There should be old forum threads but cant remember which- Han_Zen has aa better memory than me

Watch the videos, heres the first:
Source: https://youtu.be/fdoSTweGU70?si=eZJtThrCs-y64Zin

Read his novels Elite Reclamation & then Premonition

When we started searching out in the Rift we found the beacons, but then searching the planets there was a network load spike (detectable if you had a HDD rather than an SSD- improvised sensor suite! 😉) but people then had the Microsoft Blue Screen of Death as the machine crashed. Turned out there was a problem with the downloaded files for the planetary bases...FD fixed it and we started to find the FR bases. Others were later found in the Conflux and Hawking's Gap. Twas a good mystery ending with an in-game event which caused a lot of contoversy.
All of this is correct. FD used the rift storyline to test server-side ground installation. This was different than the Guardian bases, that were client-side.
Players used the System list that was an open text file in the ED folders, to find new Guardian systems. This list was huge, containing all systems that aren't 100% proc. gen. Some were still able to find new systems in the list, by comparing versions before and after updates.
This easy access to all 'active systems', gave away the location of the first Guardian site and messed up the story line. The Halsey visions and the SAP8 EF missions were probably the clues that were supposed to lead to the discovery.

FD learned their lesson and encrypted all the game files. They also started testing the server-side assets. There were quite a few stability issues with these, but they did work out in the end.
Players did of course find a clever way of locating these assets as well. This was known as the dolphin-diving technique. You turn on the on-screen bandwidth monitor and then you fly across the planet surface, constantly going up and down between orbital cruise and surface flight. Each time yo drop down to the surface, you load a new instance. If that instance contains a surface installation, the game will load considerably more data and you see a spice in the bandwidth monitor.
This method proved far more efficient than visually searching the entire surface of the planet.
 
I did ask FD some time ago via support about the DW missions, that response is on page 1 of this thread.

They confirmed those missions were removed and they later confirmed in another response it was a ‘story’.

It’s never been confirmed directly if the missions were linked to Raxxla; except it is very likely they were given that they referred to it indirectly.


So the story goes, Cmdrs play the missions and get weird results, they complain to FD and it’s generally treated with kids gloves, very hush hush, but even M Brookes confirmed they only ought to have spawned in one place… then silence.

Time passed… no confirmation given of any fix…

Then we got given the codex.

It’s likely we can construct a hypothesis from this, that the thing which was altered was that the missions were killed off and then FD gave us new data in the shape of the codex.

What they changed, was they gave us a short cut.

It’s possible nah very likely by my observations that the original narrative must have had supporting architecture in game prior to the codex…

If narrative some of this may actually be redundant, some of it may be very relevant.

We simply do not know if they actually ‘changed’ anything else, in regards to moving things etc. all we know is they killed the DW missions, they were linked to the trinkets of hidden fortune and then removed; then the codex appear afterwards.
IIRC SAP8 items were also referenced in the E/F missions. I think these missions were a part of MB's "personal journey" which led to Elite rank and gave the permit to Shinrarta:
The Silent Song of the Spheres" talked about strange crystalline objects, they'd never seen the like before, & they were believed to be storing data - seems likely to be a hint towards Guardian artefacts that appear to contain crystals.
"Obfuscated on the Outer Rim" mentioned "a rumour about a certain celestial body. You know the one I mean. Place that isn't a place, door that is also the key. The myth." Clearly a reference to Raxxla.

I think that the bug that caused these missions to appear outside Shinrarta spoiled the whole concept of this "personal journey", so they were removed from the game and replaced by the codex. It's also possible they were removed because this arc would have led to the Guardians too quickly for the long term plan...FD were surprised by the speed with which players expanded out into the galaxy (early on DB was sceptical about people going to Sag A*).
 
