External View [A definitive discussion]

An External View yes or no, Multiple choice

  • Yes: an External View for Combat

    Votes: 28 8.8%
  • No: This will break immersion fo me

    Votes: 117 36.6%
  • Yes: I want to know from where I am being attacked from

    Votes: 16 5.0%
  • No: the Scanner is all you need.

    Votes: 103 32.2%
  • Yes: a Simple external ship viewer None Combat

    Votes: 161 50.3%
  • No: Keep everything within the ship

    Votes: 105 32.8%

  • Total voters
    320
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Frontier have a £10 sale on that chrome paintjob this month if they at least confirm what they are doing to add external views and roughly when we can expect it
 
really, it did not work out so well for MWO did it?. its NOT about competence. I would wager they could add in unlimited external views right now if they wanted... its just if they did it could destroy the balance and the aims of the game if they did, and it is something the devs have said for over a year that they will not do lightly.

You presumably like the way Star Citizen does it.... Personally I worry that those views are going to completely balls up the game for the CMDRs who want to play it from a realistic standpoint. IMO research a product and then choose your purchase accordingly. Have you ever tried playing WarThunder in the cockpit view and going up against 3rd person players?

its a joke.

I am not even against external views, so long as it in no way hampers those who have no interest in it, but equally I am not so flippant as to state it is easy and assume I know it wont affect balance when the devs say otherwise.
MWO doesn't work out, because they made basically "Battlefield 26" (32nd Century Edition) and missed major part of the promises they made, like "large Maps", useful gameplay for scout lances, tactical use of LRM and Arrow IV systems.

What people have is cramped maps, with maze like cites/canyons/ice caves (you name it) and weapons ranges that usually get down to a close quarter shooting match with hide and seek in the maze. A totally different game than a flight sim or space sim, btw.

Compare Mechwarrior Online to Mechwarrior 2 or 3 and just look at the tactical differences and you know what MWO's problem is... With the Arcade close range approach of MW4 everything went downhill.

The problem is not so much the "external view" than the utterly bad designed maps and gameplay.

And about "research" I did research a lot before buying E: D Beta Alas, nowhere was even a hint, they won't have an external view! Even the latest Release Trailer, yet again gives us a E: D 1.1 promo video with gorgeous external views from in game engine, with no pointer that it is not from the real game, but a Developers "Fake", only!

A very representing 4 seconds(!) of actual in-cockpit view, like how you actually play the game, the rest is EXTERNAL camera... seems Frontier themselves isn't very fond of the "first person only" idea for exciting new players about the game... and, well I'm not really excited, these exciting visuals are missing in my gameplay! Sorry, but I feel cheated.

False advertising, anybody?
 
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OMG I just realized there is free look around your ship in the stations already!!

It's a bit of a spoiler so I've hidden it, but follow the instructions below to be able to look all around your ship!!

I added more JPEG for authenticity

Screenshot_0097.jpg

Hmm yeah, maybe it's not that great really...
 
Even the latest Release Trailer, yet again gives us a E: D 1.1 promo video with gorgeous external views from in game engine, with no pointer that it is not from the real game, but a Developers "Fake", only!

A very representing 4 seconds(!) of actual in-cockpit view, like how you actually play the game, the rest is EXTERNAL camera... seems Frontier themselves isn't very fond of the "first person only" idea for exciting new players about the game... and, well I'm not really excited, these exciting visuals are missing in my gameplay! Sorry, but I feel cheated.

False advertising, anybody?

Visuals were promoted heavily in all trailers.... but most of them are missing due lack of external view. So add it... in 1.2 !!!
 
I've seen FD distance themselves from the PvP argument, and the reality is that in a 6dof game adding an external camera doesn't make things easier, it makes them harder.

I suspect many players are confusing "external view" with "easy mode" where you point your cursor at a thing and the ship flies at it for you.

That is easy mode. It often lends itself well to external view. But they are two separate things.

Argument: If you have 360 view I can't sneak up behind you.
Counter 1: I have radar and sensors.
Counter 2: I'm a human so I'm not capable of 360 degree vision. The FoV is the same in external view.
Counter 3: The FoV is the same, so if I can see you sneaking up behind me, I can't see the rock I'm about to slam into or the missile pulling up alongside of me.
Counter 4: I can see you sneaking up behind me when I use flight assist off.
Counter 5: If I'm watching you sneak up on me visually through external view, I can't see my instruments to see your friend/missile approaching me from the front.

Argument: External allows you to tell which side of your ship is taking hits.
Counter: You don't look at your instruments often, do you?

