Yes I think you can sign up for the CG from almost anywhere, though I did at the main station where I was signing up for GCZ’s.Weird. I usually just sign up at any random mission board before heading to the CG.
Yes I think you can sign up for the CG from almost anywhere, though I did at the main station where I was signing up for GCZ’s.Weird. I usually just sign up at any random mission board before heading to the CG.
Yes, if you're just after credits then exploring/exobiology is going to be a bit hit-or-miss. If you stick to it you'll wind up having some days/weeks when you make a ton, and some days/weeks when you don't find much. It won't be a consistent, forecastable income.
You'll still get there, and in a lot less than 5 months, but it won't be predictable.
For predictable income you need something like laser mining for platinum, or stacking pirate massacre missions. Something that earns a consistent amount each time you play, with less randomness.
The downside, of course, is that any method with less randomness will also be less interesting, and more boring.
For me personally, I'd go with less predictable and more enjoyable. But I'm (almost) never in a rush. I've been playing for years and years, and I expect to still be playing for many years more. There's no need to acquire anything immediately. I try to enjoy the journey.
Maybe you can mix it up a bit and use more than one form of income gathering, to keep yourself from going mad. "The grind is in the mind" as they say!
Interesting. I've never thought to visit any colonised stations/settlements for gear.On my newly created Alt, I decided to spend some time getting some G3 on-foot equipment -- suits and weapons -- so I traveled around in the Apex taxi, visiting various stations, outposts, and planetary ports, so I could check the Pioneer store for some good stuff. I took the Apex because it's easier than flying to unknown systems, and also because it unlocks Domino Green when you travel 100 LY in the Apex.
As it turned out, I'm out on the edge of the bubble, in an area where there's been quite a bit of colonization going on. I discovered that many of these new systems have lots of outposts and planetary ports. I guess there's some advantage to building them, or maybe they are easy to build. I don't know much about colonization.
But it works out great if you're doing a search for G3 equipment, because you can just flit around in the Apex visiting all these places, and they have little to no traffic so there's a good chance to find some G3 stuff that hasn't been taken.
In just a few hours I got all my suits to G3, I have all the plasma weapons to G3 (Intimidator shotgun, Executioner rifle, Tormentor pistol), as well as a G3 TK Eclipse, a G3 TK Aphelion, and a G3 Karma L-6. Not a bad haul. My guy is well equipped after just being created yesterday
So if you're in the market for G3 stuff, find a place where there are lots of new systems being colonized and hit up all the stations, outposts, and ports. View attachment 432507
After getting all my gear I decided to jump in and take on a difficult mission, to test things out. I found one that paid 15 Manufacturing Instructions. It was an illegal mission to kill 10 civilians. But after checking it out, I verified that the targeted Faction was an Anarchy faction, which meant I would not get any bounties on my head for killing them, despite the "illegal" nature of the mission. So I went for it.
It was actually pretty difficult. The Faction only had one settlement and it was rather heavily fortified, with lots of guards, anti-aircraft turrets, anti-personnel turrets, a couple of skimmers, and absolutely no unlocked doors. Everything required at least level 1 clearance.
I took my time, weaseled my way into one of the buildings, took out one civilian in an empty hallway, cloned his level 2 clearance, snuck into the Ops room and disabled authorization scans, and turned off all the turrets. But the alarms console wasn't in there.
I eventually found it, in a small alcove with a guard watching. I managed to kill the guard and turn off the alarms, but the base was on alert at that point. I had to blast my way out.
I'd sort of forgotten how intense and exciting these missions can be!
I prevailed, though, and got my Manufacturing Instructions. I need lots of them. Fun times.
My guy looks a bit down, though, even though the mission was a success. I guess killing a bunch of civilians took a toll.
View attachment 432508
Strat Tech is not the only high value exobiology sample. I made about 850 million on my last trip Sag A* back to the bubble using KGBFOAM stars and even neutron highway stars and going to any planet with at least 3 signals and scanning whatever was easy to find there. I mostly ignored bacteria as it s rarely worth much. All first footfall planets.
Same with exploration - if you try to target only Earthlike, Water and Ammonia worlds you miss the bread and butter - the High Metal Content worlds which are common and still worth maybe 2/3rds what a water world is worth.
Stocking etc works in the same way as in the “normal” stations.Interesting. I've never thought to visit any colonised stations/settlements for gear.
I suppose, if the system architect builds a base with Pioneer Supplies in it, the stock of guns/suits is randomly set and reset like "normal ones". I wonder how other facilities work, like Apex, Frontline, Inter Astra etc. work.
Interesting. I've never thought to visit any colonised stations/settlements for gear.
I suppose, if the system architect builds a base with Pioneer Supplies in it, the stock of guns/suits is randomly set and reset like "normal ones". I wonder how other facilities work, like Apex, Frontline, Inter Astra etc. work.
Right!...a couple of hours haulin' then I'm off to sit in the sunshine and read a book with some refreshment.![]()
Not that I've noticed...Is it just me or has the anti-aliasing improved?
Is it just me or has the anti-aliasing improved?
LOL, nice.
No can do here in Arizona. Indoors only, seeing it's supposed to be 116F (46.6C) today.
Since I returned to the game, that's the first thing I've read that makes me think on-foot stuff might be worthwhileI'd sort of forgotten how intense and exciting these missions can be!
Once you get used to it, it's really great. IMHOSince I returned to the game, that's the first thing I've read that makes me think on-foot stuff might be worthwhile.
Not saying I'm gonna do it, though![]()
Not that I've noticed...
It's always possible I'm imagining it but things just felt crisper from the moment I got to the main menu. It may even be the case that a new Nvidia driver last night made a slight tweak somewhere. I haven't experienced as much card noise so far....It's improved a lot this year, the jagged orbit lines was somewhat overcome by thickening them up I believe, as for improvements generally after the last one or two updates I'm not sure. Now you mention it though, and just looking at the graphics (I'm in a station at the moment collecting commodities, (ALRAI system Bounds Hub) it does seem there's some very slight overall improvement...maybe.
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Out of curiosity, why has your forum name got "Dormant" on it?I'm still bimbling about, exploring and slowly building the planetside colony between explorer stints.
As people might have guessed from my increasingly crisp tone on a few threads I need some headspace for a bit so I'll keep an eye on this thread and announcements but that'll be about it until the clocks change I think.
I'm slowly turning myself into a Codex completist player (I've joined Canonn and everything) so I think soon I might have to move operations to whatever the nearest next sector is, colony or no colony...
Haha, well if you do, check out the best guide first, to learn the basics of how guards aggro and what you need to do.Since I returned to the game, that's the first thing I've read that makes me think on-foot stuff might be worthwhile.
Not saying I'm gonna do it, though![]()