IIRC SAP8 items were also referenced in the E/F missions. I think these missions were a part of MB's "personal journey" which led to Elite rank and gave the permit to Shinrarta:
The Silent Song of the Spheres" talked about strange crystalline objects, they'd never seen the like before, & they were believed to be storing data - seems likely to be a hint towards Guardian artefacts that appear to contain crystals.
"Obfuscated on the Outer Rim" mentioned "a rumour about a certain celestial body. You know the one I mean. Place that isn't a place, door that is also the key. The myth." Clearly a reference to Raxxla.

I think that the bug that caused these missions to appear outside Shinrarta spoiled the whole concept of this "personal journey", so they were removed from the game and replaced by the codex. It's also possible they were removed because this arc would have led to the Guardians too quickly for the long term plan...FD were surprised by the speed with which players expanded out into the galaxy (early on DB was sceptical about people going to Sag A*).
Correct.

The codex is the key to everything.

Prior to this new data there really wasn’t anything in game giving us any clues about Raxxla, and that’s a key factor Cmdrs seem to continue to overlook.

Prior to the codex the ONLY asset we had were these missions, which simply never resolved into anything, except maybe that there was an element of mistrust of the DW in SD as being bogus and an assumption of shenanigans generally.

Ignoring what we know about Guardians putting ourselves back in time, those missions were not actually telling us anything directly. They were evidently bugged, but their design was to make us travel to places and potentially build some unknown relationship through transportation, but they never triggered anything, because evidently they were bugged.

I too believe Cmdrs were too good at playing the game, and FD probably hadn’t expected us to figure such things out so easily.

A review of the mechanism is probably overdue, but with a clear mind, because we might be able to assess if there was a behavioural pattern @Macros Black work in this field is substantial and probably could do with being mapped… and re examined against some of the other intelligence we’ve speculated, however given Brookes affirmation that the missions were only supposed to have spawned around SD, they probably are flawed in respect to their locational data, unless there are indications of hotspot activity or evident intelligence voids?

The extra element to the missions was textural, in so much that FD likely were using the missions to seed an environmental storyline, hinting at Raxxla and by my interpretation Miltonian references.

I’m in agreement with @Jorki Rasalas inso much that they probably were intended to hand hold us into a longer wider narrative, that probably flowed eventually into Guardians and Thargoids, at best however I suspect it was narrative foreshadowing.

There exists circumstantial third party assumptions that a lot of content we are not seeing was planned very early on, but got shelved due to a narrative diversion due to executive decisions were not privy to, but that’s in the realm of conjecture.

I suspect however Raxxla at that point in time was simply a side story, an Easter egg, not part of DB main product, but a personal project undertaken by Ann, and something we were supposed to have ‘caught onto’ and just put-together as time went on as we progressed through the main narrative.

With the missions gone, said narrative could not progress, but said assets made no sense without them probably because they were temporarily linked, or missing other assets not yet inserted at that time.

This is what I believe the codex is telling us; that it’s giving us that original story but in broad strokes, it’s a roadmap of the Raxxla story?

Brookes confirmed Raxxla was not textural. I take that to mean it either had visual assets in game meant to be found, or it’s objective was visual.

Thing is, what is it’s purpose?

Is it telling us to follow a journey with one objective or is it telling us to go to specific places and ‘see’ things?

I do believe FD originally seeded that story with ‘some’ assets but we all are ignoring them… eg such as the hypothetical‘ garden design and the Trinkets…

Or maybe there aren’t.

I’m genuinely of the option Brookes built a Miltonian cosmological model in game, and the codex is essentially giving us directions to go places within it, which tells us to go to the underworld.
 
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Correct.

The codex is the key to everything.

Prior to this new data there really wasn’t anything in game giving us any clues about Raxxla, and that’s a key factor Cmdrs seem to continue to overlook.

Prior to the codex the ONLY asset we had were these missions, which simply never resolved into anything, except maybe that there was an element of mistrust of the DW in SD as being bogus and an assumption of shenanigans generally.

Ignoring what we know about Guardians putting ourselves back in time, those missions were not actually telling us anything directly. They were evidently bugged, but their design was to make us travel to places and potentially build some unknown relationship through transportation, but they never triggered anything, because evidently they were bugged.

