My god!...Solo, group mode and open play can't be the same universe!!!

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Thats the problem OP, atleast to some very vocal people here on the forums.

I don't think so.
I spent a lot of time in Beta on PvP. Told people where to find me and when... invited them to come and kill me.
Got a lot of action and it was fun. Learned to fight and to lose ships.
Still i vote for the current system.
 
If this game does not change much I will still enjoy it for some months to come but I hope it will be successful for much longer to come. I think the game as it stands is an excellent starting point and a work in progress. However if the MMO implementation isn't improved (I think it will be) I don't see it being a long term success if the game continues to be marketed as an MMO. I think the current reliance on Galnet to tell players their side won/lost because of the "support of hired independent pilots" that the player may never see despite maybe spending hours in the affected system will attract ridicule from commentators critiquing the game as an MMO. The situation will be all the more confusing for players operating in small low population systems that may see inexplicable changes in faction influence without the benefit of Galnet commentary. It also seems pointless to aggregate the actions of players operating in their own parallel universes just to claim to be an MMO - why not just let FD write the storyline as it sees fit to create the most interesting dramas; actually as it stands we would be none the wiser if that is exactly what is currently happening. I am quite happy for ED to be non-MMO. I am not happy for it to be a bad MMO (though excellent in other respects) with this nonsense invisible PvP. For me the best commercial way forward for FD is to produce a good MMO and a good sol/private experience. I don't think may fans of MMOs will currently rate ED as an MMO - I may be wrong - and in fact I think FD will improve the MMO aspect. I hope solo/private get a good experience that does not impact the MMO game. Enough said!

Elite has never claimed to be an MMO. Some gaming sites have called it an MMO, but I think this is wrong. It has multilayer elements, but it's not what most people would think of when they hear MMO and it's never been marketed as such.
 
wow...this topic again. Sure i was one of the guy screaming the same thing, asking for having only Open Play mode and just scrap Solo and Private. Now, with crappy internet connection i have (my ISP throttle down the brandwidth for internation connection), i am so glad we have solo mode. Not that i can hide from pvp, but if i get 2 ppl or more in the same instance with me, then i lag so hard to the point i couldn't really do anything; and thats the reason i have to play in solo until another ISP extend their coverage to my area so i can switch.

So....what i am trying to say is that Solo mode does not only serve as a place for "carebear" to hide, but its for ppl like me with ***tty internet connection to enjoy the same universe, until i get to switch my ISP and blast away in Open mode again.
 
The game is 99% solo in open play anyway. Might be different if everyone was in the same universe/instance but only 32 are.

I only ever saw cmdrs surrounding my starting system, the further u went the less of them I saw.
 
and what?

There's a search function. So many threads say the same the thing, and get the same responses... Would be good if the mods could merge them all and have a sticky with frequently asked/posted topics and just delete these everytime they pop up as it becomes noise and flame-bait.

Anyway... The modes exist to allow multiple playstyles to co-exist in a shared universe, it's a GOOD thing. If you want to pawn noobs-with-moobs in lo-sec with your homies then EVE is the game you want...
 
btw. IIRC Michael already said, that the ingame NPC doesn`t influence trade at all. The most amount is done virtually in the sim. Which, at least to me, makes absolutely sense.

What we are flying, is the equivalent from a UPS car (Sidey up to Hauler), truck (Cobra) up to the T9 (Coastal Freighter). So the economy of a Galaxy should rely on these ships? Noway!

So the bulk of trade is done by the background sim with its (unfortuantly not yet existing in-game) equivalent of todays Container-Ships of 300,000+ tons. I hope one day we will see them.

So, what do you think how much influence I will have flying in my Cobra in Solo.

My guess, almost non-existent.

btw. 10 years back and on, I was playing Il-2, was member of an online-squad and stuff, being 48 I don`t care for such experience anymore, too many jerks out there. My play-time is limited, I don`t want to waste it for .....

THX for Solo ED.
 
Anyway... The modes exist to allow multiple playstyles to co-exist in a shared universe, it's a GOOD thing. If you want to pawn noobs-with-moobs in lo-sec with your homies then EVE is the game you want...
More like, if you don't want the risk of pirates, stay in Solo or take it like a man when you face them.
 
Elite has never claimed to be an MMO. Some gaming sites have called it an MMO, but I think this is wrong. It has multilayer elements, but it's not what most people would think of when they hear MMO and it's never been marketed as such.

Well, since they used the phrase "massively multiplayer" twice on the front page at Zaonce.net in the months prior to release, the case could be made that they did make that claim, and that the game was marketed as such.
 
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Well, since they used the phrase "massively multiplayer" twice on the front page at Zaonce.net in the months prior to release, the case could be made that they did make that claim, and that the game was marketed as such.

And it is - there are several massive groups of players out there, all playing online.

What exactly is not "massively multiplayer" about that?
 
The problem in open mode are not the pirates, the problem are all those random noobs that shoot everything and their mom in their newbie Sidewinder with zero risk attached.

This was in fact my first experience and the reason I do solo mode now: jump to nav beacon, people randomly shoot each other then get killed by police or other players farming 'wanted' players. Which then get wanted to, because some random noob flew into their line of fire. And until random spawn-killing is fixed, I won't play open mode.

Of course I could just fly far away from the noob system, but then it's the same as solo mode, except that I loose the option to play open mode again.
 
Or maybe you should go play EVE if you want to be like that about it. That sort of attitude is unwelcome in Elite Dangerous.
Funny how the devs made it one way to play the game.
You shouldn't hate the player, hate the people who gave the player the means to play that way.
 
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More like, if you don't want the risk of pirates, stay in Solo or take it like a man when you face them.

The threat scales when you're facing multiple ships. So that can be turned around into.... face it like a man in Solo, or play with friends alongside you in All Online where nothing is a threat unless they have more numbers than you.

The combat in this game is strongly biased towards strength in numbers. If two friends can't take down an Anaconda while flying Vipers or Eagles then they're doing something wrong. That advantage is only available in All Online with friends at your side, and something a Solo player will never have. The mechanics for actually doing this are sub-optimal at this point (Wings), but it's in the works according to the FDEVs.
 
The thing is - a lot of these people expect to pack up and effortlessly glide by and whomp solo pilots, small groups of ships, and then give themselves a "Whoopyeah!" and think they own some system.

Elite doesn't work that way - but their brains cannot handle that. They then complain that Elite isn't catering to their brains. Thus the cycle repeats.
 
I don't really understand solo mode. I have been playing 'open' only and I just avoid other players since I was fragged once by somebody who just wanted to kill a sidewinder with no weapons/cargo.

There are plenty of systems without other players, IMO this solo play could be dropped. If you can't stand the heat stay out of the kitchen. It's only a few hyper jumps away, anywhere.
 
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