New ship: Panther Clipper

Ok, reposting this here, because the other thread was declared a duplicate and closed.

the difference would be, 1430t would be about 5-7 runs each less than 1238t. So 25-35 runs less for the "big five" total.
The "Big Five" being a reference to the 5 commodities that make up 90% of most construction projects. The context for this example is a T3 starport being constructed.

So, if Fdev did allow all the size 7 and 8 slots, vs 1 of each, it would be a savings of 5-7 runs per "Big" commodity, and 25-35 runs less total for the project.
 
i had one too once, my toys flew out of the pram at the thought of Ody dropping VR.
I'm glad they added it - but was one of those folk who had noticed that the expansion details never mentioned VR - although I did add my own comment in support of it being added.
however my reply was a simple statement of fact, there was no judgement behind it.
I agree, your comment was not judgemental
I think comparing vocal disappointment and vocal praise should be taken with a grain of salt
Of course it should.

Any group of random individuals are very unlikely to agree about anything.

Even alleged strong supporters of the game have suggested it might be better taken offline permanently in the past. as it didn't meet their vision of what the game was going to be.

FD chose conservatism with the PCII in order to maintain whatever they consider is balance in the game, it will be praised by the conservative minded players and criticised by the more radical ones... nothing will change regardless of any noise made.
 
cant wait to build two MK2 as combat platform and second one as Cargo carrier
and we need specialized Panther Clipper cargo Engineer to extend Cargo Racks Capacity by 300T more

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fdev and Mr. Braben Thank you
 
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Ok, reposting this here, because the other thread was declared a duplicate and closed.


The "Big Five" being a reference to the 5 commodities that make up 90% of most construction projects. The context for this example is a T3 starport being constructed.

So, if Fdev did allow all the size 7 and 8 slots, vs 1 of each, it would be a savings of 5-7 runs per "Big" commodity, and 25-35 runs less total for the project.
So a percentage (and not a large one) fewer runs to complete a project - must be an improvement in FD's eyes, I'm sure.

It is a beautiful ship, but not adventurous enough to warrant my spending real money on.

Yes, 1000-ish when kitted out to survive & thrive is better than the T-10 & Cutter, so, depending on its performance, I may part with credits for the ship, but not Arx for PJ or kit.
 
he can ask for what ever he wants..... but going off on one at players who didnt want a capacity that big and blaming them for the games inevitable demise due to what a failure the PC is now it is only a 50% increase on the next largest hauler in the game sounds a stretch to me.

but if that is the hill he wants to die on that is fine....... i had one too once, my toys flew out of the pram at the thought of Ody dropping VR.

however my reply was a simple statement of fact, there was no judgement behind it. (my other reply may have had a small amount of judgement behind it however :D )

I wasn't doing that and you know I wasn't....

If players don't want a large capacity ship there's a brilliant solution: use another ship or don't fill yours full of stuff. So see? How is that even comparable here?

We've well articulated exactly why we want a large hauler. You and others though never do the same for your position. You just say we're wrong, blurt out "balance" which is a slogan not a explanation, or invoke "P2W" which is just a complaint about monetization in general not feedback about the Panther Clipper.
 
Hmm. Reading about this ship isn't making colonisation any more palatable for me I'm afraid.
I did a bit, but the challenge of a tier 3 ground port helped me lose interest. Hopes that the PC might ease the burden kept the idea on the back burner, at least until yesterday)
I was hoping a really serious haulage capacity but this seems to fall short.
I suspect a few of us were.
 
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You do understand that no ship should be an I WIN colonisation / Powerplay button, right? Last time I checked the flying part of ED was the game, not trying to avoid it.

Tell us you've ignored ALL feedback about Colonization without telling us. Like you aren't even trying at this point. It's borderline trolling to just claim it's because we don't want to fly our ships. That's just being so dismissive....
 
Tell us you've ignored ALL feedback about Colonization without telling us. Like you aren't even trying at this point. It's borderline trolling to just claim it's because we don't want to fly our ships. That's just being so dismissive....
A ship with Uber mega hauling capacity won't fix colonization in any way shape or form. It'll just make it so you have to engage with it less, which means the design of colonization is the root issue.
 
If Colonisation tonnage is the problem, then reducing the tonnage requirements is a far better solution than "the tonnage requirements are still too high for me but there's one specific ship which makes them slightly more bearable".

No-one suggests as a solution to excessive defence stacking in combat "but what if Frontier brought out a medium ship with a size 10 power distributor and 6 huge hardpoints?", effective as that would be at breaking down bullet-sponge ship builds. No-one finding engineering grindy (any iteration) suggested "what if Frontier brought out one specific ship which scooped up 6 copies of materials per object instead of 3" as the solution.

What is it about "hauling lots of boxes" that makes people think the solution to "too many boxes" is "bigger ship" rather than "fewer boxes"?
 
A ship with Uber mega hauling capacity won't fix colonization in any way shape or form. It'll just make it so you have to engage with it less, which means the design of colonization is the root issue.
Yes and there's been a LOT of feedback about colonization ignoring all other professions and focusing on JUST hauling. However that fell on deaf ears so the last hope was that the PC MKII would alleviate the pain of endless of hours of A>B>A hauling.

Guys..that's just boring. Period. There's no variety, there's no spice to it, it's just tedious empty content. Why don't you expect better? FDEV must love some of you, with zero expectations you can never be disappointed I guess. The perfect customer lol.
 
I was hoping a really serious haulage capacity but this seems to fall short.
I find it curious how nobody seemed to complain when the Type-8 "only" increased the maximum cargo hauling capacity of medium ships by 38% (compared to the then-biggest medium ship), but now that the Panther Clipper has a cargo capacity 56% bigger than the current-biggest ship in the entire game, it "falls short".

Falls short of what? Unrealistic expectations? Well, that I can agree with.

I think the savings are significant. I am currently building a newly-colonized system. If I need to haul 25000 tons of cargo, with the 794t capacity of the Cutter this takes me 32 trips (which that far from the bubble takes several jumps in each direction). The Panther Clipper will cut that to 21 trips. That's not an insignificant reduction.
 
Tell us you've ignored ALL feedback about Colonization without telling us. Like you aren't even trying at this point. It's borderline trolling to just claim it's because we don't want to fly our ships. That's just being so dismissive....
As others have said, fix the issues in colonisation and not mask it via the PC by making it some giant shopping trolley.
 
Yes and there's been a LOT of feedback about colonization ignoring all other professions and focusing on JUST hauling. However that fell on deaf ears so the last hope was that the PC MKII would alleviate the pain of endless of hours of A>B>A hauling.

Guys..that's just boring. Period. There's no variety, there's no spice to it, it's just tedious empty content. Why don't you expect better? FDEV must love some of you, with zero expectations you can never be disappointed I guess. The perfect customer lol.
Oh noes. Some people like to play that kind of game! The "perfect customers"! Definitely worth a big "lol".
 
Yes and there's been a LOT of feedback about colonization ignoring all other professions and focusing on JUST hauling. However that fell on deaf ears so the last hope was that the PC MKII would alleviate the pain of endless of hours of A>B>A hauling.

Guys..that's just boring. Period. There's no variety, there's no spice to it, it's just tedious empty content. Why don't you expect better? FDEV must love some of you, with zero expectations you can never be disappointed I guess. The perfect customer lol.
I do expect better, which is why I don't want a bandaid mega hauler to gloss over the actual issue, and make it so it can be tolerably ignored. If your begging for the band-aid, you're the one who needs to expect better.
 
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