Constructing a specific Economy

In my opinion, it would be beneficial to include a cancel button for unfinished constructions and a relocation button for finished constructions. I am certain that many players in pre-colonization update 3 will benefit from this in reorganizing their system economy and boosting it. Also, FDev could earn some money by doing that.
 
Just give us an option to fix initial blunders, when we built in the dark.

Some reset function, even with no compensations, just "here, start this system again from the scratch".
 
But... if, as Fdev say, weak links are "created between ports and supporting facilities located on different bodies within the same system" how can the markets be separated? (I feel like I'm missing something obvious here, but the infographic shows weak links between everything except facilities and lower-tier ports.)
The lower-tier ports is one option. Build two ports, and one shields the other from the weak links.

(Also from strong links, of course, so it only really works on the Refinery side if you're getting that economy from the planet type rather than hubs)

For certain economy mixes (Ext/Ind/HT) there's also the note that the port versions which have those economies intrinsically generate strong links but not weak links, so if you only have those three economies in a system you can avoid generating any weak links, ignore planetary economies, and all three have large-pad options available. (You can also add military orbital outposts if you want)
 
they need to boost wine and beer base production.
Its silly you cant get those on earth like worlds

in fact earth likes have terrible production values atm,they need a rework
 
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they need to boost wine and beer base production.
Easiest currently since there's no body that provides only agriculture. Is to use a t2 or first built colony station to protect a criminal outpost from gaining links so you can buy the beer from them. It's consumed by all economies other than contraband and agriculture and there's no pure agriculture body or station to get reliable beer production from.
 
they need to boost wine and beer base production.
Its silly you cant get those on earth like worlds

in fact earth likes have terrible production values atm,they need a rework
Neither beer nor wine is an agricultural commodity. Both are industrial commodities, I expect you will have better results making a split agricultural & industrial economy if alcohol is what you're looking for.
 
Neither beer nor wine is an agricultural commodity.
They are produced by agricultural only, of the documented economies. The new contraband economy also produces them.

Some of the other "legal drugs" category are industrial - liquor is agri + industrial; onionhead is industrial only - but beer and wine are absolutely agricultural exports and industrial imports.
 
They are produced by agricultural only, of the documented economies. The new contraband economy also produces them.

Some of the other "legal drugs" category are industrial - liquor is agri + industrial; onionhead is industrial only - but beer and wine are absolutely agricultural exports and industrial imports.
I stand corrected. Thanks for setting me straight, I thought sure I'd seen it only in industrial, but must have lumped all alcohol together in my head and been thinking of liquor instead...
 
For certain economy mixes (Ext/Ind/HT) there's also the note that the port versions which have those economies intrinsically generate strong links but not weak links
Forgive me, I don't understand this. Surface ports obviously create strong links and T1 outposts create strong links to T2/T3. But going by the Fdev Trailblazers infographic, if the port on body 2 was, say, a T1 industrial planetary port, why wouldn't the weak links - at least to the facilities - be formed?
 
Forgive me, I don't understand this. Surface ports obviously create strong links and T1 outposts create strong links to T2/T3. But going by the Fdev Trailblazers infographic, if the port on body 2 was, say, a T1 industrial planetary port, why wouldn't the weak links - at least to the facilities - be formed?
You'd get inbound weak links from the facilities elsewhere in the system to the port - but the port itself wouldn't generate outbound weak links to other ports at different planets.
 
So I have a rocky body with two planetary slots (no volcanism, no geos, no bios) and pristine reserves in system. If I were to place a planetary port in both slots of the planet would one planetary port be pure refinery? I'd like to a have a little bit of refinery in my system but this looks like the only option to get good yields.
 
Really appreciate the formula.

I wanted to build up a refinery economy but the system is full of icy bodies with geo's, the maths says everything I build will end up industrial heavy, so you just saved me hours of hauling / trial & error!
 
So I have a rocky body with two planetary slots (no volcanism, no geos, no bios) and pristine reserves in system. If I were to place a planetary port in both slots of the planet would one planetary port be pure refinery? I'd like to a have a little bit of refinery in my system but this looks like the only option to get good yields.
That should work - the first one will pick up all the weak links from elsewhere, the second one will only get the planet.

(Assuming the second one is a Colony type, not a HT or Industrial one to start with, of course)
 
Speaking of tuning for specific economies, I've got a Coriolis with +strong Industrial influence in Synuefe ER-N C22-4
It's in orbit around a rocky (not +ice) planetoid, giving refinery override, with 3 geologics, on which I built a port and a refinery.

Seems the 3 geologics are responsible for the +strong Industrial, over and above any +refinery from the Rocky and the links from the port - I was expecting at least 2 strong refinery, one from the Rocky, and one from the port, and eventually weak from elsewhere.
Anyway, so much for my orbital materials source - I'm going to experiment with another build on the spare Rocky + organics and see if the organics +agri/terraform break things in the same way.
 
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A planet with a specific economic T1 Surface Port.

Assuming all single economy, what is better for the T1 Surface Port:
Large settlements or hubs? Any advantage of one over the other? (don't care about landing pads)

Edit: I don't care about resulting system wide influence numbers. I care about the T1 System Port and its markets. And whatever orbital the T1 is linked to.
 
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For certain economy mixes (Ext/Ind/HT) there's also the note that the port versions which have those economies intrinsically generate strong links but not weak links, so if you only have those three economies in a system you can avoid generating any weak links, ignore planetary economies, and all three have large-pad options available. (You can also add military orbital outposts if you want)
Is my diagram correct?
Edit: added the yellow return direction influence.
Edit: based on feedback this is wrong.
Strong and Weak Graphic.png
 
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Assuming all single economy, what is better for the T1 Surface Port:
Large settlements or hubs? Any advantage of one over the other? (don't care about landing pads)
It's only the tiers that matter. Tier 2 gives double the amount of economic influence over tier 1. So hubs are the same as large settlements, with the exception of research or tourism settlements which are all tier 2s regardless of their size. The large settlements all give two tier 3 points when you build them though, so they're a better choice if you're wanting to build one of the very large stations later on.
 
Is my diagram correct?
Edit: added the yellow return direction influence.
View attachment 429693
Not really
The surface links to the surface port will be strong rather than weak.
The strong link from the surface port to the orbiter I believe passes on all economy types the surface port has.
The T2's Colony economy will be replaced by whatever the planet generates
Strong links never cross bodies - the T2 won't pass anything onto the T3 itself
Nothing at all will get passed to the T1 orbital
The T3 orbital won't pass anything to the T2 orbital itself - however, any other weak links from facilities elsewhere in the system (including those on the T3's planet) will be passed to the T2 orbital directly
The various surface facilities on the planet will generate direct weak links to the T3 orbital (and also to any other ports on other different planets)
 
Not really
The surface links to the surface port will be strong rather than weak.....
Wow, I really got it badly wrong.
I really appreciate your feedback.
Is this updated diagram more correct?

IMO this is far too complicated for normal humans that just want to play a game to figure out.
- It might be easier for most cmdrs to assume that links with influence may or may not exist between facilities.

Edit: Updated based on info provided.
Edit: Added weak link between T1 Orbital and T3 Orbital.


Strong and Weak Graphic Diag B.png
 
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