I too believe Cmdrs were too good at playing the game, and FD probably hadn’t expected us to figure such things out so easily.

A review of the mechanism is probably overdue, but with a clear mind, because we might be able to assess if there was a behavioural pattern @Macros Black work in this field is substantial and probably could do with being mapped… and re examined against some of the other intelligence we’ve speculated, however given Brookes affirmation that the missions were only supposed to have spawned around SD, they probably are flawed in respect to their locational data, unless there are indications of hotspot activity or evident intelligence voids?

The extra element to the missions was textural, in so much that FD likely were using the missions to seed an environmental storyline, hinting at Raxxla and by my interpretation Miltonian references.

I’m in agreement with @Jorki Rasalas inso much that they probably were intended to hand hold us into a longer wider narrative, that probably flowed eventually into Guardians and Thargoids, at best however I suspect it was narrative foreshadowing.

There exists circumstantial third party assumptions that a lot of content we are not seeing was planned very early on, but got shelved due to a narrative diversion due to executive decisions were not privy to, but that’s in the realm of conjecture.

I suspect however Raxxla at that point in time was simply a side story, an Easter egg, not part of DB main product, but a personal project undertaken by Ann, and something we were supposed to have ‘caught onto’ and just put-together as time went on as we progressed through the main narrative.

With the missions gone, said narrative could not progress, but said assets made no sense without them probably because they were temporarily linked, or missing other assets not yet inserted at that time.

This is what I believe the codex is telling us; that it’s giving us that original story but in broad strokes, it’s a roadmap of the Raxxla story?

Brookes confirmed Raxxla was not textural. I take that to mean it either had visual assets in game meant to be found, or it’s objective was visual.

Thing is, what is it’s purpose?

Is it telling us to follow a journey with one objective or is it telling us to go to specific places and ‘see’ things?

I do believe FD originally seeded that story with ‘some’ assets but we all are ignoring them… eg such as the hypothetical‘ garden design and the Trinkets…

Or maybe there aren’t.

I’m genuinely of the option Brookes built a Miltonian cosmological model in game, and the codex is essentially giving us directions to go places within it, which tells us to go to the underworld.
I've been going down the 'in game' only route for a few months now, the Codex was my start point, whilst its hard to ignore outside influence (a reason I've not been on this thread much lately) i still think its 'findable' with just in game reference.
Though maybe not in my lifetime :ROFLMAO:

O7
 
I dont think raxxla or its star move. but i think we enter a portal by dumb chance and thats how we get there with a jump. I been doing these experiments on very low fuel as i think that is one of the conditions to be met.

That's the craziest set of experiments I've heard of so far 😁

While I'm sure there is an element of luck, I feel that it can't be purely by blind chance that we'll finally unlock the Raaxla mystery. I have this nagging feeling we're overlooking something - and it's not because it's very esoteric or complicated.

It's probably hidden or the way to it is hidden in plain sight.
 
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I find it interesting that Azimuth Biotech logo is half of this diagram, decomposed.


Followed the links that you posted and fell right into the Salvation rabbit hole. That logo gives me the chills somehow and you're right about the resemblance 👍
 
Just walked the copawlot, got back & checked Inara- now in Infrastructure Failure. Maybe needs machinery & food deliveries to recover?

edit
nope, still in Lockdown! Wonder where Inara got that info from??

Ian thinks the infrastructure failure was triggered either accidentally or even intentionally by commanders killing all those security ships plus a few other (unknown) factors. The low population of the system isn't helping things either.
 
Ian thinks the infrastructure failure was triggered either accidentally or even intentionally by commanders killing all those security ships plus a few other (unknown) factors. The low population of the system isn't helping things either.

This is an interesting test of BGS more than anything else, at this point. BGS is sort of bumbled in this case - the right solution would be to have a "guest faction" concept where if Brewer needs to host an event, they are a guest of the main faction in the system and they don't affect BGS, IMO.

I feel bad for people who may have held onto the data and never turned in anything hoping to dump all of this on the last day or so. IMO the main purpose of this event is to give people the DSS, and 30 mil for Mandalay when it supposedly comes out for credits in the upcoming update.
 
