The face upon the waters
Tiamat, Nefertem, Thetis and Shamash as parallels for the waters of life
The primordial waters of creation were identified in Paradise Lost, were a chaotic sea of matter and energy, these evidently echoed Genesis and the idea of divine order imposed upon the waters of creation.
“
Dove like sat’st brooding on the vast Abyss / And mad’st it pregnant” Paradise Lost John Milton.
This “
Abyss” (the deepest void?) in Milton’s cosmology is later described by him as the zone of turbulent energies and unshaped matter, a lightless and boundless liminal space between Heaven and Hell, and later, between Hell and the newly created pendant globe; our entire universe enclosed in a sphere hanging from the wall of heaven.
Milton’s Chaos is not just the
womb of creation as he describes it, it’s a character too, Satan journeys through this primordial medium and it is here where he meets the umpire of ‘Chaos’ and his consorts, at the base of the zone of chaos which Milton likened to
Erebus, which shook as hells gate opened.
‘
Th' infernal dores, and on thir hinges grateHarsh Thunder, that the lowest bottom shook of Erebus’. John Milton.
Here Satan asks for directions because he actually had no bearings, he is effectively lost, at this point he’s told by the umpire to go upwards and to that place where he first fell, from that place he will see the pendant globe.
In game the system Erebus is relatively close to a number of systems named after Chaos’s consorts, Nyx (the personification of Night) and Eris (the personification of Discord) hidden in the system Minerva (the goddess of wisdom or rationale).
The Greek primordial Erebus (darkness) and Nyx (Night) were born of Chaos; Eris (Discord) is the child of Nyx.
In game as I’ve
previously identified, if one draws a 3D line of sight from the last 2 points of Jacques path (out of hell) before he left the bubble, it can be aligned with Erebus and then extended upwards to align with the genship Artemis, this together forms a
perfect alignment to the midpoint intersecting the signals originating first from
Nefertem with the ship Thetis, and then
Shamash, these like Erebus sit upon an obvious sphere of systems all named after various water and storms deities.
In Mesopotamian lore,
Tiamat embodies the chaotic seas of creation, the raw material from which order and cosmos were shaped.
In Greek mythology, Thetis as a Nereid was born of the ancient sea god Nereus, the old man of the sea, a creator deity of
life-giving waters, transformation and fate, a divine intermediary.
Likewise the Egyptian god Nefertem is also associated with
primordial waters!
In their positions in game with regards the signal, parallels can thus be drawn between Milton, Thetis and Nefertem, as
threshold figures as with Tiamat, over the waters of creation, where in Milton’s Paradise Lost Eden (paradise) was formed.
In game in relation to this position of Nefertem is
Helios, the Greek god of the Sun and the divination of highest aspect of the sky. Close too it is
Yoruba, whose theology replaces the Catholic concept of a golden chain creation mythology.
Assessment:
It is
highly likely (80% to >90%) that the alignment of said axis is intentional and that the Thetis / Shamash signal has a correlation with the identified model, identifying it not only has an important position within the Miltonian cosmological model displayed in game, but such positioning supports the existence of said model in game.
It is
highly likely (80% to >90%) that the naming conventions identified in game attributed from separate theologies concerning the waters of creation are intentionally partnered and such parallels are thematically consistent with an encoded locational positioning, which corresponds and supports similarly the above identified model, namely establishing a zone of chaos and the aforementioned waters of creation exists in game.
Assumption:
Nefertem and the sphere of influence set by the 2 signals are evidently of importance in the Raxxla narrative due to the identified alignment and theological parallels, set against the a Miltonian model. It’s therefore plausible the storyline broadcast by FD was intended to draw attention to this general location.
A hypothetical alignment between
Fortuna (namesake of the Trinkets of Hidden Fortune) and
Tyche does align with the signals sphere of influence however, it is far above it.
With these systems outlining the zone of chaos / waters of creation, Milton’s Paradise ought to be above it and upon and Easterly position (based on various academic interpretations of the text previously discussed).
In the FD comedic livestream involving
Channel 5 news in October 2020, they joked about an “
Ethel Moonshot” as well as other news about Raxxla.
If relevant one potential rearrangement of that name could be ‘
TEHOM’ - this is a Hebrew word meaning "the deep" or "
abyss". It's used in the Hebrew Bible to describe the primeval ocean, the chaotic waters before creation, the primordial chaos.
Tehom is also a cognate for
Tiamat, the Babylonian Goddess of creation.
Ethel Moonshot might if linked, been utilised in that communication FD was intended to draw attention to this general location, the remaining context of Moonshot likewise might have been a motif for a cosmic journey?
‘
And the earth was without form and void and darkness was upon the face of the deep. And the spirit of god moved upon the face of the waters’.
Is the Chan 5 clue a reference to either Tiamat as the Mother of Galaxies or was it a reference to the wider concept of ‘
the waters of creation’ and thus foreshadowing Nefertem, as Ethel said ‘something was around the corner’…?
The Chan 5 broadcast took place on October 2020; the Shamash Murder Signal occurred October 2023.
Intelligence gaps:
“Ethel Moonshot” could equally be a
throwaway pun, not a published puzzle or hint; the above assumption may be an example of retro-fitting due to
conformational bias due to the absence of developer confirmation and a 3 year gap between it and the storyline.
Assumption -
some more:
Eris and Minerva as way-markers
The use of the bodies Eris and Minerva can be read as an example of dialectic orientation, where their polarity may have been intended to draw attention to them, as narrative way-markers upon the boundary of chaos aka the Waters of Life,
Of note I did map all of the locations provided by
@Macros Bkack from the Removed Missions, of which the majority do focus upon this area of space?
Shamash as a threshold figure
In Mesopotamian mythology Shamash is a sun god, twin to Ishtar and a devine judge who dwells upon a mountain, crossing the sky by day and descending into the underworld by night to judge the dead.
In relation to the in game cosmological model, Shamash’s position might symbolise order presiding over the abyss, potentially reinforcing the concept of a boundary layer (as with Tiamat, Nefertem and Thetis) over chaos (the deep) and Empyrean above (light and order) a liminal threshold, a judge over the Waters.
Garret’s Role as a liminal threshold
Within Shamash there is Garrets Outpost whose etymology originates from old French guerite meaning watchtower or sentry box, it also means attic or a top floor room in middle English.
In relation to the positioning regarding Shamash, Helios and Yoruba, this could be seen as reinforcing the concept of a
vantage point at an apex, similar in respect to the dove above the abyss’s edge, an elevated, watchful threshold between chaos and cosmos.
Recommendations:
Exploration of the sector of space between Fortuna and above Nefertem.
Exploration of the sector of space between / around Erebus, Minerva and the generation ship Artemis.