But what's wrong with CMDRs taking over a system and creating a conflict or battle royale ? For some this is what they want, and if it's a backwater system then why not ?
I think this has more to do with the technical limitations of instancing than anything else. With only 32 players in the same instance at any one time even coordinating a multi-Wing group will face limitations if you all wanted to enter the same system to face off to another group. It doesn't have to be like "the other game" because this isn't executive management of resources and ships but players do want to stretch their wings (pun) with Elite, Frontier should at least let them try. A lot of the true multiplayer elements will always be constrained by the instancing design in the short/ medium term. I hope I'm wrong because I'm really looking forward to forming a Wing and seeing what happens.
DBOBE was asked the following question at EGX 2014:
"Question: Someone asks: Will there be a corporation, guild or clan system in Elite: Dangerous?
DBOBE: Right, there is the sort of friends alliance but at least to start we've not got guilds and clans. I think what we don't want is this, the whole game to become ossified very quickly where the, you know, you have to join one or the other to have any fun gameplay. I do like this it's essentially it's the game of the freedom of the individual the ability to just go out and do your own thing. You know the, guilds can very easily become almost like mafiosi saying don't travel here or we'll kill you. So I think it is some thing that we will look at and are looking at but friends groups which are very much more constrained I think are great, but when it becomes much beyond that it becomes a bit - just doesn't feel right."
From the quote, not only are large social groups a cause for concern, it also touches on territorial control (not in a positive way). Sounds a lot like wings are the fundamental social construct that are in DBOBE's vision for the game.