Well guys, with all these updates we can surely look forward to a lifeless feature depraved yet bug free retail release. Yay.
Amazing.
Well guys, with all these updates we can surely look forward to a lifeless feature depraved yet bug free retail release. Yay.
Any fixes for the broken npc interdictions? The invisible attacks are really becoming irritating as is the new bug affecting the escape vector. This one thing is really making the game feel like a cheap arcade game.
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Not so sure about this yet. Haven't seen any fixes for the game killer bugs like the stuttering. Assume these are either 1. real hard to fix, or 2. we will have to live with them.
Yet, about 15 of my tickets still have the status set to "New". :S
Good afternoon/evening/morning depending on where and/or where you're reading this,
Gamma 1.03 is on its way - the build should be available from 15:30 GMT. Keep the tickets and reports coming in as all of your feedback is incredibly important. Thanks so much for every bit of input you've provided so far.
The full change log can be seen below:
- Crash following dropping out of Supercruise at Aulin Nav Beacon fixed
- Fix for travel tutorial getting stuck in hyperspace
- Fix occasional crash at startup related to upnp
- Fix for model crashes in D3D
- Fix crash in targeting system
- Fix for rare scaleform crashes
- Fix for faction data crash in Fawaol system
- Fixed possible crash if you happen to shut down a ship on the same frame as it fires a drone
- Handle null pointer in star texture particles
- Fix decal trails threading issue
- Don't include systems we are not permitted to enter in the route planning
- Player reported bounty vouchers never show up in the transactions tab fixed
- Fix an erroneous loadout appearing at USSs
- Server optimisation to use cached star system names
- Fix the false-positive user vanish reports from server to webserver
- Fix Venus atmosphere thickness
- Make sure micro rocks are locked and written into buffer before trying to draw them
- Fix for rocks mission when entering and leaving the rings in the single player missions
- Gas giant and rocky info was also using the boolean operation to mask flags
- Add mission abandonment telemetry for tracking down cargo ejection failures
- Append what kind of mission player event triggered a mission update request to the request
- More telemetry added for items not loading
Thank you.
Can you let us know (which I'm sure you will) when the server changes are expected to go live, as 1.03 itself hasn't fixed the CTD on universal cartography (as you expected).
TIA
Good afternoon/evening/morning depending on where and/or where you're reading this,
Gamma 1.03 is on its way - the build should be available from 15:30 GMT. Keep the tickets and reports coming in as all of your feedback is incredibly important. Thanks so much for every bit of input you've provided so far.
The full change log can be seen below:
- Crash following dropping out of Supercruise at Aulin Nav Beacon fixed
- Fix for travel tutorial getting stuck in hyperspace
- Fix occasional crash at startup related to upnp
- Fix for model crashes in D3D
- Fix crash in targeting system
- Fix for rare scaleform crashes
- Fix for faction data crash in Fawaol system
- Fixed possible crash if you happen to shut down a ship on the same frame as it fires a drone
- Handle null pointer in star texture particles
- Fix decal trails threading issue
- Don't include systems we are not permitted to enter in the route planning
- Player reported bounty vouchers never show up in the transactions tab fixed
- Fix an erroneous loadout appearing at USSs
- Server optimisation to use cached star system names
- Fix the false-positive user vanish reports from server to webserver
- Fix Venus atmosphere thickness
- Make sure micro rocks are locked and written into buffer before trying to draw them
- Fix for rocks mission when entering and leaving the rings in the single player missions
- Gas giant and rocky info was also using the boolean operation to mask flags
- Add mission abandonment telemetry for tracking down cargo ejection failures
- Append what kind of mission player event triggered a mission update request to the request
- More telemetry added for items not loading
Thank you.
Well guys, with all these updates we can surely look forward to a lifeless feature depraved yet bug free retail release. Yay.
Making sure the features present are bug free before adding more is a bad thing? I think you are missing the point old boy.
Gamma 1.03 is on its way
There should be a server side change to stop this issue later today.
Nahh I'll not be living with it, if things don't start improving rapidly (after launch) I will uninstall and put it down to experience and not buy any DLC and just go back to playing Freelancer until SC is released. If this game launches as is it will be a laghing stock with the majority.
Reviewers are accommodating now but after release that will change.
Where is the fix for the evidently 800 million plus pirates causing 2 to 4 interdictions per trip in almost every system you jump to. Please do not get me wrong, I
find it adding to the immersion. But but come on every trip, 2 to 4 interdictions makes ED seem like someone is not counting their ratio percentages correctly
with the vastness of space.
Getting interdicted 1(once) out of every 3 to 4 trips is more believeable.
Universal cartographics still CTD. :'(