I only got involved at the weekend in the hope of getting one of the engineered DSS for my exploration ships (one for me, one for my clone :) ), but I've given up. Both accounts were docked there waiting. Clone has just bought one & docked back at Shinrarta selling data there. Going to walk the copawlot then return Jorki and do likewise, though I think I'll have to get some mats first, but want to stock up anyways...then back to getting on-foot suits+weapon mats, then back to Raxxla hunting. It's a busy life being a starship captain, good job there's no Klingons on the starboard bow! ;)
 
I feel bad for people who may have held onto the data and never turned in anything hoping to dump all of this on the last day or so. IMO the main purpose of this event is to give people the DSS, and 30 mil for Mandalay when it supposedly comes out for credits in the upcoming update.

There's a long line of people waiting for that ship to be available in in-game credits, that's for sure.

Looks like FD is prepping people for colonization with the two CG rewards - double engineered FSD & now this special DSS module. It's either that or the rumored Guardian storyline which will probably require us to travel long distances in the void again.
 
Posted just 4 minutes ago.

@Jorki Rasalas

1000002067.jpg

source: https://forums.frontier.co.uk/threa...graphics-lockdown.633672/page-7#post-10549469
 
@Ian Doncaster , I'd really like to know if FD god-handed this particular CG to get it going again. Because if they did, then there's really much more to this CG than meets the eye. Could be related (one hopes).
 
Hard to say.

The change took place well after the normal tick time, but appears to have been accompanied by other tick activity as well - one other faction has started Public Holiday, there were some influence movements of various factions as well. The tick seems to have generally taken place normally at ~8am in most systems, but seems to have been delayed in this one (there doesn't seem to have been an 8am tick).

There are multiple possibilities:
- the huge volume of data caused the tick for this system to be calculated extremely slowly, it finally completed at around 2pm, the result is just what would have happened anyway
- the huge volume of data caused the tick for this system to crash; this was manually fixed at around 2pm, the result is just what would have happened anyway
- the huge volume of data caused the tick for this system to crash; this was manually fixed at around 2pm, the result is affected by the tick running long (or perhaps short, if the old data was discarded) causing a larger than normal movement
- the 8am tick was deliberately suspended for this system; there was a manual run of it at 2pm after some internal discussions but the actual outcome wasn't touched
- the 8am tick was deliberately suspended for this system; there was a manual run of it at 2pm with some additional weight put on the scales after some internal discussions

(With all of these possibilities perhaps explaining the "0%" influence sometimes seen mid-tick being visible somewhat longer this morning)

If there was a deliberate nudge I doubt there's much motivation for it beyond "they expect the complaints to be louder from that side if they don't force the Lockdown to clear", though. The CG had already "succeeded" in terms of its original 4 tiers, there's no tier-specific outcomes listed, and any of the theories about getting people to scan systems near the bubble don't require those scans to be handed in specifically to the CG (or perhaps at all).

I can probably do a little more looking at precise timescales tomorrow once the EDDN listener archive for the day is published but I don't expect to find anything particularly interesting.
 
If there was a deliberate nudge I doubt there's much motivation for it beyond "they expect the complaints to be louder from that side if they don't force the Lockdown to clear", though. The CG had already "succeeded" in terms of its original 4 tiers, there's no tier-specific outcomes listed, and any of the theories about getting people to scan systems near the bubble don't require those scans to be handed in specifically to the CG (or perhaps at all).

I can probably do a little more looking at precise timescales tomorrow once the EDDN listener archive for the day is published but I don't expect to find anything particularly interesting.

Hope springs eternal 😁

Thanks Ian (y)
 
Trailblazer Echo: This is a planetary survey! Resistance is futile!
Pew Pew Pew! Boom! Distorted screams in comms followed by a loud discovery scanner honk.
So How long before I get to Rob - uhh I mean visit - Yeah visit those fine system's being colonized? _ I think FD loves catering to pirates. Just hunch. ;D
 
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