Argument: External view breaks immersion.
Counter 1: Don't use it.
Counter 2: My passion for space sims is fueled by entirely too many movies. Lack of external view makes the game boring, boring breaks my immersion. Why is your immersion more important than mine, when supporting both would be done through an option?
Counter 3: How come you don't rage-quit the game when you go to the hangar?

Argument: External view is unrealistic.
Counter 1: The flight model is unrealistic, frameshift is unrealistic, sound in space is unrealistic... This is a game, set a mere 1000 years from now where humans have some how colonized and terraformed tens of thousands of systems. Realistic much? Everyone has to make concessions to reality. For some of us a 31st-century ftl ship that doesn't so much as have a rear view/down-facing camera is unrealistic. Having an external view allows you to mentally abridge that. And unlike the other unrealisms we've all accepted, this would a per-player, per-situation choice.

These are called straw man arguments. For example.....

Argument: External allows you to tell which side of your ship is taking hits.
Counter: You don't look at your instruments often, do you?

They do not show you what weapons are hitting you, the angle they are hitting you, if they are gimbled or fixed (you can tell the difference I hope) and the easiest direction to avoid fire. That doesn't happen with instrument flying, at all.

Your arguments are horrible and you should feel bad.
 
Glad this thread is still active, I added the new decal to my ship today (first time in game since 1.1) and almost went to the store to buy a paintjob to set it off then I remembered it was pointless becuase there was no way to actually see it fully or take a picture of it.
 
These are called straw man arguments. For example.....



They do not show you what weapons are hitting you, the angle they are hitting you, if they are gimbled or fixed (you can tell the difference I hope) and the easiest direction to avoid fire. That doesn't happen with instrument flying, at all.

Your arguments are horrible and you should feel bad.

Actually, if you read through the entire thread, he has basically summarized every argument that was put forward in this megathread and countered them, so these are no straw man arguments, but a summary of what people have actually mentioned before.

Once again - disabling weapons fire control, HUD, and flight control whilst in 3rd person view basically negates any argument about 'advantage '.
 
I have to agree, an external view is a must. I feel it would really benefit the enjoyability of the game. I want to be able to enjoy the awesome visuals of the game, to see my ship with a gas giant in the background checking out my cool new decal. Without this there really is no point in the paint jobs, and the great ship models are not able to be fully appreciated.

Being able to take screenshots or visuals from an external camera really should be something coming soon. I dont care if weapons etc need to be offline, whatever it takes to keep people happy and get this implemented.
 
Actually, if you read through the entire thread, he has basically summarized every argument that was put forward in this megathread and countered them, so these are no straw man arguments, but a summary of what people have actually mentioned before.

Once again - disabling weapons fire control, HUD, and flight control whilst in 3rd person view basically negates any argument about 'advantage '.

True, they are just really bad answers to them.

I have no problem if weapons are off, but there seems to be a good number who thinks they should be on.
 
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True, they are just really bad answers to them.

I have no problem if weapons are off, but there seems to be a good number who thinks they should be on.

Yeah no... that stuff should not be on whilst in external view, otherwise advantage - and we'd never get external view otherwise, it's the only way I see of convincing FDEV that there should be an external view ;)
 
Yeah no... that stuff should not be on whilst in external view, otherwise advantage - and we'd never get external view otherwise, it's the only way I see of convincing FDEV that there should be an external view ;)

That or them realising they might actually sell way more paintjobs and get more free PR with all the luscious vids people would make.. I can see the issue here, they want to be true to the first person concept.. Fine let us walk around in station then (though I suspect thats harder to implemement due to the space and walls clipping)


Best solution is just give us a 3-4 second fly by view.. Useless for fighting and only really shows you what you would know from spatial awareness anyway.
 
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These are called straw man arguments. For example.....



They do not show you what weapons are hitting you, the angle they are hitting you, if they are gimbled or fixed (you can tell the difference I hope) and the easiest direction to avoid fire. That doesn't happen with instrument flying, at all.

Your arguments are horrible and you should feel bad.
Wow! So you can tell now, what is just blasting you into pieces, while not being able to shoot back or maneuver properly... great advantage! Go back playing Call of Duty, seems to suite you better.

And again: if little kids pee their pants in fear of the almighty external view make it available in solo mode only.
 
Mmm, for threadnought title there's just about 72 more pages to go.
We are on it... just wait a bit. Frontier is ignoring so people won't stop asking!

As external view in a space sim game is as essential as beam or particle weapon, the number of people wondering why they can't see their ship like in all the videos will steadily grow and grow...
 
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