I'm quite amazed that I'm seeing a lot of chat here and reddit about how the Corsair doesn't pitch or yaw as quickly as other ships. As though this is some deal breaker.
I've twice blacked out trying to turn it. To be fair, I can't recreate that. But it did happen. But let's, for one moment, consider that it needs to be more agile than it is.
It does this:
1. It's faster than the Krait MkII. Faster than basically any ship short of small, very specific ships like the Imperial Courier.
2. It's got much, much stronger shields than the Krait MkII. I actually took my shields from my Krait and put them onto my Corsair and gained... something like 800 base strength. In all ways, it's better in this regard. It's not even a contest here, which surprised me.
3. I think it has much, much stronger hull. I say this because my military, fully upgraded armour on my Krait has something like 1.1k hull strength and my Corsair... with lightweight... and no upgrades to its armour have... 950 or so... I'll confirm when I actually finish upgrading it, but my guess is I can absolutely destroy my Krait's armour strength once fully upgraded.
4. It has better internals. Due to this, it can do everything the Krait MkII can do except deploy a fighter ship. Which it makes up for with the additional medium hard point. And, while we're talking about hard points...
5. Has, by a very, very wide margin, some of the best weapon convergence of many ships I can think of... Insanely good. To the point I have absolutely dropped gimble for it, except for the third, underbelly medium. Whilst I think it's no Python MKII beater, it absolutely is super fun for combat and doesn't slouch at all in any regard of this feature. I've immediately adopted fixed weaponry because of this, it's just trivial to use against PVE.
Do we really need this to be more agile than a Corvette? I see that said a lot. And I get that to a certain degree, because one is a large ship. I'm just not feeling it, because my Corvette a) doesn't hit 595ms/s and b) doesn't change vector even nearly as quickly as this ship. It turns faster than I expect from a heavy ship. And I think that's ok. I also don't expect a multirole ship to... beat every other ship at every other thing it can do. Which the Corsair would do if they made it more agile than it already is. To be clear, it is not sluggish in any regard.
Like, I'm all for making this ship better. I paid money for it on two accounts. If you wanna buff it even more, go for it, guys! I'll take that if you lot insist. But does it really need it? It's not even "straight line fast" like most ships that can hit these speeds. It turns... fast. Maybe pitch and yaw aren't going to break your neck but it reacts to its new vector about as fast as a small ship does. I point it where I want to go and it... just agrees with me.
And you lot want more?
It just feels like most people are taking its only, very slight, downside, comparing it to some other entirely not multirole ships, then saying this is disappointing because it doesn't emulate that... If I had read all these comments before trying it myself, I'd have expected some Clipper/Cutter-esque performance. I'd have been entirely surprised.
I'll shut up now, though. If you can all somehow persuade FD to make this awesome ship stronger, I'll not stand in your way.