All of this is correct. FD used the rift storyline to test server-side ground installation. This was different than the Guardian bases, that were client-side.There should be old forum threads but cant remember which- Han_Zen has aa better memory than me
Watch the videos, heres the first:![]()
Project Dynasty
Project Dynasty was a secret exploration initiative conceived by The Club in 3270. In response to the likelihood of a Thargoid civil war spilling into human space, The Club sought potential safe havens where humanity could flee in order to escape the conflict and survive. Project Dynasty was...elite-dangerous.fandom.com
Source: https://youtu.be/fdoSTweGU70?si=eZJtThrCs-y64Zin
Read his novels Elite Reclamation & then Premonition
When we started searching out in the Rift we found the beacons, but then searching the planets there was a network load spike (detectable if you had a HDD rather than an SSD- improvised sensor suite!) but people then had the Microsoft Blue Screen of Death as the machine crashed. Turned out there was a problem with the downloaded files for the planetary bases...FD fixed it and we started to find the FR bases. Others were later found in the Conflux and Hawking's Gap. Twas a good mystery ending with an in-game event which caused a lot of contoversy.
Players used the System list that was an open text file in the ED folders, to find new Guardian systems. This list was huge, containing all systems that aren't 100% proc. gen. Some were still able to find new systems in the list, by comparing versions before and after updates.
This easy access to all 'active systems', gave away the location of the first Guardian site and messed up the story line. The Halsey visions and the SAP8 EF missions were probably the clues that were supposed to lead to the discovery.
FD learned their lesson and encrypted all the game files. They also started testing the server-side assets. There were quite a few stability issues with these, but they did work out in the end.
Players did of course find a clever way of locating these assets as well. This was known as the dolphin-diving technique. You turn on the on-screen bandwidth monitor and then you fly across the planet surface, constantly going up and down between orbital cruise and surface flight. Each time yo drop down to the surface, you load a new instance. If that instance contains a surface installation, the game will load considerably more data and you see a spice in the bandwidth monitor.
This method proved far more efficient than visually searching the entire surface of the planet.