Please, make kerbs on paths toggleable!

If it is indeed difficult for the devs to remove the curbs, couldn't an easy solution be to create a curb texture with 0% opacity, making it still there, but invisible?
This would be logical yes. To just make it transparent or do anything really. This 'no' actually raises even more questions then it being ignored for 6 months. What are they doing over there?
 
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If it is indeed difficult for the devs to remove the curbs, couldn't an easy solution be to create a curb texture with 0% opacity, making it still there, but invisible?
who is not saying that this was one of their solutions? I get it, I really want to toggle aswell, but saying i know it better than the devs is this part, where i say: OK, let's send in your CV :)

But there is more to that than simple: Oh i want my 10m straight path kerbless, it is more about how the game behave. For example in theory we have two ways to lay paths: the pathing tool and multiselect, giving us the option to make every kind of path we want: a nice bridge arc? No problem, a 1m path no problem, etc., weird shapes and compass roses. i got you.

And this is the amazing thing: it merges, you dont end up with two diffrent paths you end up eating your right hand and try to connect it.

This the thing we keep need to keep in mind: They are probably in a way where they are, when they have to deceide between having no kerbs or take the power away from the player and on that spot, even i want kerbs really really bad it is not worth the trouble, if it takes away the power of multiselect AND the pathing tool.
 
(Again, it's not my priority...)

To throw in one more solution...
I don't know, but if they could set a transparent kerbs texture to a path texture, they might add additional paths. For each path texture a duplicate with transparent kerbs.
(Maybe it's working totally different because of merging different path taxtures with common kerbs on the outer edges.)

Each suggestion in these forums could contain a solution they might haven't thought about...
 
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lmay

Lead Community Manager
Frontier
Hi all,

Thanks for your feedback in this thread. We have fed back to the team that the community would like kerbless paths, or the option to toggle kerbs on/off.

This isn't something that is being worked on right now but we will let you know if that changes.
 
No, you wouldn't use this for all your paths in a big park. But if you need to do this in a small area, such as a picnic ground or a garden, this would work fine.
 
Hi all,

Thanks for your feedback in this thread. We have fed back to the team that the community would like kerbless paths, or the option to toggle kerbs on/off.

This isn't something that is being worked on right now but we will let you know if that changes.
Fingers crossed, and it’ll help make our queues more attractive. Thank you! (screenshots is from first game)
 

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I fully agree it's a much requested feature and it can be frustrating it can't be implemented right away.
However, be very carefull with statements like this. Frontier already responded by saying :

"It's a substantial amount of work to make this happen to a quality level we'd be happy with and the community would be happy with. Right now, there are no plans to add a toggle (as suggested in this thread), but I've fed back to the team the request for kerbless paths."

This clearly indicates it is not as simple as you make it out to be. Don't try to overrule the developers who make the game.
I totally agree, it was VERY late when I wrote this and I just had some pretty bad IRL news, so I wasn't doing the best. I do agree that they're trying their best. it's just a bit offputting that they didn't design the system with this feature in mind, when it was such a utilized feature in the first game.
 
Hi all,

Thanks for your feedback in this thread. We have fed back to the team that the community would like kerbless paths, or the option to toggle kerbs on/off.

This isn't something that is being worked on right now but we will let you know if that changes.
Thanks for this response. I do disagree with the decision to not work on bringing the game up to par with it's predecesor(s, including planzoo), but I'm not a developer or in management so obviously I can't do much about it. glad to know that you all have it written down somewhere. the path system really needs an overhaul, it feels like two steps forward one step back.
 
Hi all,

Thanks for your feedback in this thread. We have fed back to the team that the community would like kerbless paths, or the option to toggle kerbs on/off.

This isn't something that is being worked on right now but we will let you know if that changes.
Instead then please can we make them recolourable? It already changes colour when railing is applied, so just being able to change the colour to blend in with our creations would be vastly better
 
If it requires a lot of work to remove kerbs, then it seems that the paths were created with the kerbs baked in and that they would probably have to rewrite the paths to remove them. The kerbs do go away when you add path and remove it or add the tree stump paths. How did the person on youtube completely remove the kerbs? Some sort of trick? In the first game we had the option to turn them on or off but in PC2 the path system was redesigned with baked in kerbs it seems. But, apparently there is a way to hide or remove them through a trick, or by attaching tree stump path.
 
If it requires a lot of work to remove kerbs, then it seems that the paths were created with the kerbs baked in and that they would probably have to rewrite the paths to remove them. The kerbs do go away when you add path and remove it or add the tree stump paths. How did the person on youtube completely remove the kerbs? Some sort of trick? In the first game we had the option to turn them on or off but in PC2 the path system was redesigned with baked in kerbs it seems. But, apparently there is a way to hide or remove them through a trick, or by attaching tree stump path.
It's a huge natural path plaza with added small path of an other texture on it. Barriers were used to keep the peeps on (visible) track...
 
If it requires a lot of work to remove kerbs, then it seems that the paths were created with the kerbs baked in and that they would probably have to rewrite the paths to remove them. The kerbs do go away when you add path and remove it or add the tree stump paths. How did the person on youtube completely remove the kerbs? Some sort of trick? In the first game we had the option to turn them on or off but in PC2 the path system was redesigned with baked in kerbs it seems. But, apparently there is a way to hide or remove them through a trick, or by attaching tree stump path.
Did you even watch the video? I mean it does work but i dont want to spend 100 barriers and a full hour only for one single plaza to end without kerbs. I appreciate sharing that idea and the stuff that this youtuber keeps finding out is amazing. Frontier should habe hired him to help them develop the pathing tool and make these workarounds actual features and accesible
 
If they maybe say what is different or why exactly it isn't working when it was no problem from the start in the first game, then maybe people can help find a solution or a workaround. Because ignoring something for so long only to say "nope we can't" only raises more questions
 
If they maybe say what is different or why exactly it isn't working when it was no problem from the start in the first game, then maybe people can help find a solution or a workaround. Because ignoring something for so long only to say "nope we can't" only raises more questions

I am sorry, but this is the most ignorant and arrogant thing, i have read from you in this forum.

How can you fix a thing without knowing any line of code of the game? You don't know anything about the actual game code nor how the new engine is built. I could argue you maybe right if this is a game design thing, but it isn't. It is a technical solution that is required not some balancing input, you can give on the game.

Actual and meaningful coding doesn't come cheap especially if it is on an industry level, where you also need to be aware of security loops and cross compatibility and i am not even talking here about consoles, but PCs (AMD vs Intel vs Nvidia). Maybe they have the solution, but it is not perfect for minimum specs, cause it takes more of gpu load.

They already said that there is no quick fix, but it would take a lot of ressources and this is a okay answer, we dont need to go on a technical level nor is it our right as consumer, and again nobody is forcing you to accept the answer, you can move on from the game and take it as a L, because of the kerbs.

We all simply need to accept that this is a "A-Level Feature" (Raft deformation/Flume physics; Security; Restaurants; Billboards) and here I am being honest, there are way more A-Level Issues in the game than kerbs. If they find the ressources, yes they should fix it, but draining ressources from other things that are in need of fixing isn't an option here. For all of us, we simply need to accept, that kerbless paths aren't a feature in the game and move on.
 
Hi all,

Thanks for your feedback in this thread. We have fed back to the team that the community would like kerbless paths, or the option to toggle kerbs on/off.

This isn't something that is being worked on right now but we will let you know if that changes.

From a neutral position about kerbs...
We should keep this message in mind.
It says that they actually aren't working on this, but it doesn't say that they definitely won't do so somewhen in the future...
 
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