I think that would be very cool, whoever controls Raxxla presently has been 'keeping the door closed' for the last thousand years... by trying to find it we're potentially going to let something terrible through... That's pretty epic!Maby they are unable to open alone the portal through Cthulu can arrive? Maby they need more people to activate something that is Milky-Way sized?
This theory has a lot of holes that no-one ever addresses with it:I suspect it is. The position is pretty close and the signal isn't hugely directional so from any distance further than a few hundred ly it really is close enough to Sag A* that it makes no difference. Games are often forced to make optimisations and this one makes some sense. Functionally for the vast majority of the galaxy it might as well be Sag A* and honestly they placed a lot of stuff strangely.
1) Why's it never been fixed? or even addressed.
2) Placing an audio track in a location seems like something Fdev could manage - or manage to fix.
3) No-one (despite a decade of interviews and things) has ever talked about the 'unique' sound design they did for SGR A* (which, surely someone would mention at some point if that were the case).
4) The Landscape Signal doesn't resemble any electromagnetic signal coming from the real SGR A* at all, in any way, as far as I've been able to find.
4a) Or any other space object actually, it's strange to suggest that it's 'just' supposed to be an astronomical object.
5) No other object in the entire galaxy is anything like the LS, not a planet, star, even audio from artificial stuff like ships. So what's it supposed to be?
6) No one at Fdev has (to my knowledge) ever mentioned the LS, ever. Suspiciously like the fact that (other than its existence) no-one at Fdev talks about Raxxla (except in a couple of very, very notable instances).
7) SGR A* is just a black hole, a big one, but just a black hole. Why give that one a unique sound, and no other ones? Has any of you actually listened to SGR A* by the way? It does actually have a sound - it has the same sound as every other Black Hole, as you'd expect.
8) Fdev's official (and only) response to the LS: https://issues.frontierstore.net/issue-detail/446
So it's where it is, and doing what it is BY DESIGN <- word of god.
I'm sure others can come up with even more tbh.
--BUT--
Let's assume that this handwavium idea of a misplaced audio is right, and Fdev intended it to come from SGR A* and did a big goof.
We're still left with points 4, 5,6,7, of my list above, and maybe point 8 was just some tech support person misclicking or something?
--- But even handwaving away those points, the big question still is: What is it supposed to be - because it's not SGR A*.
For a game that's gone to considerable lengths to create a (reasonably) 'realistic' space simulation, and given the plethora of outstanding sound design on display everywhere in the game, I'm personally very sure that if Fdev wanted to give SGR A* a unique sound, they could have made something that resembles some of the electromagnetics from there. Obviously nothing we 'hear' from NASA or anything like that is actually 'sound', it's just interpretations, but still, listen to stars and black holes and planets in Elite Dangerous, then listen to the LS.
So your choices are:
a) Fdev made a mistake and placed the sound that was supposed to come from SGR A* 12ly away and never fixed it or acknowledged it, except to say it's present location was by design (thereby either mistaken again or lying deliberately). That sound is completely unlike any other sound in the game, and doesn't resemble the sounds of Black Holes or anything else. Since this is a game, that sound was constructed for a specific purpose, yet It displays unusual graphics in a spectrogram, and there are unusual warbles and clicks in the audio that (if they were received today on Earth) strongly resemble what SETI would love to receive. This audio does not resemble anything from the real SGR A*. This audio does not resemble any 'space sounds' from real life, which all other astronomical object at least approximate. The audio is further unique in that it can be heard anywhere in the galaxy, which makes it unlike any other locational sound in the game and again suggests deliberate work to do that when there's already a galactic background sound. But also remember Fdev didn't fix it, and hasn't acknowledged it despite going to what seems like at least some effort to make this alleged SGR A* sound...
b) It's intended to be an alien signal in a game where there are known ancient and present aliens, and one mysterious 'lost' alien object of myth and mystery...
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