what they admitted to...):
