FD just Nuked loads of trade routes!

I think it was done to make the trade simulation a working simulation instead of static numbers that never changed.

FD should have done this from day one, then nobody would be complaining like they are now their gravy train is running dry, and they have to actually leave the 2 systems they were trade spamming!

Just another mistake by FD, unfortunately.
I completely disagree. Yes, unfortunately, it was inevitable that third party tools to enable people to use information they have not earned in game would spring up. But that does not mean that FD should have provided one so the third parties did not need to bother. There is a skill to trading: people who blindly use tools have none of that skill, but are able to behave as if they have because of the information they get without earning it. That penalises traders who have that skill. I am a useless fighter, but if I had an aimbot, I would be banned. I see no functional difference between an aimbot and a tool that tells you what to buy and sell.
 
I think a better idea would be making low value goods worth trading. Taking a load of beer to a remote mining station should pay you better than taking palladium one jump.
Yeah, I've seen people asking for similar since the start of Beta2, and it hasn't happened, so I've changed my stance.
Hopefully a change that requires less than 10 lines of code might be within their power to implement. ;)
 
How is this a bad thing?

If there's one thing this game desperately needs, especially in open play, it's competition and danger involved with stuff you do.

When you have higher visibility to trades you create exactly that.
Traders will have to compete for good routes and cooperate to gain an edge. They will also have to deal with pirates who can now coordinate much better. And bounty hunters will know where to look to find those pirates.

This is a win for everybody.
Profits not lining up with the added risk is simply a matter of adjusting supply and margins.


Wrong. You create them.

The truth is you're simply not going to create a well functioning trade system that is fun to play when you stick to these arbitrary limitations which really have no argumentative basis.
It simply doesn't make sense that all of the civilizations in this galaxy apparently have no problem communicating trade data across systems while you, the elite pilot in his multimillion credit ship, are barred from that information. It creates a completely fake scenario with outcomes that are as fake and unfun as we've seen until now.
Blindly SCing and docking at each and every station in hopes to find something worthwhile is neither fun nor interactive and it accomplishes nothing when you look at it in a multiplayer context. It's a dull, useless time sink.

Give players the tools and information they need to quickly find trade routes in their vincinity. Holding them back with artificial roadblocks has never worked and never will. They will either leave in frustration or resort to external tools and workarounds.

Simply put, you should simply be able to query all trade data, missions and similar in a certain lightyear radius. The rest will be sorted out by players. Any arising exploits or imbalances can and will be fixed.
It will also put FD on the spot and force them to improve their game in terms of UI, NPC AI and background sim.

I think you misunderstood Pyrion, I don't think he sees it as a bad thing at all. The point is that many people up until now have no doubt been relying on the online tools because they are just easier to use that the DIY OCR options. The best one that lets you opt-out of EDDN by default is RegulatedNoise, and even that's a little too tricky and less than reliable for most people. So they just resorted to the online stuff. The consensus seems to be that there's a gap here that needs filling one way or another. If the feature existed in the first place, less people would have seen the need to cheat.
 
Damage increased in Python with regards to overheating, check latest patch notes, so I do not use and never did like fuel scoops. I have a 20 million fuel bill for my Python, I do not mind paying large fuel bills for large ships, that's not the problem. Because of the overuse of ''Python Power'' over the last 4 weeks it gets a ''balance/nerf''...ok, not all the ships are out and we dont have their roadmap to them, but the market prices have been in play for 6 weeks or more, so some stability in their in crease/decrease would be appreciated and needed too, simply so players know what to expect if they run a trade route dry or the system go's into Boom, my system is in bloom but all prices have been reduced over the board....everything...so the system is in boom times but prices just went up by 35 to 50 percent.....where's the logic in that.?
 
Between the name-calling, knee-jerk reactions, smugness, off-topic stuff and general gibberish I think something has been missed.

If a single commander (albeit in a big trader) can effect the market of a planetary system in a very short period of time then something is amiss. That is not a reasonable fix to a market problem.

Perhaps it's just early days and it'll settle down - I hope so, because supply and demand also needs to respond to a believable scale.

^^THIS^^
 
To be honest if they did I'd buy them, life is too blinking short.



I would love to figure out the best trade routes, but there are no tools to help. The so called tools seem to be bogus. Why on earth do I need a pen and a pad of paper to play this game.

Because the fanbois havent left 1984 yet.
 
I'm an Elite fanboy, and Dave Braben is one of my gaming heroes (Probably number one). That doesn't mean this game, Dave and FD are above criticism though. I want this game to be everything I dreamed it would be, but currently it's a million miles away from that.
 
Yep me too, down to 1059 credits a ton, carrying 228 tons the python is now defunct as a trading ship unless you wish to spend 35 to 55 percent of your capitol maintaining and fueling it. Like many here, they need to decide on a trading concept and make sure the game sticks with it, because this is now enough for me to decide there really is nothing left for me in the game at the moment now.
Making credits for a forthcoming ship or two was the Only saving grace left in the game now chap's, adjusting the infinite supply I can understand, but nukeing the prices just makes no sense at all to me, I only played as a trader, now that direction is so monotonous I really have to leave and play Far Cry 4 to actually have FUN playing a game. Sort it out Frontier ! If you are loosing new players this quick after six weeks of launching the game, and bearing in mind I am an original 1984 player, so I am slightly biased towards the game which I still love but no longer wish to play, Frontier you may wish to give players incentives for playing......not take them away......just an idea though.

So. Since you can't buy an Anaconda in a month, it's no fun anymore. Sorry for your impatience. That's a huge ship and it is not supposed to be easy to get. Python's aren't supposed to be easy to get. Neither are T9's. T7's are supposed to be easier, but you still have to work for them.

You think it's bad here? Ask the independent truckers and they do have the tools. In truck stops there are screens showing loads that need to be shipped. And they can still work for years to pay off their rig.

Sounds like we need a whaaaambulance.
 
So, people who took benefits from trading routes, seeking luxuries, etc. And now fly kitted Pythons and Condas are ok... The rest of humanity who joined the game lately has no such opportunity to get there in less than 1 year of playing. Is it really this?

Welcome to E:D
 
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