New ship: Gutamaya Corsair

So all Corsair Forum-CMDRs should join the CG - which is monitored by „Gutamaya“ -, put Packhounds in the lower C2 and fire until bam. Gutamaya will not tolerate this dishonour in front of humanity and will immediately recall the ship and change it!

build for that:

Interesting... I've been flying this and not noticed any mis-fires. The pack hounds are commonlly at the end of the pass, during the pass it's pulse & multis, then switch firegroups and "loose the hounds", so they stream after the target and keep up the attack while I'm turning. This means I'm firing at a ship above or above & behind, so it would put my hull directly in the firing line ??

 
I mean, it did when everyone was under the assumption it would be faster than what it is.
Faster than 600ms?

It's not a small ship. Did FD explicitly say it would be that fast?

I see the word "assumption". What was that based on? Genuine question. If there was some misleading marketing, I'd understand that causing complaint.

But this is not a slow ship. If they made it faster and more agile.... How OP do you need it to be?
 
Yes, but if it can reach 600m/s on a really heavy loadout, then it should also be able to go much faster and be more maneuverable on a lighter loadout. That’s the part that doesn’t make sense.
So far as I know, only small ships that can house the advanced thrusters can achieve this. Maybe there's an outlier that can achieve it with silly outfitting, rendering it useless for anything but speed?

We've been handling ships based on hard limited top speeds, based entirely not on reality, since 2014. If this thing is hard limited, then I can't justify saying it shouldn't be. Because then nothing should be.

And... Balance. Why should a medium ship blow out smaller ships for speed?

It achieves high speed in a heavy load. This is advantageous enough given it's no slouch in any medium ship category, unless you absolutely must have an slf. Which not every medium ship has anyway.
 
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Faster than 600ms?

It's not a small ship. Did FD explicitly say it would be that fast?

I see the word "assumption". What was that based on? Genuine question. If there was some misleading marketing, I'd understand that causing complaint.

But this is not a slow ship. If they made it faster and more agile.... How OP do you need it to be?
Just curious has anyone actually seen 600, I only ever see 599, I want that 1 m/s! It's mental thing!

I'd take a bit more agility over a bit more speed if I had to chose.
 
Someone mentioned in another thread that ships have always had a hard boost speed cap that can never be surpassed. It's just that we very rarely stumble across it or, when we do, we rarely pay much attention. The Anaconda was provided as an example of another ship where you can see this maximum cap in action. (I have not corroborated for myself that this is indeed the case.)
Yup.

So far, all I'm seeing is people wanting a medium ship to match and surpass small ships for speed.

We've had unrealistic, entirely hand waved, hard capped speed limits since before the game came out. Why is it now being questioned?

I'm seeing just a whole lot of people saying this needs buffs. It's just really weird.
 
Just curious has anyone actually seen 600, I only ever see 599, I want that 1 m/s! It's mental thing!

I'd take a bit more agility over a bit more speed if I had to chose.
Just rounding up for ease of conversation. Mine caps out at 595 or so.

At no point have I sat there and thought "wow, this thing is so slow, it needs a buff"

But it might be 600 hard cap or 599. I honestly think it's not important. Because every ship is hard capped. If they weren't, we'd have ships accelerating to untold speeds.

I don't get why this is the conversation we're having in 2025, this was done in 2014 😂

Also, the ship doesn't need more agility or speed. It's good enough exactly as it is.
 
The belly C2 hardpoint has a disappointing placement IMHO, they could fix adding a small block below the weapon so that it doesn't hit the ship itself.

It happened to us that even when firing packhounds from side C2 they hit the ship...
I put a turreted, long range thermal vent beam there and I am overheating constantly because the thing almost never fires in a one-on-one fight. If I can see the target, the bottom hardpoint can't. It's worse than putting a gimballed weapon on the huge hardpoint of an FDL. I'm undecided how to cope with the issue. It's annoying. I suppose I should put a third Imperial Hammer there and ignore the heat.
 
Yup.

So far, all I'm seeing is people wanting a medium ship to match and surpass small ships for speed.

We've had unrealistic, entirely hand waved, hard capped speed limits since before the game came out. Why is it now being questioned?

I'm seeing just a whole lot of people saying this needs buffs. It's just really weird.
Again, because FDEV compared it with the large ship that surpasses small ships for speed.
 
Yup.

So far, all I'm seeing is people wanting a medium ship to match and surpass small ships for speed.

I'm seeing just a whole lot of people saying this needs buffs. It's just really weird.
It's not really weird if you consider yet again that the Corsair is the successor to the Clipper, a large ship that surpasses small ships while using class 6 thrusters. Context is important.
 
It's not really weird if you consider yet again that the Corsair is the successor to the Clipper, a large ship that surpasses small ships while using class 6 thrusters. Context is important.
Did they say it would match its speed?

What is the maximum clipper speed? With a proper load. Genuine question, I've never flown one.
 
So far as I know, only small ships that can house the advanced thrusters can achieve this.
i think that the main comparison comes from corsairs being somewhat inbetween clipper and courier, which both can achieve similar(better) speeds. while, of course, in regards to general purpose and loadout its much closer to the clipper while retaining some properties from the courier.
i dont rock with empire so i dont have it ingame, but i built a clipper on edsy in ~ the same loadout as my corsair, and the max speed is pretty much the same. (at full fuel and cargo capacity)
so should new generation, medium, sco optimised (paid for with real money) ship have the same speed as the old, large one? shouldnt medium ships be a bit better in the speed than large ships?
arguably corsair pulls enough benefits to perhaps make up for it, mainly in it being able to haul a bit more without it impacting its agility that much. but compared to the clipper its still a very small difference.
so should an old, large ship be the same speed as new gen medium ship? 🤷‍♂️
if the corsair could go to 615 i would probably be a bit more happy...
 
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Surprised to see you asking for buffs, old friend 😂
Sadly, I'm also one of those who thought Clipper speeds, although I have only played in it for an hour, with the 'wrong' loadout (because I rushed to play with it) and swore a lot...

I'll give it a better chance to perform over the weekend, once it is outfitted 'properly' for the CG.

And, of course, I'm getting ancient, so need the ship to make up for my deficiencies 🤣
 
Also I think that's a bit an argument in bad faith. Usually it is argued that the Clipper isn't really a large ship. Now it suddenly is?
Yeh, this is a funny point but I'd allow it in this case if FD explicitly said the Corsair would match it for speed.

If they did, they probably should revise that, allow refunds, or revise the ship because we paid real money for it.

I'm not seeing that they did say this though. Like, how much faster is the clipper? Isn't it OK if it's better at something despite being compared?

Compared doesn't mean "the same".
 
I put a turreted, long range thermal vent beam there and I am overheating constantly because the thing almost never fires in a one-on-one fight. If I can see the target, the bottom hardpoint can't. It's worse than putting a gimballed weapon on the huge hardpoint of an FDL. I'm undecided how to cope with the issue. It's annoying. I suppose I should put a third Imperial Hammer there and ignore the heat.

A fixed hitscan (laser/rail) seems to be the only one viable solution... will try a pulse disruptor.
 
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